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Returning 20 results for 'departs invention are bonus'.
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depicts inventions are bonus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and their
always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and
. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
, provided that you have enough ammunition and you have a hand free to load it for each shot. Does Crossbow Expert let you fire a hand crossbow and then fire it again as a bonus action? It does! Take a look at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maschin-i-Bozorg The kagu-svirfneblinâs most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat underside
Senses darkvision 120 ft., passive Perception 10
Languages understands Gnomish but canât speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Overheat. When the maschin-i-bozorg is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
himself for his failure. He welcomes the company of others, but anyone who questions his motives or mocks his invention quickly loses his favor. He spent months locked away in the cabin, building the
confines of the Black Cabin, where Macreadus can observe the results. Once he sees the device working as intended, his spirit departs to the afterlife. Dying in the Black Cabin If a creature with an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
released. The soul departs for the afterlife unless its body is intact and within 10 feet of the crushed gem.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
machine located in the city of Sigil. It wasnât always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its inventionâuntil
., darkvision 60 ft., passive Perception 17
Languages understands Modron and the language of its owner but canât speak
Challenge 16 (15,000 XP) Proficiency Bonus +5
Magic Resistance. The steel
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
save DC 17):
At Will: Alter Self, Clairvoyance, Detect Magic
1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
Bonus Actions
Fiendish Guile (Recharge 4â6). The ultroloth casts
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Armorer Classic artificer logic right here: âWhat if, when our invention goes explosively wrong, weâre inside it?â
Tasha
An artificer who specializes as an Armorer modifies armor to function
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Arcana +6, Investigation +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Always Thinking Ahead
whim, these masterminds also wield at least one more stable clockwork inventionâtypically something that affords the mastermind more movement, extends their reach with extra appendages, or both
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with its hooves.
Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to
stays by the champion, its horn shining brightly to drive back the night. However, if the godsâ champion falls from grace or turns from the cause of righteousness and good, the unicorn departs, never to return.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+2)
WIS
10 (+0)
CHA
8 (â1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP) Proficiency Bonus +2
Pack Tactics. The kobold
., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Weapon Invention. The kobold uses one of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, revolution, overthrow 6 Extinction or depletion 7 New organization 8 Discovery, expansion, invention 9 Prediction, omen, prophecy 10 Myth and legend 1-2. Rise or Fall of a Leader or an Era Eras are often
departs the world. What is gone from the world â or the region of the world youâve chosen â that once existed there? If the answer isnât immediately evident, consult the Extinction or Depletion table for
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
(Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
The hags
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft. After the spirit departs, the backpackâs
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
passive Perception 12
Languages Common, thievesâ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
Tactical Leadership. As a bonus action, Rilsa
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Senses passive Perception 12
Languages Common, thievesâ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash






