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Returning 5 results for 'dense images are broader'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
others depicting hags.
When the characters arrive, the portraits show images of Granny Nightshade and her family, with no labels to identify them: A truly ancient and terrifying hag (Baba Yaga, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
report dense rainforests, severe tropical storms, steamy wetlands, and a fetid swamp (called the Pelisso Swamp). Adventurers are sometimes lured into Hepmonaland’s rainforests by ancient ruins, including
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the north, and a smaller door leads to the stairs down.
This chamber functions as a defense for the tower and part of the tower’s broader magical systems. Lightning. When a creature enters this area
walls glow with the same light, projecting illusory images onto the pedestal. Doors lead to the north and west, and a third door leads to the stairs down.
The pedestal here is an illusory
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experiences strange dreams. 96–00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass






