Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'descended invent are behind'.
Other Suggestions:
descended intent are being
descended insect are being
descended intent are beyond
descended intent are begin
descended invent are being
Monsters
Quests from the Infinite Staircase
cruelty and destruction.
Derro
Derro are Underdark dwellers of dubious origin. According to the histories of some duergar, derro are descended from a community of dwarves that was left behind when the
Monsters
Quests from the Infinite Staircase
.
Derro
Derro are Underdark dwellers of dubious origin. According to the histories of some duergar, derro are descended from a community of dwarves that was left behind when the others escaped the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers’ psionic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers
Monsters
Mordenkainen's Fiendish Folio Volume 1
green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they
, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants, the hag wove a spell to adapt them to the coastal terrain while planting in their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derro Derro are Underdark dwellers of dubious origin. According to the histories of some duergar, derro are descended from a community of dwarves that was left behind when the others escaped the rule
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
from the courtyard stairs when the evil yuan-ti descended on the village and captured all the followers of the Scaled Mother. With the threat to the area neutralized, it doesn’t take long for things
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
role before suggesting another role for the other character (choose a table entry that hasn’t already been assigned). Allow characters to invent new roles for themselves if they don’t like the ones
characters’ troupe and their play, then ducks behind a curtain. Appendix D has additional roleplaying notes for Stagefright.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
behind the first, showing the same scene but descended into depravity. The nobles fight with each other, partake in carnal encounters on the table, or sprawl on the floor in puddles of vomit.
Behind
curtain is pulled aside, the dreaded Lord of the Feast confronts the characters: The rotting head of a giant boar is mounted to the wall behind the final curtain. Fresh blood and gore spatters its tusks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trapped Fellow Gricks. Five gricks lurk in the diagonal hallway to the south. They attack all who enter.
Trapped Adventurer. The sound of weeping comes from behind a closed door in the west wall
(leading to a 10-foot-square closet). A small hole has been drilled through the middle of the door.
An adventuring party called the Fine Fellows of Daggerford descended into Undermountain one tenday
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Secret Entrances Mantol-Derith is hidden behind 10-foot-square secret doors carved to resemble walls of natural stone. A creature within 5 feet of a secret door can make a DC 15 Wisdom (Perception
possessions behind. 1a. Northwest Entrance Characters guided by representatives of the Zhentarim arrive at Mantol-Derith via this route — a subterranean rift with a rough-hewn path carved into one wall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
behind when the others escaped the mind flayers’ rule. They eventually also got away, but not before becoming demented and contorted. The derro tell their own story of flight and survival in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that duergar believe share a grain of truth. According to the histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hands instead. The flesh was warm. I fed myself. I fed Yeenoghu.
Day 16: Third use of ritual. As my connection to my lord deepens, I leave my old concerns behind. His hunger is all that matters. It is
gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift
undercity barricaded themselves in the Everfire caverns, and waited. When the orc warlord Hartusk left only a token garrison behind in the city to slow pursuers, the dwarves emerged from below and set about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Crab Folk The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from
learn how to swim. Others smashed caravans and crushed their defenders most effectively, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
concept behind the hirelings and selecting one proficiency for each. The DM can then customize the hirelings as desired, perhaps by adding additional proficiencies or adjusting their combat statistics
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
little with outsiders, except for trading. Over the generations, more Bedine have become city dwellers, leaving behind their nomadic ways, and reducing the number of tribes that still espouse their
, Goldor, Iriphawa, Kellordrai, Lalajar, Qahtan, Yethtai, Zazalaar Ffolk The Ffolk of the Moonshae Isles are descended from Tethyrian settlers who came to the isles a thousand years ago. The Ffolk have a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters to see Yvandre. Yvandre Rillyn The driving force behind the Rillyn family’s revival, Yvandre (a human veteran) is an iron-willed and accomplished swordfighter as well as a rising
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
the temple’s southern-facing end and make a DC 12 Wisdom (Perception) check. On a successful check, the character notices black cloth behind the rubble between the western wall of area T3 and the
, bat-like wings spread from behind the cultist’s black robes.
This is Peluze, an Incubus loyal to the Order of Falling Ash. A powerful Fiend in his own right, Peluze has accepted the important
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a death tyrant behind. This monster possesses the cunning and much of the magic it had in life, but it is fueled by the power of undeath. A death tyrant appears as a massive, naked skull, with a
pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. “A cluster of tiny lights descended from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on the part of the adventurers, the party and Acquisitions Incorporated can be held liable. Two members of the City Watch — Sergeant Ava Teeshe and Constable Yander Boot — descended into the fissure a
Lamp Emporium If the characters enter this shop at any point during their time around the warehouse, they find the short, rotund proprietor standing behind a rough-hewn counter. Jolly (NE male half-orc
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stand guard in this chamber. If the characters made any obvious noise as they descended the stairs (including talking), these guardians try to hide along the walls adjacent to the stairs, behind the
. If the characters reached this area without making an undue amount of noise (and if the guard in area B3 did not come here to warn of the characters’ intrusion), three cult fanatics lurk behind the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a former occupant. The back of this coffin hides a panel with a latch that causes the wall behind it to swing aside. A character who searches the coffin or wall and succeeds on a DC 18 Intelligence
the Waterclock Guild left behind. The marid believes the thousands of parts are all here and reassembly shouldn’t take more than another few years. The length of time doesn’t bother Shanzezim, since
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the entrance to a cramped tunnel hidden behind some collapsed rubble to the south. A character who spends 1 minute clearing the rubble opens the entrance to a crawlspace (area N7). Making a Skiff
Hallwinter but also what it has witnessed while haunting these catacombs. The ghost can share the following information with the characters: Catacomb Invaders. A small group of Humanoids descended into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Fire Giants”). Characters can eavesdrop on this event about to unfold by hiding behind some rubble. They must each succeed on a DC 10 Dexterity (Stealth) check to go unnoticed. The Zhentarim force
disturbs them. Behind their chairs are piles of horse bones. As a bonus action on its turn, a Hunt Lord can command the nearest pile of bones to rise up and become a warhorse skeleton under its command






