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Returning 4 results for 'descends instance are being'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, 10 feet square with 3-foot-high wooden walls. Opening a 2-foot-square hatch in the floor lets out the rope ladder that descends to the main deck. A single crew member (bandit) occupies this area
colleagues forget to alert him), and he descends with all speed to the deck to assist his mates. Otherwise, he is oblivious to the characters’ intrusion unless someone climbs the rope ladder or the rigging to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, 10 feet square with 3-foot-high wooden walls. Opening a 2-foot-square hatch in the floor lets out the rope ladder that descends to the main deck. A single crew member (bandit) occupies this area
colleagues forget to alert him), and he descends with all speed to the deck to assist his mates. Otherwise, he is oblivious to the characters’ intrusion unless someone climbs the rope ladder or the rigging to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
-square shaft plunges into darkness. The sound of slowly dripping water echoes up the shaft. Characters who have darkvision or a sufficient light source can see that the shaft descends 40 feet to some
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
-square shaft plunges into darkness. The sound of slowly dripping water echoes up the shaft. Characters who have darkvision or a sufficient light source can see that the shaft descends 40 feet to some