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Returning 32 results for 'demands imbued are book'.
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demons imbue are book
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depends imbue are book
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
imbued with divine power, it is vitally important to its owner because of what it represents. Keepsakes d6 Keepsake 1 The finger bone of a saint 2 A metal-bound book that tells how to hunt and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
characters’ aid in recovering a stolen holy avenger. 3 A time dragon wyrmling (presented later in this book) wants help constructing a magical structure that will be important in the future. 4 A neutral
evil adult silver dragon with dull, gray scales has been influenced by Hades. It demands a toll from any who crosses its domain.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
, the Citadel doesn’t ask for help: it demands it. The knights of the Citadel are the representatives of the King of Breland, and any Brelish citizen who refuses to help them is committing an act of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Voice of the Princess When the characters became imbued with the scrivener’s mark, the magic of The Scrivener’s Tale tied them to the Princess of the Shadow Glass. After the first assault by agents
Tale and tells the characters (truthfully)that she doesn’t know where those ruins are. (She knows that the ghost of the scrivener, whose name was Zyrian, still lingers where the book was found. She
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complications table. Research Complications d6 Complication 1 You accidentally damage a rare book. 2 You offend a sage, who demands an extravagant gift.* 3 If you had known that book was cursed, you never
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 3 (Levels 11–16) d10 Encounter 1 Factol Skall* drifts through the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them cordially at first, offering them food, drink, shelter, and safe passage. In return, she demands that they hunt down and slay Muiral, who has become an unwelcome distraction. Vlonwelv kills them
adopted daughter close by. When determining Vlonwelv’s starting location, assume Zress accompanies her. If you have Mordenkainen’s Tome of Foes, use the drow house captain stat block in that book to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds. A variety of humanoids appear throughout this book, but the races detailed in the Player’s Handbook — with the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Introduction Welcome to Ghosts of Saltmarsh. This book collects seven D&D adventures, each famous for their unique challenges, for their deadly threats, and for embracing the danger and wonder of
ruins — ready to be customized and explored as your campaign demands. The book’s remaining appendices present magical treasures perfectly suited to seafarers and a robust collection of fearsome aquatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
seen in the company of a young scribe, Jinny (NG female tiefling commoner), who wears spectacles and silently records notes and conversations in a small book as Hammond speaks. Hammond likes to stop by
monthly dues, Justyn always demands some extra coin for his service. If the characters don’t give him a gratuity of at least 3 gp, he says, “Maybe next time the meat will be someone you know.” He lets the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Light Intertwined silver rings
Clangeddin Silverbeard LG War, strategy War Crossed silver battleaxes
Dugmaren Brightmantle CG Discovery Knowledge Open book
Dumathoin N Buried
in Xanathar’s Guide to Everything
Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
Hastarglyrr, who demands gold from them to pay for damages and for raise dead spells. Entrance to the Haven of the Red Quill
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item is imbued with illusion magic, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is worn, carried, or wielded, and they have no effect
. The bearer experiences a harmless flash of pain when using the item. 10 Possessive. The item demands attunement when first wielded or worn, and it doesn’t allow its bearer to attune to other items
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, reading a book. Large framed pictures of cities and landscapes hang on the walls, and a worn, blood-spattered rug covers the floor. Other furnishings include a pair of rocking chairs, a couch, and an
long ago trapped a magical experiment in this cell: a gargoyle that has been imbued with the personality of a human knight of Tyr (god of justice) named Lady Gondafrey. This gargoyle has an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spell that alerts the castellan in area 14 and the cloud giant guard in area 24. If he’s not already aware of visitors, the castellan confronts them in the hall beyond the doors, demands to know their
images of armored cloud giant warriors carved into it. Treasure Cressaro’s bracers of defense magically resize to fit whoever attunes to them. Each book in Cressaro’s collection is worth 500 gp to an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fallen. Giant-Sized Schemes Giants are mythical creatures, descended from a god and imbued with the raw energy of the Elemental Planes. But they’re also people whose relationships, ambitions
1 The ghost of a murdered giant monarch appears to the monarch’s heirs and demands they claim vengeance. The heirs and the murderer end up in a wide-ranging conflict that threatens to devastate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
suggests that the characters prove their usefulness to him by hunting down and killing Xanathar in its lair (see chapter 5). Manshoon also demands that they keep his presence in Waterdeep a secret for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this area is difficult terrain because of moisture and slime. The creature spends most of its time in this compartment, leaving only when council business or boredom demands it. Dory’s Plots. The
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic. The door is airtight and imbued with a dimensional lock that prevents characters from teleporting through it. It is impervious to damage, and its magic cannot be dispelled or dismissed by
Scrivener’s Tale and bound Nintra, and to the second part that can destroy the evil archfey. To begin, a character imbued with the scrivener’s mark must stand in the ritual circle, light six candles, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s cottage Dealing with Bavlorna. Before she’ll agree to help the characters in any way, Bavlorna demands that they complete the following three chores: Fix the Preservation Pool. Bavlorna’s
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Oren, the head of staff (see area P3), and demands he deal with the situation, which he tries to do diplomatically. Staircase. A staircase leads to the storage cellar (area P18). This stairway is
door. The walls of this room are lined with tall shelves stuffed with leather-bound tomes. An elegant wooden desk is situated under a stained-glass window. Atop the desk is a thick book with a furry
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they’re filled with demands for tribute, oblique insults, and threats about domination from an incipient mind flayer empire. The friendship in the letters is obviously false. The stone tub is a sleeping
homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the aboleth to stand down and negotiate. In exchange for sparing the characters, the aboleth demands to be freed and given a glyph key. Pool. Over 350 feet deep, this pool has sheer sides that drop to
. This ancient altar to chaos is imbued with transmutation magic that reshapes its sides to show the faces of the most recent sentient humanoids to enter area 44. The top of the altar slab shows the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane Lock
, Jaltus, Larai, Sersiah, and Tymorn.) Bypassing Maze Traps. The rituals performed in area M21 have imbued each urn with magic that allows a person who touches it to bypass the traps in area M22. As a Magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check. This cabin contains fifteen watertight crates of various sizes, which hold hundreds of copies of St. Cuthbert and Common Sense, a short book used to explain the tenets of the deity’s faith to
domain. A character who succeeds on a DC 15 Charisma (Persuasion) check convinces Xalatamos to speak with them. Otherwise, Xalatamos demands tribute in the form of coins and gems worth no less than 500
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
To the east, a metal lever built into the wall
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a large book clad in black leather with the Zhentarim symbol imprinted on the front. Oboth suspects that someone in town knows where the tomb is hidden, or knows some bit of lore hinting at its
arrives a minute later, opens an iron slit in the door at dwarf’s-eye level, and demands to know what they want. The dwarf doesn’t open the doors unless the characters are delivering new saddles for his






