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Returning 35 results for 'demise inhabit are back'.
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Monsters
Phandelver and Below: The Shattered Obelisk
back. Steeped in strange energy, aberrant zealots borrow their vicious might from the monstrous entities that inhabit that fell plane.PsychicVoid Warp (Recharge 5–6);{"diceNotation":"1d6", "rollType
Monsters
Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
mortal's associates find familiar tools and a heap of ashes.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Phandelver and Below: The Shattered Obelisk
: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots
borrow their vicious might from the monstrous entities that inhabit that fell plane.PsychicVoid Warp (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Void Warp"}. The zealot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Fey Beacons. An elf prince named Alagarthas is doomed to light fires atop these pinnacles of rock until he finds a way back home. The characters can help him or not. Brigganock Mine. The korreds of
Yon are at loggerheads with the brigganocks who inhabit this mine. The characters might visit the mine in the hope of uniting the brigganocks and the korreds, or in search of a hero willing to help
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supercomputer scanned the stars for a new world to inhabit, it also observed the passengers and their interactions and misjudged their hope for callousness. Aphelion blamed them for the demise of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mind flayers work desperately to reconcile their god’s demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize they’ve visited Bluetspur before.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagers—a decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
forth his hand.
Ireena Kolyana’s questioning eyes suddenly open with recognition and knowledge. Forgotten memories rush back to her. “Sergei!” she cries, springing to him with the grace of a doe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yugoloths Yugoloths are fickle fiends that inhabit the planes of Acheron, Gehenna, Hades, and Carceri. They act as mercenaries and are notorious for their shifting loyalties. They are the embodiments
of devils. Without a powerful leader to keep them in line, yugoloths fight simply to indulge their violent predilections, and only as long as it benefits them to do so. Back to Gehenna. When a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
big enough to carry a person on its back.” (Keliphron can’t perceive colors, so it can’t discern the color of the dragon’s scales.) What Can You Tell Us about the Dragon’s Lair? “It doesn’t look like a
(see area S12), hoping the characters’ greed gets the better of them. If that doesn’t work, Keliphron tells them the dragon is harming the metallic creatures that inhabit its lair and urges the characters to intercede on the creatures’ behalf.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
.” “The hag’s greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
him to Motherhorn, where the hag promised to make Hurly more likable before sending him back to the carnival—but only after he agreed to relinquish his shadow and work in Endelyn’s theater for three
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Aberrant Zealot Aberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots borrow their vicious
might from the monstrous entities that inhabit that fell plane. Aberrant Zealot Medium Aberration, Typically Chaotic Evil
Armor Class 16 (studded leather armor)
Hit Points 93 (17d8 + 17)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
moving, their bronzed pupils flicking back and forth to scan the tomb for intruders. These eyes have darkvision out to a range of 30 feet. If the eyes spot any humanoids inside the tomb, the wights
doors are set into the back walls of two alcoves — one to the north and the other to the south. The secret door to the south has edges made of flint. Opening this door creates sparks that ignite the gas
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inhabit. Shadar-kai know that those who come willingly to the Raven Queen’s tower are there to beseech her for something, and thus they try to prepare such visitors for what they will face. The queen’s
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
destruction of the order. His zeal was so great that it also brought back the spirits of several other knights, who rose as revenants under Vladimir’s command. The vengeful revenants killed many of Strahd’s
soldiers, and whenever the undead knights were cut down, their spirits found new corpses to inhabit. Though the knights were grossly outnumbered, they waged war for months and slew hundreds of foes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
clouds of fog and mist from the vapor in the air. It can even transform itself into mist, or use water as a weapon to bludgeon its foes. Marid Homes. Marids are rare on the Material Plane. They inhabit
)
Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prevented a death. You chose not to.
3 Instigator. You’re the architect of someone’s demise, your words spreading death.
4 Liar. You know what happened, but didn’t tell.
Murder Consequences
.
2 Someone associated with your victim wants revenge — the sort the law won’t provide.
3 Your victim won’t stay dead, having fought their way back from death to take vengeance.
4 Your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. You’re the architect of someone’s demise, your words spreading death. 4 Liar. You know what happened, but didn’t tell. Murder Consequences People are talking. Members of the Watch, the Flaming Fist
law won’t provide. 3 Your victim won’t stay dead, having fought their way back from death to take vengeance. 4 Your victim was a member of a larger organization, such as the Guild. This organization
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti’s innate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
chase the character. Move the monsters somewhere else. Hasten a Monster’s Demise If a combat has gone on long enough and the characters’ victory is almost certain, you can simply have the monster drop
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground.
In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristro’s head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
like Yeenoghu to play more of a role in this chapter of the adventure, it’s easy to do so. When the gnolls killed by the characters do not rejoin the hunt, the demon lord circles back to the site of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Incubus Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Mortals only rarely
creature it has charmed. The two don’t even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently
. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world
not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While they’ve been voted “most likely to die before the characters even show up,” the manner of their demise may depend on whether the characters managed to befriend them. Below
combat using his claw and Wave.
Round 4. Gar swims back.
Round 5. Upon returning to the young kraken, Gar casts charm monster on the creature. It fails its saving throw and believes Gar to be a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to the village’s demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyss’s shop displays a sign
furniture are visible through the open doorway. Blank headstones stand in front of the house, and one beside the doorway is engraved with the words “Tiris Frosthair, Stonemason. Inquire at Back.” At the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Remove Curse spell or similar magic. If this effect reduces the creature to 0 hit points, it dies. The grove gets its name from the unusual will-o’-wisps that inhabit it. These will-o’-wisps—thought
demiplane’s magic brought the entire ship back instead. Wynemar holds court here, attended by her first mate, a death knight named Lord Gallien, along with other lieutenants and lesser Undead. Withered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
worm swallowed a large portion of an amethyst dragon’s hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm’s movement.
3 An ancient amethyst
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
, and the couatl can’t constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the library’s spellbooks lying open
end of the purple trail is still active (see area 79), the back wall of the alcove has the consistency of thick mud. Any creature that passes through the wall, or any object pushed through the wall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, underneath the crystalline deposits on the skeleton, can see that one of the dragon’s eyes has been destroyed (hearkening back to the murals in the Hall of Rainbows). Playing the Dragon Seeing the golem
escape. If she can’t escape, she begs and offers extravagant lies about fabled Netherese power—eternal life, wealth beyond imagining, mastery of magic—to postpone her demise or give her time to escape






