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                        Returning 12 results for 'denial ingested are bonus'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
                                                
                                            
                                                
                                                     can be applied as a Bonus Action to a weapon, a piece of ammunition, or similar object. The poison remains potent until delivered through a wound or washed off. A creature that takes Piercing or Slashing damage from an object coated with the poison is exposed to its effects.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
                                                
                                            
                                                
                                                     creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    School of Abjuration The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive
                                                
                                            
                                                
                                                     of casting that spell (as in counterspell and dispel magic), you add your proficiency bonus to that ability check. Spell Resistance Starting at 14th level, you have advantage on saving throws against spells. Furthermore, you have  resistance against the damage of spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
                                                
                                            
                                                
                                                     their effects, and the mixture becomes an ingested poison of your choice (see “Poison”). 09–15 Both potions lose their effects. 16–25 One potion loses its effect. 26–35 Both potions work, but with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     any other beholder it encounters, but it tries to escape as soon as the beholder is preoccupied. A death kiss consumes ingested blood, which it also uses to heal and generate electrical energy inside
                                                
                                            
                                                
                                                     Immunities lightning
 Condition Immunities prone
 Senses darkvision 120 ft., passive Perception 15
 Languages Deep Speech, Undercommon
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , the drake hatched from that stone. 
   4  You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power. 
   5  An ancient Draconic inscription on a standing
                                                
                                            
                                                
                                                     Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
                                                
                                            
                                                
                                                     you can cast it as a bonus action. Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
                                                
                                            
                                                
                                                     in that area takes 4d10 Force damage. 02–08 Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see “Poison” in chapter 3). 09–15 Both potions lose their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     medicines and tinctures. Some of these substances are poisonous if ingested in the wrong proportion. A character proficient with alchemist’s supplies, a poisoner’s kit, an herbalist’s kit, or the Medicine
                                                
                                            
                                                
                                                     skill can identify the tinctures and combine them into an ingested poison. A creature that ingests the poison must make a DC 13 Constitution saving throw. On a failed saving throw, it takes 10 (3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     medicines and tinctures. Some of these substances are poisonous if ingested in the wrong proportion. A character proficient with alchemist’s supplies, a poisoner’s kit, an herbalist’s kit, or the Medicine
                                                
                                            
                                                
                                                     skill can identify the tinctures and combine them into an ingested poison. A creature that ingests the poison must make a DC 13 Constitution saving throw. On a failed saving throw, it takes 10 (3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mouth full of teeth. In coloration and shape it is similar to the beholder that dreamed it into existence, but its hue is more muted. Blood Drinker. A death kiss survives solely on ingested blood, which
                                                
                                            
                                                
                                                    )
 Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.
 Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
                                                
                                            
                                                
                                                    . Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening
                                                
                                            
                                        





