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                        Returning 35 results for 'desecrate intend are back'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
                                                
                                            
                                                
                                                    , while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Olanthius Returns If the characters desecrate any of the tombs or disturb the journals in area C7, Olanthius the death knight returns to the crypt on a chariot pulled by two gorgons. Olanthius is
                                                
                                            
                                                
                                                    . If freed, the demon lord is sure to want its weapon back, which should create the diversion that Olanthius needs. The Arches of Ulloch can transport the characters to Kostchtchie’s Maw, where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
                                                
                                            
                                                
                                                     people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
                                                
                                            
                                                
                                                     people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
                                                
                                            
                                                
                                                     cruel villain. CHILDREN IN PERIL
 Before running this adventure, check with each player to see if they’re open to playing in an adventure where children are in danger (though the villains intend to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the
                                                
                                            
                                                
                                                     tending the livestock, but they intend to stay until the food runs out, then move on to the next settlement. The homesteaders, in conjunction with members of the Emerald Enclave and the Order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     achieve such a summoning, though I am sure he didn’t intend this result. Imbecile!
 “I can save you months of research — time we clearly don’t have. The information I found here has confirmed my
                                                
                                            
                                                
                                                     theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Reporting Back When the characters return to where Vogler’s survivors are camped, Mayor Raven meets them. If the characters gained the city’s support, she thanks them profusely. If they didn’t, she’s
                                                
                                            
                                                
                                                     eager to brainstorm ways to do so. After hearing that Darrett—and likely some of the characters—agreed to aid Kalaman’s military, Raven says she and the survivors of Vogler’s militia intend to offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
                                                
                                            
                                                
                                                     over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
 
 Map 15.1: Xonthal’s Tower
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
                                                
                                            
                                                
                                                     over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
                                                
                                            
                                                
                                                    , trouble arrives on their doorstep. If the characters make camp outside of town, this encounter occurs when the characters spot the cultist group traveling to a settlement they intend to attack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
                                                
                                            
                                                
                                                     imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , and they intend to keep it. Ghald waits and watches to see if the adventurers can be scared away. When he decides conflict is likely, he attacks without warning. This act forces the others to join the
                                                
                                            
                                                
                                                     battle. Unferth hangs back and uses his spells to support his allies. If the characters accepted Nareen’s offer to guide them here, and she is uninjured from Haliyra’s attack, she and one of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
                                                
                                            
                                                
                                                     we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
                                                
                                            
                                                
                                                    , after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
                                                
                                            
                                                
                                                    , the bullywugs attack the characters to prevent them from betraying Illig to Gullop XIX. If one or more characters force their way inside, Illig’s allies try to hold the intruders back long enough for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!
 The kuo-toa offerings and the fervor of his worshipers in the Darklake
                                                
                                            
                                                
                                                     decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     whale’s arrival. They wear cold weather clothing and have brought four casks of oil with them. They intend to pour the oil through the hole in the ice, contaminating the water around Angajuk’s Bell and
                                                
                                            
                                                
                                                     breaks the morale of the other hunters, who head back to Bremen in defeat. Angajuk takes adventurers on an undersea tour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a
                                                
                                            
                                                
                                                     into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
                                                
                                            
                                                
                                                     males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
 Ghostwise halflings trace their ancestry back to a war among halfling tribes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     during a blizzard. Characters who intend to pursue her are 60 feet away from their quarry at the start of the chase and must also take to the rooftops or lose sight of her. Vevette was a vicious
                                                
                                            
                                                
                                                    . Make a DC 15 Dexterity saving throw. On a failed save, you fall prone and slide 10 feet back. 7 A rooftop protuberance such as a chimney or weather vane gets in your way. Make a DC 10 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     as a temporary campsite. The ruins of elven settlements are the exception to this rule. If orcs come across such a place, they desecrate it and leave it unfit for any sort of habitation. A tribe uses
                                                
                                            
                                                
                                                     sequestered in a cavern off the main chamber, where they protect the young and supervise food stores. These orcs take control of prisoners brought back from raids, using them as slave labor to dig out new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , granting access to areas 29e and 29f, then lets the characters desecrate King Melair’s tomb before it attacks them. If it needs allies, it knocks over more of the statues to free the other demons
                                                
                                            
                                                
                                                     members in turn. If it realizes none of the characters can be swayed, it screams vile epithets and vows to destroy them whenever it is set free. 29e. Hidden Alcove A secret door in the back wall of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Fresh as I was from Evereska, I’d never heard the warnings of the wise regarding this site. I am either extraordinarily beloved of Solonor, or stupidly lucky, to have made it back out alive. Tragically
                                                
                                            
                                                
                                                     these creatures kept from being caught in these traps, or if they had simply dwelt here long enough to know how to avoid them. Before I could give the matter any thought, I was forced to flee, and I don’t intend to ever return.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragon’s orders) is up to them. The power of the Keepers of the Flame derives in equal
                                                
                                            
                                                
                                                     anything else as delusions, ignorance, or outright lies. In his paranoia, Gartokkar wants the characters to confirm the Gray Ghosts’ involvement and to bring back whatever powerful magic the thieves used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     tattoos of sigils drawn in white ink. Slung across her back is a leather satchel brimming with books, scrolls, and other implements.
 Gwyn is new to town and is slightly lost. She requests the party’s
                                                
                                            
                                                
                                                     all four clues, Gwyn easily traces the goblins’ origins to the abandoned duergar mining outpost known as Zorzula’s Rest. Nervous about what the goblins intend to do with the stolen shards, Gwyn urges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the approaching Tammeraut, resulting in Oloran’s desperate prayer to Procan and the ship’s resulting demise. The wizard’s gull familiar spied the ship at sea and brought word back to him. Archais
                                                
                                            
                                                
                                                     Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , how the mighty have fallen!
 “This shield has the power to corrupt everything around it. The Hhune family of Baldur’s Gate has kept it for years now. Doubtless they’ll want it back, but this shield
                                                
                                            
                                                
                                                     Knights of the Shield will never stop looking for it. Poster Map of Avernus If the characters intend to save Elturel, Sylvira can provide them with a map of Avernus — the only such map known to exist in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     to fight back against the enemies of nature. 2 I found a place among a group of druids after I fled a catastrophe. 3 I have always had an affinity for animals, so I explored my talent to see how I
                                                
                                            
                                                
                                                     could best use it. 4 I befriended a druid and was moved by druidic teachings. I decided to follow my friend’s guidance and give something back to the world. 5 While I was growing up, I saw spirits all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     paladins slew all but one of the ambassadors, and sent the survivor back to Jarant’s court to communicate their answer. The other responses to the Najaran ambassadors fell somewhere in between
                                                
                                            
                                                
                                                     that apprentice who accompanied me out of the High Moor. To everyone of any influence who might read this, heed my words: do not be misled. The serpents do not intend to coexist peacefully — they merely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     feature with something purely combat focused, you’ve just made that class more powerful in combat, and it could overshadow the other classes in a way that you didn’t intend. There’s no formula that can
                                                
                                            
                                                
                                                     players using them are comfortable with the fact that you might need to go back and make some changes after seeing them in play. Creating New Class Options Each class has at least one major choice point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     remains in effect for 1 minute, after which time creatures and objects on the ceiling fall back down to the floor. The giant statues and their weapons are considered anchored. Uvar Storm A storm of
                                                
                                            
                                                
                                                     return from the divine oracle after choosing which giant lord they intend to fight (see area 11). See the “Encounter with Iymrith” section later in this chapter for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Scarlet Brotherhood The Scarlet Brotherhood claims that the bloodline of its followers traces back to an ancient empire, the Suel Imperium, and their goal is to restore the old Suloise noble houses
                                                
                                            
                                                
                                                     Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
                                                
                                            
                                        





