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                        Returning 25 results for 'descends inherited are breath'.
                    
                
                        
                            
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                                        descended inhabited are breath
                                    
                                
                                    
                                        descended inherited are breath
                                    
                                
                                    
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                                        descent inherited are breathe
                                    
                                
                                    
                                        descends inhabited are breath
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    +8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating
                                                
                                            
                                                
                                                     Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Debilitating Breath"}. The
                                                
                                            
                                                
                                                    );{"diceNotation":"8d10","rollType":"damage","rollAction":"Debilitating Breath","rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragonâs lair. A steep slope descends from the
                                                
                                            
                                                
                                                     Breath, attacking with surprise if no one in the party noticed him. Characters not wearing the garlands are also exposed to the dragonâs Frightful Presence. Characters who fail their saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragonâs lair. A steep slope descends from the
                                                
                                            
                                                
                                                     Breath, attacking with surprise if no one in the party noticed him. Characters not wearing the garlands are also exposed to the dragonâs Frightful Presence. Characters who fail their saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    : +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
 Energy Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.
 Noxious Breath (Recharge
                                                
                                            
                                                
                                                     gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesnât gain exhaustion, and is immune to all draconiansâ Noxious Breath for 24 hours.
 Spellcasting The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     undersea fortress of King Hekaton is carved into a reef. Four rocky towers covered in barnacles and coral reach upward, and between them is a large sinkhole that descends into the heart of the fortress. A
                                                
                                            
                                                
                                                     is tinted blue on the map. Submerged areas are tinted blue from wall to wall. Characters who canât breathe underwater must hold their breath in a submerged area. While submerged, they are also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     humming a melody under their breathâthe same tune thatâs been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
 The characters are humming Shemshimeâs rhyme
                                                
                                            
                                                
                                                    , KâTulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     shaft descends into a worked stone hallway. One end of the hall has collapsed, and the other terminates in a pair of giant ebony doors. A thin layer of mist swirls over the floor and the air is
                                                
                                            
                                                
                                                     to protect its resting place. If Ebondeath left the âLeilon Besiegedâ quest in Claugiyliamatarâs body, the party is now in trouble. Ebondeath has the statistics of Claugiyliamatar, except his breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     descends, roaring as it lands atop the watchtower.
 The creature is Akhviri, an adult black dragon tasked with retrieving the dragon egg for Belephaion. If the characters havenât left evidence of their
                                                
                                            
                                                
                                                     adventurers are beneath her, so rather than pursuing them, she uses her Acid Breath once, then calls for any Dragon Army troops remaining in the camp to pursue the characters. Akhviri doesnât follow the characters beyond the camp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isnât reluctant to drop down on ranged attackers. If the characters attempt to
                                                
                                            
                                                
                                                     the âWilderness Hazardsâ section in chapter 5 of the Dungeon Masterâs Guide. The submerged tunnel descends toward the southwest, eventually emerging 300 feet later at the bottom of the lagoon, 80 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     breath. Dreck has secretly pledged his allegiance to Grandolpha Muzgardt, for he longs to be rid of Xardorok Sunblight and now sees the characters as instruments of Xardorokâs demise. He fights only in
                                                
                                            
                                                
                                                     iron gate on the west side of the cage slides open when the car arrives at this level from above or below. The 10-foot-wide stone shaft climbs 100 feet to area X13 and descends 100 feet to area X22
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . A set of slick stone steps descends into the spray-filled bowl to the north, while a passage to the west holds steps leading upward.
 A creature swept over the falls lands in a water-filled basin
                                                
                                            
                                                
                                                     end of the room.
 The eastern passage descends to area G1 of the Black Geode (described later in this chapter). To protect their sanctum, earth cultists stationed two hill giants here. Each giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     individual paths. Sunward Fortress Locations The following locations are keyed to map 5.3.  Map 5.3: sunward fortress View Player Version D1: Entry Chamber A ramp of packed clay descends from the surface
                                                
                                            
                                                
                                                     earnest prayer to Sirrion causes flames to spring to life within the altarâs candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     descends into the chasm automatically spots the silver bookplate. The ornate bookplate bears the name âThorgran Ironquill, Historian.â Only the first few pages of the journal remain. They include
                                                
                                            
                                                
                                                     a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dhakaan for sale! Recovered from the ruins below!" 16â18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
                                                
                                            
                                                
                                                     best deals on adventuring gear at Old Claggin's in Clifftop." 26â29 Some Morgrave students follow their dwarf professor onto a lift as she says, "Next stop: the Cogs!" 30â32 An out-of-breath gnome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     from the tower embedded in the west wall (see area 6) and the rubble around it, this 30-foot-high cavern is empty. A naturally formed staircase to the southeast descends to area H10. Tekeli-li. If
                                                
                                            
                                                
                                                     use its Poison Breath in this state, nor can it speak. It can communicate by blinking the lights in its eyesâone blink for no, two blinks for yes, three blinks for âI donât know.â It understands Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Colossus Locations W1. Volcanic Shaft This shaft descends from area E14 in the Temple of Eternal Flame, past area F15 in the Fane of the Eye. A magical disk allows easy movement among the levels. The
                                                
                                            
                                                
                                                    , it must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Holding oneâs breath doesnât negate the effects. Hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     well; only creatures who venture deep into the room can see it. The hole is 6 feet across. A rope tied to one of the worktable legs descends into the hole. B17: Dragonâs Den The rope looped around
                                                
                                            
                                                
                                                     the worktable in the junk room (area B16) descends 20 feet to this roomâs floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     L18). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lluddâs stomach is
                                                
                                            
                                                
                                                     by surprise. With 5 minutes of work, the characters can clear enough of the rocks to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to the greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and sunder the horn that summons him, the djinni brings each character a flask of bottled breath (see chapter 7) from his palace on the Plane of Air. A16. Obelisk Row Three tapered obelisks, their sides
                                                
                                            
                                                
                                                    -square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
                                                
                                            
                                                
                                                     higher than this position. It takes 1 minute for it to move from one place to another. The shaft descends to area F15 in the Fane of the Eye and further down to area W1 in the Weeping Colossus (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dangles down into the darkness. The tear in the earth descends at an angle, making it impossible to see how far down it goes or what waits at the bottom.
 Descending into the fissure is easily done by
                                                
                                            
                                                
                                                     breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     (Perception) check finds the secret door, which swings inward when pushed. A foul, sewer-like stench greets anyone who opens the secret door. Behind the door, a staircase descends 20 feet to area D5
                                                
                                            
                                                
                                                     Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     into one side of the shaft. It descends to a tunnel, 10 feet wide by 10 feet high, that leads to another identical vertical shaft that ascends into area 34. The tunnel and the shafts have neither light
                                                
                                            
                                                
                                                     Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
                                                
                                            
                                        






