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Returning 23 results for 'depend intact are blade'.
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demand instant are blade
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to further adventures. The characters can continue to use the town as a base of operations. Other developments depend on what got them here and how they leave. Follow the Map While the characters are
some land far away, or an as-yet-unknown location rumored to hide a fabulous treasure. Track the Broken Blade If the characters were sent to retrieve weapons for Baron Althon, they can bring him the +1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
opened. Characters who smash the desk and chair can salvage twelve intact spellbooks, nine from the wreckage of the desk and three from the wreckage of the chair. The remaining books are too damaged to
liquid and remove a helm from inside it. The helm belongs to MaddÂgoth. Fashioned from mithral, it has blade-like fins. If the mirror is smashed while the helm is inside it, the helm is lost forever
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
traps that leave intruders intact so the victims can be put to work in the mines or elsewhere. Trigger. A trip wire strung across a hallway is rigged to a large net. If the trip wire is broken, the
successful DC 20 Dexterity check using thievesâ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5â10, dangerous threat) This trap uses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
angle. The plaster from the great frescoes that once covered these walls has fallen to rubble. Blade marks cover the walls. The remnants of a broken door lie at the corridorâs northern opening. Dust
layer of dust, apart from a still-intact chest and two vases.
As in area P10, this scene was staged by the priests of Amun Sa long ago. Three hostile mimics lie in wait here, disguised as an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
Cyrog Lives! Hail
Visions The other visions the characters might look for depend on what they experienced during their escape from the Underdark, and what you want the adventure to focus on (including the activities of other demon lords).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, crudely butchered. Beside it is a blade in the shape of a paring knife the size of a longsword.
Garagai used this room to carve up whales and harvest their oil. Treasure. An alcove west of the
southern wall, providing an alternate entrance into the lodge. A foul scent pervades the room, which contains five barrels of whale oil. An intact barrel of whale oil weighs 500 pounds and can be sold
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, is hairless, and is covered with bleeding wounds caused by a slashing blade. His face is a skull flayed of its flesh and surrounded by a halo of blood. Bhaal is a vicious bully who enjoys killing
deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaalâs schemes is futile. Night Blade
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chapter 2), and the other is buried elsewhere in the glacier (see chapter 6). The remaining twelve spires are intact, though two are almost buried in ice. There is a 20 percent chance per tower that 1d3
rises from the gobletâs contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The towerâs interior is damaged
.
Iriolarthas and His Apprentices. Characters who proceed farther into the upper floor can see the museumâs domed ceiling, which is still intact and a sight to behold. It depicts a powerful mage standing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
the check with disadvantage. 6B. Blade Trap The ceiling here is 23 feet high and draped with cobwebs. Each individual that passes through this section of the corridor has a 50 percent chance of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victimâs forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
â below). Treasure Godwydâs shortsword is a dragon slayer. Removing the blade causes a low moan to rise from the casket, but nothing else happens. N12. Glowing Mere Surrounded by tall stalagmites and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
Regine while she was asleep in her bed, though no evidence of Regine can be found here. Window. The window on the east wall is covered with soot on the inside but still intact. Itâs a 10-foot leap from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
effect. The runes on the cage invoke the hatred of OgrĂ©moch, the Prince of Evil Earth. While the cage is intact, Kasduâul has the incapacitated condition and speaks in a lethargic tone. If the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, intact form and its likely purpose. Potterâs Tools Activity DC Determine what a vessel once held 10 Create a serviceable pot 15 Find a weak point in a ceramic object 20 Smithâs Tools Smithâs tools
hour of work. Smithâs Tools Activity DC Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15 Thievesâ Tools Perhaps the most common tools used by adventurers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about itâone in which she used the weapon to slay a great enemy, and one in
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
. While the cage is intact, Kasduâul has the incapacitated condition and speaks in a lethargic tone. If the characters overcome the Antipathy effect and approach the cage, the genie drowsily asks them
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are the helmed head and upper torso of the Vonindod, which have survived more or less intact. The adamantine colossus will stand 80 feet tall once it is fully reassembled; until then, itâs nothing more
requires a crowbar, a sword blade, or a similar tool and a successful DC 15 Strength (Athletics) check. Adamantine Doors Set into the southeast wall is a pair of 50-foot-tall adamantine doors sealed by
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-protected statues are perfectly intact and appear uncannily lifelike. Many are kenku (the last inhabitants of the city before Kwalish and the ooze arrived), but explorers and mountain folk of many other
. Creatures. Kwalishâs presence in the lab is left to your determination, and might depend on how much more adventuring you want the characters to do. See the âMeeting Kwalishâ section below for more
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
soldiers of the Boros Legion depend on skilled healers to keep them on their feet. Frontline medics use a mix of magical healing and mundane medicine to keep their compatriots alive.
Frontline
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
Baron DrĂŒf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baronâs bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. âYour vault awaits, ready for the gifts each family has
intact. The Ceremony. Jormun would normally provide a fiery ceremony on the virtues of the Mordinsamman, with an emphasis on Clangeddinâs battle prowess. If a character is controlling him, that character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
lock for 10 minutes, lowering the DCs by 10 during that time. The mechanical lock remains intact if the magical lock is bypassed, requiring another knock spell or the use of the key. The key, which
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door






