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Returning 23 results for 'descend increase are banners'.
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Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
much damage on a successful one.Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Masquerade Preparations The following tasks must be completed to transform Kollema Hall: Remove all the tables from the first floor. Unpack the supplies delivered from the Biblioplex. Hang banners
orb (detailed at the beginning of this adventure). When this happens, increase the number of sick students in the “Waking Nightmares” section by one. If a character escorts the student to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Nimble Climber. You have a climbing speed equal to your walking speed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
repeatedly encounter manage to survive. Encounter Difficulty You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Spiders’ Nest Luca Bancone You wander into a maze of thick webs camouflaged between tall trees. Two massive arachnids descend on you with fangs bared.
Two Giant Spiders start combat, eager to make
and assault the characters on sight.
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Hobgoblin Warriors. Conversely, add one more Hobgoblin Warrior to increase
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
can’t move farther away from the gun or increase its altitude until it frees itself. A creature within reach of the gun’s winch can use its action to reel in a harpooned creature, pulling it up to 20 feet
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
Stirges)
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Stirges, or you can increase the difficulty by adding one or more Gnoll Warriors drawn here by the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fissure. If the characters descend the chimney, the expedition begins in area 7 of map 2.2, the Mountain Door. (C) Orc Tunnel. On the other side of the Stone Tooth, a few hundred yards from the
spectacular, but the hilltop is otherwise unremarkable. (No entrance to the fortress is to be found here.) (E) The Dark Mere. The eastern slopes of the Stone Tooth descend into a damp valley where water
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a fortified base far more capable of withstanding attack than Camp Righteous ever was. That’s not to say the camp is a hale and healthy place. Unwholesome vapors and clouds of insects descend on it
involves battle lines, waving banners, trumpets, and supply trains, but this war of ambush and creeping through the jungle only mystifies and frustrates him. He spends most of his time in his command
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters aren’t tailored to characters of a particular
in which stirges can hide. By day, the characters disturb 2d6 stirges as they move through the jungle. At night, the same number of stirges descend on the party’s camp. Topis The characters are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statue rest on a five-foot-high, curved stone platform enclosed by a low wall.
Frost-covered stone steps descend from the stone platform to the icy floor in the cavern’s northernmost section, as shown
higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stairs descend ten feet to a landing, turn, and continue to descend beyond your sight. Several large buckets are stacked unevenly on the landing. To the north, a staircase descends ten feet to a door
.
The western stairs lead to area M18 in the mines below the monastery. The northern stairs descend to a doorway that opens into the garden (area M14). The buckets are for fetching water from the well
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
banners hanging on the back wall, each displaying the symbol of the Zhentarim — a black, winged snake biting a coin. The lower part of the room contains a black marble table surrounded by high-backed
room descend 10 feet farther to area E13. This room contains the following features: Across from the stairs stands a large bed with purple sheets. Sitting on the edge of the bed is a handsome young male
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and strong winds. If the balloon takes significant damage, the ship could be forced to descend — or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
with statistics can gain an increase to hit points or AC. Or a general defensive feature could include the choice of any two effects noted in the guards and wards spell, which can be enabled or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
raise or lower the portcullis. The bandits posted in this area operate the mechanisms to let people into or out of the castle. The stairs in this room descend to area K2. The doors lead out onto the wall
middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
Jolliver Grimjaw conducts most of his business here. He is a wereboar, although he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
single file as they wade through the water. The bed of the fast-moving stream slants sharply; each character must make a successful DC 8 Strength (Athletics) or Dexterity (Acrobatics) check to descend
a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Blocked Stairs. Slabs of stone, each 5 feet high, block the stairs that descend into this hall along the north and east sides. Climbing over a slab costs 10 feet of movement. Once over a slab, a
.
Creatures. Twelve unarmed humanoid skeletons wander the area, harvesting plant material in large baskets. As they tear off growths, a crackling sound accompanies an increase in the glow of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
levers that can be used to reposition the statue’s head and limbs. B2: Machinery Storeroom Three ladders descend from the cylinders into this storeroom. The feet of the ladders are lit by three skittering
ruined temple. The altar is cracked in half, and the chamber’s once-brilliant banners, now tattered and stained, sag from its walls. Scrawled on the wall is the image of a tentacled eye with a long
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
middle of the chasm is a square pillar of black rock. A stone bridge leads to a staircase that wraps around this pillar. The chasm, the staircase, and the pillar descend into darkness.
An alarm spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores. Until recently, Everlund was a member of the Lords’ Alliance
tunnels might be surprised to find that some of them descend for miles, in some cases all the way to the Underdark.) Hundelstone’s few score human residents are mostly sellswords or would-be adventurers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are things they can do to increase their chances of survival:
Free the great owl from the aviary (area P20) and set it against the jabberwock. Characters toward whom the owl is indifferent can
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the






