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                        Returning 35 results for 'demon insight are bard'.
                    
                
                        
                            
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                                        demon insight are bards
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Longbow","rollDamageType":"piercing"} piercing damage.When the demon lord Yeenoghu wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into
                                                
                                            
                                                
                                                     a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war bandās path. Because of its special connection to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urbāluu uses Phantasmal Terror.Fraz-Urbāluu is the Prince of Deception and Demon Lord of Illusions. He uses every
                                                
                                            
                                                
                                                    , some lost god or Celestial, or even another Fiend. Fraz-Urbāluu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                                
                                                     leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the creation of an allip. Secrets protected in this manner range in scope from a demon lordās true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
                                                
                                            
                                                
                                                     annihilates its body and leaves behind a spectral being composed of fragments from the victimās psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
                                                
                                            
                                                
                                                     the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
                                                
                                            
                                                
                                                     risen as a zombie, terrifying the hamlet of Toadhop. In this heist, the characters must track down Golden Axe from the music school owner who stole it and return it to Froderic so the bard can rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     establish a grand goal from the beginning. Perhaps your wizard needs to master magic to summon and destroy the demon that killed your parents. The bard is determined to play on the Grand Stage. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spellās casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Humans Dwarves are stoic. Elves are wise. Gnomes are cunning. And humans? They canāt make up their mind, so they try to be all of these things at once.
 ā Kessler, bard of Sharn
 The first human
                                                
                                            
                                                
                                                     aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spellās casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
                                                
                                            
                                                
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. āThe only one of my kind who could
                                                
                                            
                                                
                                                    , as you have by now realized, the demon lords were wrenched from their layers of the Abyss and cast about here in the Underdark. What we all witnessed in Gravenhollow confirms this.ā
 Vizeran answers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
                                                
                                            
                                                
                                                     the Lykortha Expanse on a map. If one or more characters try to draw some conclusion about the outbreak based on the forestās location, a successful DC 20 Wisdom (Insight) check allows them to safely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Yochlol Demon of Depraved Will Habitat: Planar (Abyss); Treasure: None Sean Murray  Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms
                                                
                                            
                                                
                                                     demonic plots and turning mortals against one another. Most yochlols serve Lolth. The Demon Queen of Spiders claims all yochlols as minions and orders any yochlols that disagree destroyed. In rare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , flickering like tiny stars as they catch the light.
 Demon. A marilith demon slithers about the room.
 Phylactery. Lying in the middle of the floor is a small ornate metal box (Ezzatās phylactery
                                                
                                            
                                                
                                                    ).
 Ezzat recently summoned the marilith to guard his phylactery. A geas spell cast on it by the lich requires the demon to protect the phylactery against theft or destruction. The marilith takes out its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Humans āThe dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They canāt make up their mind, so they try to be all of these things at once.ā
 āKessler, Sharn bard
 Humans have
                                                
                                            
                                                
                                                    āhumans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
 Barghest
 Devourer
 Draegloth
 Maw demon
 Shoosuva
 Tanarukk
 Vargouille
 Giants Cloud giant smiling one
 Fire giant dreadnought
 Frost giant everlasting one
 Mouth of Grolantor
 Stone giant
                                                
                                            
                                                
                                                     dreamwalker
 Storm giant quintessent
 Humanoids Abjurer
 Apprentice wizard
 Archdruid
 Archer
 Bard
 Blackguard
 Champion
 Conjurer
 Deep scion
 Diviner
 Enchanter
 Evoker
 Firenewt warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
                                                
                                            
                                                
                                                     as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war bandās path. Because of its special connection to Yeenoghu, a flind uses demonic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Throws Con +4, Wis +6, Cha +7
 Skills Insight +6, Perception +6, Religion +4, Stealth +5
 Senses darkvision 120 ft., passive Perception 16
 Languages Elvish, Undercommon
 Challenge 8 (3,900 XP
                                                
                                            
                                                
                                                    .
 Scourge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
 Summon Demon (1/Day). The drow attempts to magically summon a yochlol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     disastrous summoning ritual that pulled the demon lords into the Underdark, and no one claims to know his whereabouts. The matron mother and her closest allies have carefully covered up the truth about
                                                
                                            
                                                
                                                     Gromphās disappearance, proclaiming that the archmage is hard at work investigating the demonic invasion and seeking the means to send the demon lords back to the Abyss. Quenthel doesnāt know if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sorcerer
 Maw demon
 Nilbog
 Quickling
 Sea spawn
 Thorny
 Vargouille
 Xvart warlock of Raxivort
 Challenge 2 (450 XP) Aurochs
 Bard
 Darkling elder
 Grung elite warrior
 Guard drake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    : Demon Summoning Some drow inquisitors have an action that allows them to summon a yochlol. Summon Demon (1/Day). The drow attempts to magically summon a yochlol (see the Monster Manual), with a 50
                                                
                                            
                                                
                                                     percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     them to summon a demon.
 Summon Demon (1/Day). The drow attempts to magically summon a yochlol, with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage
                                                
                                            
                                                
                                                    . Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and canāt summon other demons. It remains for 10 minutes, until it or its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  INT
 17(+3)
 
  WIS
 21(+5)
 
  CHA
 22(+6)
Saving Throws Con +9, Wis +11, Cha +12
 Skills Insight +11, Perception +11, Religion +9, Stealth +10
 Condition Immunities charmed
                                                
                                            
                                                
                                                     rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
 Demon Staff. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
                                                
                                            
                                                
                                                     the settlement. If left outside, Glabbagool might eventually find its way in through the wererat warrens, giving the characters insight into how the other oozes are getting in, or appearing in the nick of time to help the characters if they find themselves in peril.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Rakdos performers enjoy dressing cacklers in a variety of masks, hats, and costumes to lampoon public figures. Cackler
 Small fiend (demon), chaotic evil
 Armor Class 15 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                     it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fraz-Urbāluu Fraz-Urbāluu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemiesāmortal and Fiend alikeāto do his will
                                                
                                            
                                                
                                                     master is a beneficent being and granter of wishes, some lost god or Celestial, or even another Fiend. Fraz-Urbāluu wears all these masks and more. He particularly delights in aiding demon-hunters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the
                                                
                                            
                                                
                                                    
  18 (+4) 
 
  CON
  16 (+3) 
 
  INT
  17 (+3) 
 
  WIS
  21 (+5) 
 
  CHA
  22 (+6)
Saving Throws Con +9, Wis +11, Cha +12
 Skills Insight +11, Perception +11, Religion +9, Stealth +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     conflict and havenāt noticed you yet.
 The reptilian humanoids are troglodytes that worship a lesser god called Laogzed ā a reptilian horror that dwells in the Abyss. Although Laogzed isnāt a demon lord
                                                
                                            
                                                
                                                     (and so has not been summoned to the Underdark), troglodytes are being drawn across the Underdark to sites where the demon lords have manifested. Any character who understands the troglodytes quickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     elf (+1)
 Gnome (+2)
 Tiefling (+1)
 Human (+1)
 Wisdom Measures: Awareness, intuition, insight
 Important for: Cleric, druid
 Racial Increases:
 Hill dwarf (+1)
 Wood elf (+1)
 Human (+1
                                                
                                            
                                                
                                                    )
 Charisma Measures: Confidence, eloquence, leadership
 Important for: Bard, sorcerer, warlock
 Racial Increases:
 Half-elf (+2)
 Drow (+1)
 Lightfoot halfling (+1)
 Dragonborn (+1)
 Tiefling (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Madness of Grazāzt If a creature goes mad in Grazāztās lair or within line of sight of the demon lord, roll on the Madness of Grazāzt table to determine the nature of the madness, which is a
                                                
                                            
                                                
                                                     prepare intricate, debauched rituals.ā 91ā00 āAnyone who doesnāt do exactly what I say deserves no happiness.ā  Grazāzt
 Large fiend (demon, shapechanger), chaotic evil
 Armor Class 20 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Madness of Grazāzt If a creature goes mad in Grazāztās lair or within line of sight of the demon lord, roll on the Madness of Grazāzt table to determine the nature of the madness, which is a
                                                
                                            
                                                
                                                    , is a triviality.ā 91ā00 āAnything that can bring me happiness should be enjoyed immediately. There is no point to saving anything pleasurable for later.ā  Grazāzt
 Large fiend (demon, shapechanger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Zargash Zargash worships Orcus, the Demon Prince of Undeath, who has promised to transform Zargash into a vampire after a lifetime of faithful service. For a living priest to worship Orcus is utter
                                                
                                            
                                                
                                                    
  10 (+0)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Deception +6, Insight +5
 Senses passive Perception 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     temporarily ally with Gideon to deal with the threat posed by the demon portal. Unfortunately, unless they can trick him completely, the undead priest wonāt let the characters leave the cemetery
                                                
                                            
                                                
                                                    )
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
 Skills Insight +7, Religion +6
 Damage Vulnerabilities radiant
 Damage Resistances bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes  Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Grazāzt for
                                                
                                            
                                                
                                                     (13d10 + 26)
 Speed 40 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 13 +1 +1 Con 15 +2 +2     Ability Score Mod Save   Int 14 +2 +2 Wis 15 +2 +2 Cha 16 +3 +3   
 Skills Deception +7, Insight +4
                                                
                                            
                                        





