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                        Returning 28 results for 'depicts inhabit are blade'.
                    
                
                        
                            
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                                        devices inhabit are blade
                                    
                                
                                    
                                        depicts inhabited are blade
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Aura of Murder. As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such
                                                
                                            
                                                
                                                     cause terrible pain and bleeding.
Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
                                                
                                            
                                                
                                                     blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's
                                                
                                            
                                                
                                                     power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramidâs point sixty feet above.
 Three mezzoloths inhabit the pyramid along with an umber
                                                
                                            
                                                
                                                     stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     Valeza  Sunflies influenced by
 various Outer Planes inhabit
 every corner of the Outlands  
 Stat Blocks by Challenge Rating  CR Stat Block Creature Type   0 Cranium rat squeaker Aberration 0
                                                
                                            
                                                
                                                     wyrmling Dragon 6 Doomguard rot blade* Humanoid 6 Eater of knowledge Aberration 6 Equinal guardinal Celestial 7 Githzerai uniter Aberration 7 Mercykiller bloodhound* Humanoid 8 Decaton modron Celestial 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Blades.â Obsessed with observing the world and its creatures, Eldenser developed magic that allows his mind to inhabit the blade of a weapon after his death. He exists now as a draconic shard (described
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dispelled. The hieroglyphic floor is disabled. After 24 hours, Withers sends 1d4 tomb dwarves to reset the trap. Sphinx Statues Each of these statues depicts a life-size gynosphinx, and all four
                                                
                                            
                                                
                                                     Nine Gods (but see "Lost Treasures"). Iâjinâs Spirit. The spirit of Iâjin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When Iâjinâs spirit manifests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     turquoise forced into the eye sockets. These twelve pieces of turquoise are worth 10 gp each. 35. Prayer Room This room has walls and ceiling tiled in dark green. A mosaic on the northern wall depicts a
                                                
                                            
                                                
                                                     trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence (Investigation) check. A successful DC 15 Dexterity check is required to disarm the trap. Opening the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     dimensions, and this, in turn, is supported by six huge blocks of dolomite. Every component has been covered with intricate carvings and glyphs. The top of the slab depicts a struggle between a dark
                                                
                                            
                                                
                                                     locate any treasure stolen from this place. In the intervening time, he might regain some of his former power. Battleaxe. The battleaxe has a blade of bronze, and the haft is wound with snakeskin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , is hairless, and is covered with bleeding wounds caused by a slashing blade. His face is a skull flayed of its flesh and surrounded by a halo of blood. Bhaal is a vicious bully who enjoys killing
                                                
                                            
                                                
                                                     bleeding. Killers from the Shadows. Bhaalâs followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their godâs power to blend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     successful save, the character resists the spirit, who canât attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and canât be targeted by
                                                
                                            
                                                
                                                     Demetriusâs spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     entrance has a glowing red dot outside, and the upper bunker has a green dot outside. The central chamber depicts Kasâs throne, which has a unique golden dot on it, representing the vampire warrior
                                                
                                            
                                                
                                                    ) with engravings of a wolfâs head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flames. In the fire stand four dignified statues of Knights of Solamnia. At the east end of the room lies an antechamber before a stone double door. There, a fifth statue depicts a bison-headed warrior
                                                
                                            
                                                
                                                     Sarlamir as a skeletal knight (see appendix B). The Undead knight wears ancient Solamnic armor and wields a blade blazing with violet flame. He attacks the characters as soon as he emerges and fights until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
 The towerâs interior is damaged
                                                
                                            
                                                
                                                     climb to the towerâs peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizardâs robe, posed as if she is completing a spell. As her statue was being thrown about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     minds.
 14. Unfinished Guest Room Dark green tiles cover the floor and ceiling of this room, forming an incomplete mosaic that depicts sahuagin warriors defending an underwater city from a tentacled
                                                
                                            
                                                
                                                     opened by a character who makes a successful DC 14 Dexterity check using thievesâ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
                                                
                                            
                                                
                                                     of the cave.
 Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
 Two fomorians inhabit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
                                                
                                            
                                                
                                                     insect rotates slowly on a spit.
 Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    , north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
                                                
                                            
                                                
                                                     rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rises from the gobletâs contents and dissipates in the cold air.
 Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
                                                
                                            
                                                
                                                     goblet again. Magic Goblet Charms    d8 Charm 
     1  Charm of the Abjurer. This charm allows you to cast the blade ward cantrip as an action at will. After 24 hours, this charm vanishes from you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
                                                
                                            
                                                
                                                    ) currently inhabit this camp, polishing sling bullets and keeping busy until itâs time for Sparkrenderâs ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
                                                
                                            
                                                
                                                     the hands of the factionâs Undead guards and be reanimated into their ranks. Map 2.2 depicts the Hall of Vigils. CoupleOfKooks  âWithout passion, a body has no pain. Divest yourself of all passions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
                                                
                                            
                                                
                                                     its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. âYour vault awaits, ready for the gifts each family has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morteâs Planar Parade) opens their long overcoat in front of the characters
                                                
                                            
                                                
                                                     their cells, which are suspended in high-security units that hang from the Prisonâs exterior like inverted buttresses. Map 2.3 depicts a section of the Prison that houses one such criminal, the infamous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
                                                
                                            
                                                
                                                     the nightstand depicts a pillar of flame, weighs 12 pounds, and is worth 250 gp. Naevys would not approve of its theft. S11: Regineâs Bedroom This room has been torched. Soot blackens every surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
                                                
                                            
                                                
                                                    , captured several members, and used their possession ritual to inhabit the dwarves. The chief then sent these assassins to kill Citadel Adbarâs king. (The elves saw the ritual being performed.) If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     depicts a young woman with raven-black hair. The middle jar displays a middle-aged woman with long white hair. The highest jar shows a white-haired crone or hag.  The jars are stuck to the table with
                                                
                                            
                                                
                                                     lead down to area P31 and up to area P49. Treasure. Strongheart wields Steel, a magic longsword (see appendix A). The sentient blade canât be removed from the knightâs hand while heâs frozen in time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     warrior brandishing a club.
 Blue and green drapes cover the east and west walls.
 The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
                                                
                                            
                                                
                                                     blade trap. Noticing the trap requires a successful DC 12 Intelligence (Investigation) check. A successful DC 12 Dexterity check is required to disarm the trap. Opening the chest without disarming the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Dilisnya A skeleton draped in rags lies atop a marble slab in the center of the crypt. Hanging on the back wall is a handsome quilt that depicts a royal feast. The quilt is magically preserved but not
                                                
                                            
                                                
                                                     Baron DrĂŒf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baronâs bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia
                                                
                                            
                                        






