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Returning 23 results for 'delving method allies'.
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dwelling method allies
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driving method allies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
legendary weapons or magic. The characters might even venture out into the other planes of existence with the aid of Araumycos or the librarians of Gravenhollow, seeking allies, lore, and resources to combat the demon lords and return them to the Abyss.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Habits of Horror Heroes Playing horror adventures is similar to telling ghost stories around a fire. You and the game’s other players are allies in creating a fun, safe, moody atmosphere for your
enjoyment is more important than shock value. Know What’s Too Far. If a game gets too intense or goes a direction you don’t want to explore, make sure you and the other players have a method for raising
Kenku
Legacy
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Habits of Horror Heroes Playing horror adventures is similar to telling ghost stories around a fire. You and the game’s other players are allies in creating a fun, safe, moody atmosphere for your
enjoyment is more important than shock value. Know What’s Too Far. If a game gets too intense or goes a direction you don’t want to explore, make sure you and the other players have a method for raising
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
founding Settlestone nearby as a means of buffering the market for the products of the hall’s ore. Mithral Hall enjoyed centuries of profit before its delving permitted the shadow dragon, Shimmergloom, to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
founding Settlestone nearby as a means of buffering the market for the products of the hall’s ore. Mithral Hall enjoyed centuries of profit before its delving permitted the shadow dragon, Shimmergloom, to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
citadel by any other method (such as rappelling down on ropes over the middle of the city), they are immediately confronted by Commander Corelleth’s squad (see above), which tries to capture them and escort
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
citadel by any other method (such as rappelling down on ropes over the middle of the city), they are immediately confronted by Commander Corelleth’s squad (see above), which tries to capture them and escort
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
continues to plague them. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim.
Curse of the Evil Eye. Fomorians can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
continues to plague them. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim.
Curse of the Evil Eye. Fomorians can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-difficulty fight, perhaps against the adventure’s primary villain or another threat. Vary Threats. Build encounters using different threats. If the characters are delving into a kuo-toa temple and
therefore expect many encounters to include various kuo-toa, look for opportunities to include different monsters that might serve as guards, pets, or allies to the kuo-toa. Include a variety of hazards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow and the duergar, participating in wild hunts with extraplanar allies through the tunnels. The stubborn duergar dug in until the mithral was largely mined out; then they abandoned the Underhalls
enslaving the minds of others. Once he had wrung the drow of their usefulness, Halaster Blackcloak tunneled on, ever downward, indulging his inexplicable compulsion for delving deeper and deeper into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Squares), Three-Quarters Cover (Squares) Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank
the creatures’ spaces. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. Flanking on Hexes. When a creature and at least one of its allies are adjacent to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-difficulty fight, perhaps against the adventure’s primary villain or another threat. Vary Threats. Build encounters using different threats. If the characters are delving into a kuo-toa temple and
therefore expect many encounters to include various kuo-toa, look for opportunities to include different monsters that might serve as guards, pets, or allies to the kuo-toa. Include a variety of hazards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow and the duergar, participating in wild hunts with extraplanar allies through the tunnels. The stubborn duergar dug in until the mithral was largely mined out; then they abandoned the Underhalls
enslaving the minds of others. Once he had wrung the drow of their usefulness, Halaster Blackcloak tunneled on, ever downward, indulging his inexplicable compulsion for delving deeper and deeper into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Squares), Three-Quarters Cover (Squares) Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank
the creatures’ spaces. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. Flanking on Hexes. When a creature and at least one of its allies are adjacent to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something other than mining. On the other hand, characters who earn the miners’ good will can end up with numerous allies in Phandalin. Smithy This building contains an open area with a forge and
leverage. He might use the characters to lean on the Stonehills if they end up owing him favors. Alternatively, if the characters befriend the Stonehills, they might become staunch allies in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something other than mining. On the other hand, characters who earn the miners’ good will can end up with numerous allies in Phandalin. Smithy This building contains an open area with a forge and
leverage. He might use the characters to lean on the Stonehills if they end up owing him favors. Alternatively, if the characters befriend the Stonehills, they might become staunch allies in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t
throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed