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                        Returning 35 results for 'demise imbues are back'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     mind flayers work desperately to reconcile their godâs demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
                                                
                                            
                                                
                                                     Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize theyâve visited Bluetspur before.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     clubs, two daggers, and six wooden shields. Harkâs Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
                                                
                                            
                                                
                                                     make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagersâa decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahdâs demise, the characters feel drawn to Castle Ravenloftâs overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
                                                
                                            
                                                
                                                     forth his hand.
 Ireena Kolyanaâs questioning eyes suddenly open with recognition and knowledge. Forgotten memories rush back to her. âSergei!â she cries, springing to him with the grace of a doe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
                                                
                                            
                                                
                                                    .â âThe hagâs greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see âMagic Mirrorsâ below). He is dressed to portray the green dragon in the tragedy titled A
                                                
                                            
                                                
                                                     him to Motherhorn, where the hag promised to make Hurly more likable before sending him back to the carnivalâbut only after he agreed to relinquish his shadow and work in Endelynâs theater for three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     prevented a death. You chose not to. 
   3  Instigator. Youâre the architect of someoneâs demise, your words spreading death. 
   4  Liar. You know what happened, but didnât tell. 
   Murder Consequences
                                                
                                            
                                                
                                                    . 
   2  Someone associated with your victim wants revenge â the sort the law wonât provide. 
   3  Your victim wonât stay dead, having fought their way back from death to take vengeance. 
   4  Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Youâre the architect of someoneâs demise, your words spreading death. 4 Liar. You know what happened, but didnât tell.  Murder Consequences People are talking. Members of the Watch, the Flaming Fist
                                                
                                            
                                                
                                                     law wonât provide. 3 Your victim wonât stay dead, having fought their way back from death to take vengeance. 4 Your victim was a member of a larger organization, such as the Guild. This organization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
                                                
                                            
                                                
                                                     Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
 Innate Spellcasting. The efreetiâs innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, donât respond by having those same monsters
                                                
                                            
                                                
                                                     chase the character. Move the monsters somewhere else. Hasten a Monsterâs Demise If a combat has gone on long enough and the charactersâ victory is almost certain, you can simply have the monster drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ground.
 In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristroâs head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
                                                
                                            
                                                
                                                     like Yeenoghu to play more of a role in this chapter of the adventure, itâs easy to do so. When the gnolls killed by the characters do not rejoin the hunt, the demon lord circles back to the site of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    Fhenimore and Whymsee While theyâve been voted âmost likely to die before the characters even show up,â the manner of their demise may depend on whether the characters managed to befriend them. Below
                                                
                                            
                                                
                                                     combat using his claw and Wave.
 Round 4. Gar swims back.
 Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                                
                                                     furniture are visible through the open doorway. Blank headstones stand in front of the house, and one beside the doorway is engraved with the words âTiris Frosthair, Stonemason. Inquire at Back.â At the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mummy  The Will of Dark Gods. An undead mummy is created when the priest of a death god or other dark deity ritually imbues a prepared corpse with necromantic magic. The mummyâs linen wrappings are
                                                
                                            
                                                
                                                     outside in, until nothing but dust remains.
 Ending a Mummyâs Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of devils. Without a powerful leader to keep them in line, yugoloths fight simply to indulge their violent predilections, and only as long as it benefits them to do so.  Back to Gehenna. When a
                                                
                                            
                                                
                                                     acts accordingly. When summoned to other planes, a yugoloth fights without concern for its own well-being. On Gehenna, it is more apt to retreat or plead for mercy if its demise seems imminent. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
                                                
                                            
                                                
                                                    , and the couatl canât constrict another target.
 Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
                                                
                                            
                                                
                                                     drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
 Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
                                                
                                            
                                                
                                                     end of the purple trail is still active (see area 79), the back wall of the alcove has the consistency of thick mud. Any creature that passes through the wall, or any object pushed through the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , underneath the crystalline deposits on the skeleton, can see that one of the dragonâs eyes has been destroyed (hearkening back to the murals in the Hall of Rainbows). Playing the Dragon Seeing the golem
                                                
                                            
                                                
                                                     escape. If she canât escape, she begs and offers extravagant lies about fabled Netherese powerâeternal life, wealth beyond imagining, mastery of magicâto postpone her demise or give her time to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
                                                
                                            
                                                
                                                     Symbol of Ravenkind, the Tome of Strahd, and the Sunsword, he insists that these items be recovered before he and the party confront Strahd. If Strahd is defeated and Mordenkainen survives, the archmage gladly accompanies the characters back to their world if they invite him, if only not to disappoint them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     secret until the Frostmaiden is reborn at the next winter solstice. In addition, Aurilâs demise causes the uppermost levels of the fortress to collapse, as described in the âFall of Grimskalle
                                                
                                            
                                                
                                                     finishing a long rest, Auril gets back all her forms. The Frostmaiden has no need for worldly possessions and keeps nothing of value in this room. Stairs Up. The curved staircase climbs 90 feet to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainenâs magnificent mansion  Dungeon Creator A dungeon reflects its creators. A lost temple of the
                                                
                                            
                                                
                                                     demise for some nefarious purpose, such as to feed souls to a lichâs phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     bring back something useful and donât want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it.â If the characters undertake this quest, proceed with âGnomengarde.â Umbrage
                                                
                                            
                                                
                                                     who can reward you for your efforts. If heâs dead, return to Townmaster Harbin Wester with proof of Kalazornâs demise to receive a reward of 100 gp.â If the characters undertake this quest, proceed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stage kidnappings. They fashion nets to capture their enemies, which are dragged back to the lair and sacrificed on a makeshift altar. Raxivort can hear their supplications, but heâs too afraid to
                                                
                                            
                                                
                                                     xvarts, and xvarts domesticate such beasts for food and battle. Xvarts also form alliances with wererats, although the lycanthropes are dominant in any such arrangement. This relationship traces back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in the gymnasiumâs humid, ruby-tiled chambers, plotting the demise or demotion of their neighbors. Meanwhile, invisible imps spy on the resortâs patrons on behalf of high-ranking devils, gleaning the
                                                
                                            
                                                
                                                     Adventure Hook   1 One of the characterâs loved ones pledges their soul in an infernal contract. To win it back, the party must argue their case before a pit fiend judge in the Court of Cinders. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     they used to be star performers in the Witchlight Carnival. Gleam wants to free her sister and find a way back to the carnivalâperhaps with the help of the Fey Beacons (see âFey Beaconsâ later in the
                                                
                                            
                                                
                                                     chapter). Endelyn believes her own demise will occur during an eclipse. Because there is no moon in the sky over Yon, the hag assumes the eclipse will be a symbolic display, rather than a literal one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the approaching Tammeraut, resulting in Oloranâs desperate prayer to Procan and the shipâs resulting demise. The wizardâs gull familiar spied the ship at sea and brought word back to him. Archais
                                                
                                            
                                                
                                                     Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the best thirty-six savants are admitted into the council, and succession almost always includes an incumbent memberâs demise. The savants control members of some duergar clans through magic and
                                                
                                            
                                                
                                                     Uniting War against the Deepkingdom, but were swiftly crushed, and the survivors brought back to Gracklstugh in chains. Though their status as slaves was eventually set aside, the derro have always been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    .
 Tasha
 Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creatureâs eyes and ears in the world, carrying information back to it. Or
                                                
                                            
                                                
                                                     permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     allow our great nation to succumb to the same chaos as the Yun dynasty. If you have last wishes, please write them down. We will retrieve them and do our best to honor them after your demise.â
 The Grand
                                                
                                            
                                                
                                                     the shelves and succeed on a DC 12 Intelligence (Investigation) check find a series of scrolls with orders from Secretary Wei and reports back from her agents. These documents capture the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     something. This nagging sense doesnât go away until the Fey figures out what they lost and who has the stolen item. Moreover, the Fey might not want the stolen thing back, but rather something of equal or
                                                
                                            
                                                
                                                     of three quests, each of which you must agree to before the contract is formed 4 Your everlasting fealty 5 The ruin or demise of the Feyâs sworn enemy 6 A precious object (such as a rare, very rare, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
                                                
                                            
                                                
                                                     littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
 The skeleton is that of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     beside it animates and warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
                                                
                                            
                                                
                                                     waterâs surface is 40 feet below the tunnelâs exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     characters, but if the players want to tie Madryck more closely to their charactersâ back stories, allow it. Madryck is a mage (neutral good) who speaks Common, Sylvan, and two other languages of your choice
                                                
                                            
                                                
                                                     it will take for the characters to complete their quest; they might come back in a matter of days, or years could pass on the Material Plane before they return. Not wanting to alarm the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     southeast wall leads to the entry of a building carved into the stone. Along the west wall sit two barren, rocky ledges.
 Further back, a rowboat is tied up to a dock. The dock is attached to the building
                                                
                                            
                                                
                                                     via the walkway (area M1), describe the entrance as follows: The walkway leads to a rough-hewn staircase that climbs to an alcove. At the back of the alcove stands an oak door set with an iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
                                                
                                            
                                                
                                                     gate. North of the gate is a contact stone.
 If the pigs from area 19 rush into this room, they move unwittingly toward the skeletons, knocking half of them prone before retreating back into the pigpen
                                                
                                            
                                        






