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                        Returning 9 results for 'deneith inherit are better'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Old Road arrive at Wroann’s Gate. Getting to the better parts of Sharn from here means passing through Black Arch, a heavily fortified garrison district designed to repel enemies and withstand a full
                                                
                                            
                                                
                                                     Lyrandar and House Deneith are also well represented, with their representatives arranging matters of trade, transport, and security. These days, Lower Tavick’s Landing is best known for High Walls, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, they’ll put their
                                                
                                            
                                                
                                                     you can. 3–4 Your family owns a small manor outside town. Your siblings are in line to inherit your family’s land, leaving you with few prospects. Perhaps with several successful adventures under your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     undead have no rights under the Code of Galifar and cannot inherit titles or lands. Thul’s challenge spread like wildfire, only to be crushed when Kaius III met the warlords under the midday sun and cut
                                                
                                            
                                                
                                                     from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The house’s headquarters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , Persuasion Tool Proficiency: Two tools by house: Cannith: alchemist’s supplies and tinker’s tools Deneith: one gaming set and vehicles (land) Ghallanda: brewer’s supplies and cook’s utensils Jorasco
                                                
                                            
                                                
                                                     its prosperity will help everyone. (Good) 
   2  Tradition. I uphold traditions of my house and bring honor to my family. (Lawful) 
   3  Innovation. Abandon old traditions and find better ways to do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Deneith. In Karrnath and Aerenal, undead are used as tools. You certainly could find yourself fighting a merciless minotaur in the slums of Sharn… but you’re just as likely to cross swords with a cruel
                                                
                                            
                                                
                                                     sourcebook that’s come before it, this book is intended to be a source of inspiration: use what inspires you, but always feel empowered to change the world to better suit the story you want to tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s family. 
   3  A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons. 
   4  A tough but fair young
                                                
                                            
                                                
                                                     Creatures 
     1  An ancient blue dragon is worried that no members of the younger generation are strong enough to inherit the ancient dragon’s territory, and this elder is trying to start a war to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
                                                
                                            
                                                
                                                     dies and is not returned to life, that soul remains trapped within the Domains of Dread until it is reincarnated, a process that can take decades. Individuals who inherit the same soul over generations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     home to the few powerful families that have remained in Dura. It’s in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura Tumbledown A poor residential
                                                
                                            
                                                
                                                       District Description Location   Copper Arch This district is built around the Deneith garrison that polices the upper ward. It contains shops and services catering to the wealthy elite. Upper Tavick’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     hours each of those days. Thus, creating an uncommon magic item takes 20 days and 500 gp. You are free to adjust the costs to better suit your campaign. If a spell will be produced by the item being
                                                
                                            
                                                
                                                     dungeons or saving the world. A character might inherit a smithy, or the party might be given a parcel of farmland or a tavern as a reward. If they hold on to the business, they might feel obliged to
                                                
                                            
                                        






