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                        Returning 13 results for 'descended intense are books'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of the room, engaged in a tense debate. Characters who get close to this area without alerting the githyanki hear the two arguing in Gith about which of them is worthier of âAlâchaiaâs magic books
                                                
                                            
                                                
                                                    .â The debate is intense but stops short of physical violence. If the characters donât interrupt, the gish eventually backs down and withdraws to area 9 to cool his heels. Eshant and Theru attack intruders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     corpses closely can, with a successful DC 10 Wisdom (Medicine) check, confirm that the two died in their sleep from drowning. It appears they stopped in the cave after an intense battle, fell asleep, and
                                                
                                            
                                                
                                                     this furniture have been pushed into a corner. A large wooden door to the north is ajar.
 Mounted on the wall next to the door, seemingly left untouched, is a shelf of books and scrolls. It has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
                                                
                                            
                                                
                                                    . South Doors. This double door is unlocked. B2. Arcane Study Bundles of papers, diagrams, scrolls, and books lie scattered on a desk and across the floor of this room, which is lit by two glowing crystal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     villagers had fled, four pale-skinned giants descended from the sky, uprooted the nightstone in the village square, and took it back to their castle. The cloud castle left soon thereafter, drifting
                                                
                                            
                                                
                                                     of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, thereâs nothing particularly valuable to be found here. 14d. Upstairs Hall This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     retrieved books for them. Three neutral drow temporarily live here. Their names are Erdan Vosselth, Thiala Sharne, and Vellios Keethe, and they have proudly worked for the Henlifel family as guards and
                                                
                                            
                                                
                                                     avoid that room. Library. The adjacent library is filled with books. Yanthdel can read the languages the books are written in, but the other drow canât. Strange Pets. The drow want to force their way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     has long since been turned over to storage for items the family has no use for but doesnât want to throw out. This dusty chamber is crammed with stacks of old books, barrels of broken tools and
                                                
                                            
                                                
                                                     descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish âŠâ The characters are welcome to take or copy any of the documents, but Taresson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
                                                
                                            
                                                
                                                     dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     room opens up directly underneath the Barn Door tower. Four ten-foot-long metal cylinders protrude from the twenty-foot-high ceiling, glowing with intense heat and shedding bright embers that rain down
                                                
                                            
                                                
                                                    . Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
                                                
                                            
                                                
                                                     standing beside their teenage son, Osvaldo. (This portrait conceals a secret door.) If Terenzio and Elzerina are here, theyâre playing on the sliding ladders. Books. None of the books are magical. Jars of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     scenes line one wall. A well-used broom leans between two of the windows.
 The broom is nonmagical. Books. Hundreds of nonmagical books are stored here and organized by topic. A character who spends 8
                                                
                                            
                                                
                                                     examining the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     Hallwinter but also what it has witnessed while haunting these catacombs. The ghost can share the following information with the characters: Catacomb Invaders. A small group of Humanoids descended into the
                                                
                                            
                                                
                                                     finds a hidden compartment in one of the shelved books. Inside is a Spell Scroll of Protection from Evil and Good. N6: Tomb of the Knight A stone, gold-painted sarcophagus rests in the center of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     floor. The shelves are crammed with books, scrolls, and folios. Four robed cultists stand near the south shelves instructing two ghouls to tidy up the books.
 A stone coffin rests against the north
                                                
                                            
                                                
                                                     the jumble of books the cultists brought to this tomb. The library belongs to Ayren Griffynstone, a human Neverwinter historian. The room hasnât fared well in the graveyardâs upheavals, and the uneven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     transform into pillars of magma that radiate intense heat and light, making the air shimmer.
 A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
                                                
                                            
                                                
                                                     unarmed and has 4 hit points remaining. Treasure The shelves contain many books, several of which are valuable and collectively worth 250 gp. An urn filled with ashes sits atop one bookshelf, and at its
                                                
                                            
                                        





