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Returning 35 results for 'descends insect are beneath'.
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Monsters
Fizban's Treasury of Dragons
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Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
north of area B1. It leads up to area M24 in the mines beneath the Sacred Stone Monastery (see chapter 3). The Ancient Stair descends about 250 feet in flights of 20 to 30 feet. As might be expected of
The Ancient Stair The Temple of Black Earth lies at the bottom of the Ancient Stair, a series of descending passageways beneath the Sacred Stone Monastery. The stair ends at the passageway to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
is submerged beneath a foot of water!
The spiral staircase descends about 100 feet before ending in area 1. Sensitive characters will feel it thrumming to a continuous low vibration (this vibration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sealing the Rift The funnel-shaped hollow to the north of the hull is 3 feet in diameter and descends 2 feet to a 1-inch-wide vent at the bottom. In addition to being the source of the pulsating
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Traversing the Tunnel The winding tunnel between Phandalin and Illithinoch is 12 miles long, curving in different directions as it descends 2 miles beneath the town. The tunnel has a gentle but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the city of Waterdeep. The Xanathar’s spherical body is covered in leathery flesh with a texture similar to cobblestones. Its eyestalks are jointed like the legs of an insect, and some of the stalks
, though it understands the usefulness of its humanoid minions. The Xanathar uses the sewers beneath Waterdeep to access virtually any location within or under the city. The Xanathar’s ideal is greed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Slanted Room A secret door opens to reveal an empty 10-foot-square cubicle with a 5-foot-wide tunnel of rough-hewn stone leading away from it. The tunnel descends slightly until it reaches a room
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled sealskins sitting where the ladder descends from the chute above to the approximate center
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled-up sealskins sitting where the ladder descends from the chute above to the approximate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
prey, and its powerful mandibles can snap a small tree in half.
Lurkers in the Earth. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival Uthtower is buried deep beneath the bog. Using undead as laborers, Ularan Mortus excavated a deep shaft into the mud, shored up with wooden beams. Crude iron rungs were hammered into the
inside descends 120 feet to the catacombs below. Characters who search the surface area and succeed on a DC 18 Intelligence (Nature or Investigation) check discern that a nearby saltwater lake has been
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
, review the rules for underwater combat in the Player’s Handbook. Death Helms a Ghost Ship After the party descends approximately 3,000 feet, the character who has the highest passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-foot cube of granite suspended from heavy chains descends in the eastern half of the shaft, acting as a counterweight. The massive block lands gently at the bottom of the shaft, filling the previously
walls. All creatures trapped inside the elevator (including unconscious ones) must roll initiative. The compartment takes 1 round to reach the top of the shaft, stopping just beneath area K47. Each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
54. Rolling Doom After ten feet, this dusty corridor becomes a staircase that descends fifteen feet to a lower tunnel. Resting on the floor at the bottom of the staircase is an old treasure chest
tiles that fall apart beneath 100 pounds or more of weight. Any character who searches the floor notices the unusual stonework and smells the acid below with a successful DC 13 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Lairs Red dragons lair in mountain badlands and high, isolated peaks and hills, preferring warm caverns in the rocky depths beneath those landscapes. Lairs with natural geothermal or lava
. A side tunnel off the pillared hall descends 30 feet down a steep lava tube to a ledge above a pool of magma. Here the dragon has piled a hoard that gleams in the dull red light. Additional Lair
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Temple of Elemental Evil The four elemental cults maintain their chief stronghold in the ancient dwarven citadel of Tyar-Besil beneath the Sumber Hills. Each cult controls a portion of the old
descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord Neverember’s friendship with the tower’s previous owner. Not long thereafter, she found the entrance to the Vault of Dragons beneath the tower. Unfortunately for her, she doesn’t know what keys
descends 90 feet to a 20-foot-wide corridor. The hall extends another 90 feet to the vault doors. To one side of the vault doors, a natural fissure in the wall once served as a grick’s lair, but Esvele killed the grick and left its corpse on the floor.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 4 29. High Lawn The roof of the main keep has a lush green lawn surrounding a squat stone building (area 30). The soil beneath the grass is 2 feet deep. A three-story tower with a
three telescopes are mounted to the battlements. A wrought iron spiral staircase descends through a hole in the ground, leading down to area 19. Near the staircase is a pile of rocks that cloud giants can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. He tries to swim beneath it, hide, and then emerge to ambush the sailors aboard it. Round 4 Even if the characters have not yet signaled for the rowboat to pick them up, the sailors start rowing
up in the water within 20 feet of the rowboat tries to swim toward it and board, attacking anyone who offers resistance. Round 20 At the start of round 20, the ship sinks. Anyone aboard must swim to safety. The ship descends 3d20 feet at the start of each subsequent round until it hits bottom.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
descends from the ceiling through a large shaft in the floor.
This is the lair of Duban the Magnificent, a haughty Marid bound to serve Ozzadraz. When the characters arrive in his lair, Duban is
connects 20 feet below to the Antechamber of Unearthly Delights (area G19), and it extends to the ceiling of this room, 15 feet above the floor. Pools. In the stonework beneath each pool, a tiny portal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
floor. Beyond the opening, a steep flight of stairs descends below ground. Violet light and the sound of crackling flames emanate from below.
This passage descends into the catacombs beneath Castle Kalaman.
murdered the city’s leaders. Soth then went on to his actual objective in the catacombs beneath the castle, while Caradoc remained behind to prevent any interference. Caradoc Caradoc (see appendix B) died
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
suit a variety of themes, right down to the weather: springtime garden parties lush with gossip and savory hors d’oeuvres, romantic balls beneath cascading autumn leaves, and psychedelic raves
nocturnal club nicknamed the Afterparty resides beneath the tree’s roots. It’s a who’s who of Undead—liches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
fateful day,
When we can bask beneath your rays.”
–Excerpt from a prayer recited in Excelsior
Gate Excelsior’s gate rests in its tallest tower, the Godstrand. A lucent, alabaster pillar
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
. The trapdoor is swollen and stuck in its frame, so that a successful DC 12 Strength check is required to pull it open. Below it is a wooden staircase that descends 15 feet into the undercroft (area E5g
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dilapidated iron prison pens hold prisoners of the Dragon Army. Bloodstains spatter the ground beneath and around the cages.
The draconians keep prisoners in these cages. If the characters are captured
descends, roaring as it lands atop the watchtower.
The creature is Akhviri, an adult black dragon tasked with retrieving the dragon egg for Belephaion. If the characters haven’t left evidence of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Maelstrom lies on the floor of the Trackless Sea, nearly 3,000 feet beneath the surface. For centuries, it has been the stronghold of the world’s most powerful storm giant kings. The
undersea fortress of King Hekaton is carved into a reef. Four rocky towers covered in barnacles and coral reach upward, and between them is a large sinkhole that descends into the heart of the fortress. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
at stake. If this encounter occurs again, it might be with Nanny or one of her sisters, Maven Delve or Dame Spiderwort. Grell A grell descends from the cavern ceiling, attempting to grab and paralyze
following the party. Water Weird Bound to some long-lost site beneath the surface of the water, this neutral evil elemental rises to attack when the characters pass by. Roll a d6 and consult the Weird
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor, though some dragon turtles prefer
descends to a dark plain twelve hundred feet below. Coral Reef. The rocky cliff side depicts the contours of a coral reef that rises 80 feet above the shelf. The exterior face of the reef is covered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, alliances, and experience, and is aware of her place (though not necessarily satisfied with it). The few grandmothers sit at the top of the hierarchy, a larger number of aunties are beneath that, and all
(2 slots): insect plague, tree stride 6th level (1 slot): wall of thorns Prophecy. The power to affect the future or perceive things out of the norm could make these spells attractive to a coven: 1st
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the building. The tower’s vents are 50 feet from the ground and open into a 10-foot-wide shaft that descends into the center of area A2. This shaft is marked with a dotted circle on map 11.2. A
windcatcher’s interior. The first Small or larger creature that descends 10 feet down the shaft activates explosive runes. Any creature within 20 feet of the runes must make a DC 17 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
Warded
obscene carpet of snakes. Below their pulsing glow, the pit descends into utter darkness.
Landgrave’s dedication to his mad goal is demonstrated by the success of his doomed digging effort. The pit that






