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Returning 26 results for 'depicts immense are blade'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Features Dyson Logos Map 4.9: Hiatea’s Hearth View Player Version Map 4.9 depicts Hiatea’s Hearth, including the following features: Feast Tables. Several giant-sized tables carved
. Throne. An immense granite throne stands at the head of the hall. It is intricately decorated with stylized figures of giants and beasts, as well as more Giant runes.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Worldroot Sapling Features Dyson Logos Map 4.18: Worldroot Sapling Map 4.18 depicts the Worldroot Sapling, including the following features: Gnarled Roots. The great, twisted roots of an enormous
dead tree cover a vast area surrounding the sapling. The roots bristle with immense thorns, some up to 5 feet long. The roots can be climbed easily, but a creature that moves more than half its speed on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
white-feathered wings. They tower over most humanoids, brandishing immense swords with grace. Sometimes sent to aid powerful mortals on important tasks for good, planetars are especially fond of missions
material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turquoise forced into the eye sockets. These twelve pieces of turquoise are worth 10 gp each. 35. Prayer Room This room has walls and ceiling tiled in dark green. A mosaic on the northern wall depicts a
trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence (Investigation) check. A successful DC 15 Dexterity check is required to disarm the trap. Opening the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
immense wealth agreed on by the majority. The merchant princes surround themselves with loyal family and underlings, but they also employ foreign mercenaries both as city guards and as personal guards
almost everywhere, but Jessamine has a monopoly on “sanctions” — writs that allow a killing by ordained methods (usually poison or stabbing with a blade). For an added fee, her agents will carry out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
dimensions, and this, in turn, is supported by six huge blocks of dolomite. Every component has been covered with intricate carvings and glyphs. The top of the slab depicts a struggle between a dark
locate any treasure stolen from this place. In the intervening time, he might regain some of his former power. Battleaxe. The battleaxe has a blade of bronze, and the haft is wound with snakeskin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
. Nym has turned this cave into her personal coral garden. Growths of coral sprout from walls and rock formations, all of them colorful and immense. One of the coral-covered rock formations is actually
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
succeeds on a DC 12 Intelligence (History) check knows that the north map depicts the city. A character who understands Draconic knows that each rune is a single letter of the Draconic alphabet. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
entrance has a glowing red dot outside, and the upper bunker has a green dot outside. The central chamber depicts Kas’s throne, which has a unique golden dot on it, representing the vampire warrior
) with engravings of a wolf’s head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flames. In the fire stand four dignified statues of Knights of Solamnia. At the east end of the room lies an antechamber before a stone double door. There, a fifth statue depicts a bison-headed warrior
Sarlamir as a skeletal knight (see appendix B). The Undead knight wears ancient Solamnic armor and wields a blade blazing with violet flame. He attacks the characters as soon as he emerges and fights until
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
climb to the tower’s peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizard’s robe, posed as if she is completing a spell. As her statue was being thrown about
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
minds.
14. Unfinished Guest Room Dark green tiles cover the floor and ceiling of this room, forming an incomplete mosaic that depicts sahuagin warriors defending an underwater city from a tentacled
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
goblet again. Magic Goblet Charms d8 Charm
1 Charm of the Abjurer. This charm allows you to cast the blade ward cantrip as an action at will. After 24 hours, this charm vanishes from you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” below). Treasure Godwyd’s shortsword is a dragon slayer. Removing the blade causes a low moan to rise from the casket, but nothing else happens. N12. Glowing Mere Surrounded by tall stalagmites and
the wind’s effects. N19. Air Portal Characters hear thunder and see flashes of light as they approach this area. In the middle of this cavern, spikes of stone jut upward like three immense claws
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
their cells, which are suspended in high-security units that hang from the Prison’s exterior like inverted buttresses. Map 2.3 depicts a section of the Prison that houses one such criminal, the infamous
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
the nightstand depicts a pillar of flame, weighs 12 pounds, and is worth 250 gp. Naevys would not approve of its theft. S11: Regine’s Bedroom This room has been torched. Soot blackens every surface
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
side of the giant warrior is another statue, this one much smaller. Exquisitely lifelike, it depicts a man reaching for the urn, his face turned toward the balcony. In his lifeless eyes, you see terror
dais: a large stone face staring up at the sky.
An immense stone bust of Zalkoré once rose above the pool atop the dais. It was the most beautiful sculpture in the garden. After Zalkoré learned the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
arrival. Wade Acuff The gates of Illithinoch are slimy and foreboding X2: Reception Hall An enormous statue at the east end of this long room depicts a massive mind flayer with its arms outstretched
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
depicts a young woman with raven-black hair. The middle jar displays a middle-aged woman with long white hair. The highest jar shows a white-haired crone or hag. The jars are stuck to the table with
lead down to area P31 and up to area P49. Treasure. Strongheart wields Steel, a magic longsword (see appendix A). The sentient blade can’t be removed from the knight’s hand while he’s frozen in time
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
blade trap. Noticing the trap requires a successful DC 12 Intelligence (Investigation) check. A successful DC 12 Dexterity check is required to disarm the trap. Opening the chest without disarming the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dilisnya A skeleton draped in rags lies atop a marble slab in the center of the crypt. Hanging on the back wall is a handsome quilt that depicts a royal feast. The quilt is magically preserved but not
Baron Drüf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baron’s bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia






