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Returning 23 results for 'descends inner are brushes'.
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Monsters
Fizban's Treasury of Dragons
dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the
(primarily mice, squirrels, and the like). The well shaft, which descends 20 feet, still contains clean water. Fed by an aquifer; the well offers no access to the house nor the caverns below it. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber In Khyber, you could… Fight mind flayers and armies of hideous aberrations. Discover a wondrous realm lit by an inner sun. Prevent a fiendish overlord from escaping its ancient prison. The
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most of her time in area W5, which serves as her studio. It contains moldy scraps of food, empty pots stained with colored paint, discarded brushes, and her easel, which is situated in front of a large
room and a successful DC 12 Wisdom (Perception) check. Pulling open the door reveals a stone staircase that descends 120 feet to a 20-foot-wide corridor, which extends for another 60 feet and ends before
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). 12. Decrepit Bedroom Rubbish is scattered around
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened while the submarine isn’t docked to the Eyecatcher. But if both the outer hatch and the inner door are opened underwater, the submarine will flood. U2. Engine Room The door to this area is locked
into the table is a lidded steel box attached to a pedal on the floor below. When the pedal is pumped, water and moving brushes scrub dishes and utensils that have been placed into the box. A cart holds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuary
Actions
Sacred Flame (Cantrip). Flame-like radiance descends on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the ship’s crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
odorous liquid that attracts nearby predators. When a creature brushes past a globe palm, the tree drops several globes, which burst on impact. Characters who move through this area must succeed on a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you can’t take reactions. For the duration, when you make
focus your inner mind when you finish a long rest.
Treasure. Jomlus keeps Klaudel’s belongings in a tidy pile. They include a pair of well-made spectacles worth 100 gp, two spell scrolls of comprehend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, coursing through the starry skies.
Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
The stone door to area 6f has an arcane lock
, and small mammals encircling Wyllow’s smiling visage. Each ring is 3 feet wide and turns clockwise on hidden rollers. The inner ring is engraved with images of plants and animals weathering the change
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
water makes the floor difficult terrain in this area. The sloping rubble descends to area V13. V15: Lunar Shrine A larger-than-life alabaster statue of a humanoid in flowing robes watches over this
walk through a curtain into the inner space, read the following: Black candles cast dim light throughout this inner room, revealing a circle of unholy runes drawn in chalk on the floor. A black-robed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the Tears
of Athis, pieces together
two shattered fragments of
the pyramid’s inner halls The robed woman is Iaseda (lawful good, human acolyte), leader of the Tears of Athis. She is fifty
descends at a slight angle toward the false tomb (area P12). A musty smell pervades the hall, and dust covers the floor. P9: Great Worship Room The walls of this room are lined with seven statues of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, natural philosophy, geography, fabulous creatures, theology, and so forth. All the books predate the Spellplague, so little useful information about Chult can be gleaned from them. The inner room is
the others, as befits their royal status. Treasure. Mwaxanaré has many beautiful trinkets: silver brushes and mirrors, crystal perfume bottles, writing quills made from multicolored parrot feathers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keep’s east wall, floating in the boat basin. A rope ladder leads
. Secret Door. A secret door behind Grimjaw’s seat can be found with a successful DC 10 Wisdom (Perception) check. The door hides a spiral staircase that descends to area K22. Audience with Grimjaw Jolliver
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
leads to a stone balcony that overlooks the palace garden (area P2). P14f. The spiral staircase descends 30 feet to area P14b. A double door leads to a stone balcony that overlooks the palace garden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, brushes, buckets, and soap used for scrubbing the decks. J25. Gunslingers’ Cabins Heartbreaker and Hellraiser only These two cabins are the quarters of the drow gunslingers in area J23. Each contains the
trapdoor, a metal ladder descends to the bottom of a 10-foot-long, 3-foot-diameter steel tube with a circular metal hatch at the bottom. The hatch is opened by turning its valve wheel, which grants access to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the lantern, revealing ruined shops around the plaza, their inner chambers extending into the rock.
Two Howling Hatred initiates, one hurricane, one skyweaver, and two kenku are stationed here
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to area G1 of the greater caverns (detailed later in this adventure). Hollow Boulder. If the
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
by surprise. With 5 minutes of work, the characters can clear enough of the rocks to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to the greater
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dangles down into the darkness. The tear in the earth descends at an angle, making it impossible to see how far down it goes or what waits at the bottom.
Descending into the fissure is easily done by
deep, but the inner area is 10 feet deep. A character who succeeds on a DC 15 Intelligence (History) check recalls this bizarre cesspool as the experiment of an ambitious Masked Lord of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
. Pulling open the trapdoor reveals a wooden ladder that descends 15 feet to area G37. Treasure. The coins on the table amount to 65 cp, 35 sp, and 11 gp. G13: Tower Rotunda A lit fireplace warms this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
groaning of a giant fills the air, reverberating within the chasm.
The alarm alerts cultists in area B18, who awaken, arm themselves, and move to watch for new arrivals. The staircase descends to






