Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'depicts its are battle'.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the whirlpool using the Courier, the whirlwyrms still attack, rising 10 feet out of the water to snap at the characters. Battle on the Courier Map 9.1 depicts the Courier. The bird-boat has the
following features: Crew. Bkol and the ship’s rowers stay out of battle, trying to keep the ship on course. Movement. The Courier moves 40 feet away from any creature in the water each round. The whirlwyrms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a bas-relief depicting an armored dwarf with a greataxe fighting a hill giant atop a long, flat bridge.
The bas-relief depicts Torhild Flametongue, king of the ancient dwarven kingdom of Besilmer
, fighting a mortal enemy atop the Stone Bridge, a monument that spans the River Dessarin to this day. With a successful DC 20 Intelligence (History) check, a character recalls the legendary battle and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
battle prowess, during which prisoners are executed by githyanki knights while young warriors cheer. This cavern has the following features: Scrying Eye. When the characters enter this area for the first
, the githyanki champion who led her people to freedom, and the sacrifices she made to ensure the future of her people. The statue atop the altar depicts Gith slaying an illithid oppressor to win her own freedom.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
end of the west wall descends to a door leading to area K78. The stairs at the south end of the west wall lead up, ending at door that opens into area K37. Treasure The tapestry depicts Strahd’s father
, King Barov, leading his fearsome knights into glorious battle. The tapestry weighs 10 pounds and is worth 750 gp intact. If it becomes damaged while in the party’s possession, it is worthless unless mended.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
15. The Great Hall This hallway is twenty feet wide and has piles of rubble and debris scattered along its length. The walls are covered with frescoes. The south wall displays scenes of a battle
between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lives.
The characters find themselves in the middle of a battlefield. Map 3.2 depicts the characters’ location during the conflict; they start the battle adjacent to the log at the north of the map
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
psychic damage. Acheron Wardrobe The scene on this door depicts an army of orcs clashing with an army of hobgoblins. When the door is opened, read: Dust and smoke billow from the wardrobe, and the air
around you sounds out with the roar of battle. Beyond the doors, armies fight under a blood-red sky that has an iron cube floating in it like a huge, distant moon. Clouds of ash suddenly fly out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A few translations include the following:
"The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
. This statue depicts Lolth in her monstrous form, with the upper body of a female drow and the lower body of a bloated spider. From its upraised hands, the statue casts forth stone webs that fan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the hobgoblins run it accordingly. A war camp might be a permanent settlement that a hobgoblin legion uses as a garrison. The accompanying map depicts one such place, and it can also be used to
. Library Hobgoblins know the value of improving one’s base of knowledge, and so they value any documentation about the world around them — maps, accounting records, battle reports, and other important
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
table fills the center of this room, and beyond it, the north wall holds a door. Atop the table, a three-dimensional illusion depicts a vast, rocky expanse in meticulous detail.
Two aurak
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
terror. If the adventurers free her, she joins the battle to help the party defeat the threat. Although she’s now a respectable innkeeper, Martisha is a former bandit captain whose weapons are close at hand.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to half its asking price for an item. The goblin guards have orders to keep the peace. If a brawl or a battle erupts, they attack with the goal of knocking troublesome visitors unconscious. Visitors
more. If Yek orders the goblins into battle, they fight reluctantly. If half are killed or incapacitated, the rest flee. The goblins also run away if Yek is slain. Yek wears a gold circlet (see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as an image in a floating crystal depicts a knight being ravaged by a violet-striped saber-toothed tiger. Several similar drifting crystals display other armed individuals exploring ruins and engaging
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
would be most useful to the supplicant in battle. Only one such weapon can be gained by the characters in this way. G4. Vestment Chamber Read the following as the characters enter this area: Three
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
entrance has a glowing red dot outside, and the upper bunker has a green dot outside. The central chamber depicts Kas’s throne, which has a unique golden dot on it, representing the vampire warrior
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the “Pyramid Features” section). P34: Gazelle-Headed Statue A nine-foot-tall statue of a gazelle-headed woman stands in this alcove. She raises a finger to her mouth.
This statue depicts a god of
stands in this alcove. He holds a hand up to his ear.
This statue depicts a god of art unique to the people of Bakar. A character who inspects the statue and succeeds on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
from it in every direction. Constant chaotic motion and noise assail your senses.
The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell. Six stirges
this area are evidence of the destructive spell battle fought here centuries ago when the bandits and their mercenary wizards stormed the mines. The damaged rooms are described in areas W14 and area W15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
after she becomes visible. She has a potion of healing, which she uses if her current hit points drop to half her hit point maximum or lower. If two duergar fall in battle, the survivor tries to retreat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the haven’s guardians without knowing what’s going on, but the ghost of Zyrian the scrivener can fill them in during the battle.) The spectral elf initially ignores the characters and wanders around
sealing off area H8 has been opened. (See “Opening the Door” and “Guardian Battle” below for more information.) If this is done, Zyrian screams as he passes on from the world. If the characters attack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
fighting in a small net arena. Development. The sahuagin champion (see appendix C) in area 30 joins the battle, arriving on the third round of combat. Treasure. The unlocked coffers contain a total of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the paintings that have caused their downfall. The fourth painting is the one that was done for Sylvarie Silversong ten years before. Each painting depicts its victim as the person they sought to become
through their bargain with the hags: A brawny, female, golden-scaled dragonborn warrior engaged in battle (Gorba Daardenrian) A tall male tiefling with sparkling violet eyes wearing many fine jewels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–92 Two humans run into an alley, drawing daggers as they go. 93–94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
group at the same time by using several magically animated quills. 77–80 You approach a fresco painted on the ground that depicts King Boranel ir'Wynarn. As you get closer, the fresco speaks
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carved this cave. The aberration used the cave to meditate and rest. Glowing Mosaic. Pink, purple, and blue crystals cover the walls in a mosaic that depicts merfolk raising their hands toward an
in the ancient battle with Lenth’s forces. The top layer of skeletons peeks through the seafloor. The merfolk bones float if they are unearthed from their resting place. A giant white moray eel hides
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
to melt away and also causes the altar to smolder. D8. Moldy Tapestry The back wall of this dry alcove is hung with a 5-foot-wide, 7-foot-tall tapestry. It depicts a grisly scene of four faceless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Reinforcements. The duergar in area B5 and the cultists in area B7 hear any battle in this room. However, they are used to Nartham’s bulette making noise, so it takes a while before they become
practices earth and water magic, and he reveres both Ogrémoch and Olhydra. He bears the water cultists no ill will and sometimes acts as an advocate or emissary on their behalf. In battle, Miraj commands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hungry hezrous fight over the devil’s tasty corpse. Unless they notice the characters, the demons battle until one of them is killed. If the characters allow the fight to play out, one hezrou emerges
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
to explore underwater but never got that far. As soon as they gained entry (at area 1), they were immediately attacked by large numbers of sahuagin. All his comrades were killed in the battle that
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
battle with eight stirges. When the characters enter the area, six of the stirges turn their attention to this new, juicier prey. The kobolds try to deal with the remaining two stirges, and then decide
what to do based on what the characters are doing. If the characters actively help the kobolds during the battle, then the kobolds return the favor. If the characters attack the kobolds instead of (or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
damage each round, instead of 5 (1d10). Moon Door. The door from the trap in the final hall depicts the Moon, not a skull. Shorter Halls. The three halls in this trap are far shorter than those in the
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depicts Duhlark Kolat, and a detect magic spell or similar magic reveals an aura of transmutation magic around it. The first time a character steps onto the landing, the statue levitates 1 foot above the
towers of evil’s stench. If you be evil, open the door so we may battle, and my eternal boredom can end.” Beyond the door’s barred window, a gargoyle lurks in a stone cell, challenging you in a low






