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Returning 15 results for 'dense interests are breaks'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the tent, the zombies shamble from the tower. If a battle breaks out, Hamun Kost, a human mage, emerges from his tent and asks, “What is the meaning of this?” Hamun is a Red Wizard—a spellcaster from
during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal that advances his interests at the same time it helps the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
another space. If you can trace a line that doesn’t pass through or touch an object or effect that blocks vision—such as a stone wall, a thick curtain, or a dense cloud of fog—then there is line of sight
measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fist to protect their interests in Baldur’s Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
description of Captain Zodge — a tall man with long black hair and a leather eye patch — it takes you a while to find him. A fight breaks out between soldiers and commoners, and you finally spot the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
quizzes the characters at length regarding their identities, allegiances, interests, and goals. He files it all away in memory in the hope that someday he might find a use for what he learns. Nezznar
the Lords’ Alliance can escort him to Neverwinter to face justice and interrogation. However, unless the characters post guards outside Nezznar’s cell, Halia Thornton (see Part 2) breaks him out of jail
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
the latter creatures may be the descendants of one of the Harpells). The major ranching interests often hire adventurers not only to further their own aims or provide for defense, but to secretly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
this is fast in play, it breaks the laws of geometry and is inaccurate over long distances. This optional rule provides more realism, but it requires more effort during combat. When measuring range or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cave Locations The following locations are keyed to map 5.5. Map 5.5: bluemaw cave View Player Version F1: Crystal Cave Blue crystal formations line the walls and floors of this cavern, so dense in
creature has sunk. Grick Alpha. If combat breaks out, a grick alpha and two gricks that were dozing in the sand emerge in a random space adjacent to the quicksand. They indiscriminately attack any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
report dense rainforests, severe tropical storms, steamy wetlands, and a fetid swamp (called the Pelisso Swamp). Adventurers are sometimes lured into Hepmonaland’s rainforests by ancient ruins, including
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
flowers, sickly gray shrubs, and giant mushrooms stand in dense groves around a couple of gravel paths.
Many baskets full of plant matter are stacked on shelves carved into the walls near the doors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when she moved it; once fired, it breaks, losing its magic. L27: Weapons System Claudio Pozas Glaive and her subordinates might confront the heroes inside Landro’s weapons systems room The
dense mist of the Mournland, this window would afford a spectacular view.
In this 15-foot-tall room, which is effectively Landro’s mouth, Glaive (see her stat block earlier in this chapter) makes her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
characters, the goblins here are on guard. As soon as a fight breaks out here, one of the goblins flees to area H8 to warn Klarg. Creatures in area H8 can’t hear fighting in this area due to a noisy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experiences strange dreams. 96–00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bold and adventurous children. She also helps those who serve the interests of the Lords’ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
) answer. He isn’t a very good businessman and barely breaks even, but he doesn’t seem to care. 14. Mhandyvver’s Poultry This wooden building grew haphazardly for many years, shooting out single-story






