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Returning 13 results for 'demanding inner are bane'.
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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
13: Inner Bailey The sheltered inner bailey is where the keep’s defenders live and practice combat drills.
When the characters arrive at the inner bailey, read the following boxed text aloud
that rise around it.
A mountain of a man in heavy armor tromps up to you. “No lollygagging!” he grouses.
The man is the keep’s demanding and curmudgeonly sergeant of the guard, Shannik
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
Ogrémoch’s Bane haunted the drow with the same relentless cruelty it did the svirfneblin, turning their elemental servants against them. Eventually, the drow armies departed the city, but when they did
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides warmth and aid
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
characters 13–17 Friendly 18–20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
great peninsula of Aglarond juts out into the Inner Sea, and that body of water and the forests of the Yuirwood define much of the nation’s character. A realm of humans living in harmony with their elf
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
demanding that explorers buy charters. A charter grants permission to the holder to explore Chult and plunder its riches, but half of an expedition’s proceeds and discoveries must be turned over to the
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deep, but the inner area is 10 feet deep. A character who succeeds on a DC 15 Intelligence (History) check recalls this bizarre cesspool as the experiment of an ambitious Masked Lord of Waterdeep
can be haughty, proud, entitled, demanding, self-involved, and prone to violence. (Okay, maybe they are like people.) Dabshabah is less than a year old, and she shares the story of how a green dragon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch, or minions delivering obelisk fragments. Both mind flayers are imperious and demanding. Shalghast does the communicating, while Ulthundul casts detect thoughts to try to uncover any
them, but the Dissonant Psyche is master of them all. Treasure. A robe in the armoire has two identical-looking potions in an inner pocket. One is a potion of growth and the other is a potion of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
alone. Four dryads live in the smaller oak trees that encircle Grandfather Tree. They emerge from their trees when one or more characters approach within 50 feet of Grandfather Tree’s base, demanding in






