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Returning 20 results for 'deny share'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
swelled by hobgoblins, minotaurs, ogres, and mysterious hooded mercenaries, all seeking a share of the spoils. Our allies in Nordmaar have fallen silent, and desperate travelers say the people of Khur
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
swelled by hobgoblins, minotaurs, ogres, and mysterious hooded mercenaries, all seeking a share of the spoils. Our allies in Nordmaar have fallen silent, and desperate travelers say the people of Khur
Compendium
- Sources->Dungeons & Dragons->Divine Contention
while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. They’re not willing to die to keep their identities secret
. ICINGDEATH AND TWINKLE FEATURES
Both Icingdeath and Twinkle are more prepared for battle than they seem and share the following general features.
Ballistas. Both ships have are equipped with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. They’re not willing to die to keep their identities secret
. ICINGDEATH AND TWINKLE FEATURES
Both Icingdeath and Twinkle are more prepared for battle than they seem and share the following general features.
Ballistas. Both ships have are equipped with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
representatives around) in exchange for an equal share of whatever treasure it might contain. She and the characters have each other over a barrel. She can’t have them arrested for burglary without the authorities
discovering the vault and seizing the tower. And they can’t afford to deny the noblewoman what she wants, lest she divulge the vault’s location to the authorities in exchange for a reward. Esvele
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
representatives around) in exchange for an equal share of whatever treasure it might contain. She and the characters have each other over a barrel. She can’t have them arrested for burglary without the authorities
discovering the vault and seizing the tower. And they can’t afford to deny the noblewoman what she wants, lest she divulge the vault’s location to the authorities in exchange for a reward. Esvele
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies: Insight
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. Skill Proficiencies: Insight
clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to her. Traits. No one can deny Aerisi’s grace, but she also possesses a violent temper that reveals itself whenever she is denied what she wants. Aerisi is prone to flights of fancy and impulsive
philosophy. The Eternal Flame is the best of the lot, since the fire cultists share the decisiveness and creative energy of the Howling Hatred cult, even if they are overly proud and aggressive. Symbol of the Elder Elemental Eye
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to her. Traits. No one can deny Aerisi’s grace, but she also possesses a violent temper that reveals itself whenever she is denied what she wants. Aerisi is prone to flights of fancy and impulsive
philosophy. The Eternal Flame is the best of the lot, since the fire cultists share the decisiveness and creative energy of the Howling Hatred cult, even if they are overly proud and aggressive. Symbol of the Elder Elemental Eye
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
footsteps in order to share the god’s ultimate fate. In the case of dying and rising gods, the symbolic death of the initiate represents the idea of death to the old life and rebirth into a transformed
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
footsteps in order to share the god’s ultimate fate. In the case of dying and rising gods, the symbolic death of the initiate represents the idea of death to the old life and rebirth into a transformed
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
: Barracks Aligned Plane: Arcadia Members: Authoritarians, guards, mediators Epithet: Hardheads The Harmonium looks at existence and sees only two states: war and peace. Where neighbors share the same
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
: Barracks Aligned Plane: Arcadia Members: Authoritarians, guards, mediators Epithet: Hardheads The Harmonium looks at existence and sees only two states: war and peace. Where neighbors share the same
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Otherwise the merfolk deny knowing anything about the bones. Disturbed Grave. If a character examines the merfolk mass grave, a successful DC 12 Intelligence (Investigation) or Wisdom (Survival
. If called out on their lies, the hags reveal their true nature and ask for the characters’ help in overthrowing Granny Nightshade. They agree to give the characters a share of the night hag’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Otherwise the merfolk deny knowing anything about the bones. Disturbed Grave. If a character examines the merfolk mass grave, a successful DC 12 Intelligence (Investigation) or Wisdom (Survival
. If called out on their lies, the hags reveal their true nature and ask for the characters’ help in overthrowing Granny Nightshade. They agree to give the characters a share of the night hag’s