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                        Returning 35 results for 'desert improved are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     (an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations"}
Major Adaptation
1
                                                
                                            
                                                
                                                     Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations
                                                
                                            
                                                
                                                     Cloud (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    -crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations
                                                
                                            
                                                
                                                     (Recharges after a Short or Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
                                                
                                            
                                                
                                                     transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
                                                
                                            
                                                
                                                     dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    .
Improved Dash. When you take the Dash action, your Speed increases by 10 feet for that action.
Charge Attack. If you move at least 10 feet in a straight line toward a target immediately before hitting it
                                                
                                            
                                                
                                                     with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack’s damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     the following class features as it gains levels in this class, as summarized on the Warrior table.  The Warrior   Level Proficiency Bonus Features   1st +2 Bonus Proficiencies, Martial Role 2nd +2
                                                
                                            
                                                
                                                     Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    
  
 Battle Readiness. The warrior has advantage on initiative rolls.
 Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
 Improved Defense. The
                                                
                                            
                                                
                                                     choice:
 Attacker. The warrior gains a +2 bonus to attack rolls.
 Defender. The warrior gains the Protection reaction below.
 Second Wind (Recharges after a Short or Long Rest). The warrior can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    
 Senses passive Perception 15
 Languages Common
 Proficiency Bonus +2
 Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
 Bonus Proficiencies. Ayik is proficient with simple and
                                                
                                            
                                                
                                                    , range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
   Ayik beyond 1st Level   Level Hit Points New Features   2nd 16 (3d8 + 3) Second Wind. Ayik can use a bonus action on his turn to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    
 Languages Common
 Proficiency Bonus +2
 Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
 Pack Tactics. Levna has advantage on an attack roll against
                                                
                                            
                                                
                                                     and she is wielding a melee weapon.
   Levna beyond 1st Level   Level Hit Points New Features   2nd 19 (3d8 + 6) Second Wind. Levna can use a bonus action on her turn to regain hit points equal to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     excellence to deal devastating blows. Improved Critical Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. Remarkable Athlete Starting
                                                
                                            
                                                
                                                     at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . Improved Dash. When you take the Dash action, your Speed increases by 10 feet for that action. Charge Attack. If you move at least 10 feet in a straight line toward a target immediately before hitting
                                                
                                            
                                                
                                                     it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack’s damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     excellence to deal devastating blows. Improved Critical Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. Remarkable Athlete Starting
                                                
                                            
                                                
                                                     at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    
  
 Battle Readiness. The warrior has advantage on initiative rolls.
 Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
 Martial Role. The warrior has
                                                
                                            
                                                
                                                     one of the following traits of your choice:
 Attacker. The warrior gains a +2 bonus to attack rolls.
 Defender. The warrior gains the Protection reaction below.
 Second Wind (Recharges after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Thri-kreen Mantid Psychics and Scavengers Habitat: Desert, Grassland; Treasure: Armaments  Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive
                                                
                                            
                                                
                                                    . Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    
  
 Battle Readiness. The warrior has advantage on initiative rolls.
 Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
 Indomitable (1/Day). The
                                                
                                            
                                                
                                                     warriorcan reroll a saving throw that it fails, but it must use the new result.
 Martial Role. The warrior has one of the following traits of your choice:
 Attacker. The warrior gains a +2 bonus to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Paladin     
  — Spell Slots per Spell Level —
 
  Level
 Proficiency
Bonus
 Features
 1st
 2nd
 3rd
 4th
 5th
 
     1st
  +2
  Divine Sense, Lay on Hands
  —
  —
  —
  —
  —
 
   2nd
                                                
                                            
                                                
                                                    
  +4
  Improved Divine Smite
  4
  3
  3
  —
  —
 
   12th
  +4
  Ability Score Improvement
  4
  3
  3
  —
  —
 
   13th
  +5
  —
  4
  3
  3
  1
  —
 
   14th
  +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Features   Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery   1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
                                                
                                            
                                                
                                                     Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Features   Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery   1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
                                                
                                            
                                                
                                                     Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
                                                
                                            
                                                
                                                    , forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert
                                                
                                            
                                                
                                                     a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. Desert. When this effect is activated, all other creatures in your aura take 2 fire damage each. The damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Natural Explorer You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert
                                                
                                            
                                                
                                                    , forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     you decide it’s appropriate, against a DC determined by the prevailing terrain, as shown on the Wilderness Navigation table. If the party is moving at a slow pace, the navigator gains a +5 bonus to
                                                
                                            
                                                
                                                     the check after the party spends 1d6 hours trying to get back on course.  Wilderness Navigation   Terrain DC   Forest, jungle, swamp, mountains, or open sea with overcast skies and no land in sight 15 Arctic, desert, hills, or open sea with clear skies and no land in sight 10 Grassland, meadow, farmland 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Proficiency Bonus Class Features Sneak Attack   1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
                                                
                                            
                                                
                                                     Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Roc Avian of Unbelievable Size Habitat: Arctic, Coastal, Desert, Hill, Mountain; Treasure: Any Alejandro Pacheco  Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch
                                                
                                            
                                                
                                                    .
 Bonus Actions
 Swoop (Recharge 5–6). If the roc has a creature Grappled, the roc flies up to half its Fly Speed without provoking Opportunity Attacks and drops that creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if
                                                
                                            
                                                
                                                     leaves most would-be predators that dare to break an egg defenseless when the tlincalli parents come to investigate. Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     level, the extra damage increases to 2d8. Improved Duplicity At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
                                                
                                            
                                                
                                                     within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Proficiency Bonus Class Features Sneak Attack   1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
                                                
                                            
                                                
                                                     Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spellbook is halved. Improved Minor Illusion When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your
                                                
                                            
                                                
                                                     do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can’t deal damage or otherwise directly harm anyone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill  Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
                                                
                                            
                                                
                                                    . Improved Reaper Starting at 17th level, when the cleric casts a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ward to 0 hit points, the warded creature takes any remaining damage. Improved Abjuration Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part
                                                
                                            
                                                
                                                     of casting that spell (as in counterspell and dispel magic), you add your proficiency bonus to that ability check. Spell Resistance Starting at 14th level, you have advantage on saving throws against spells. Furthermore, you have  resistance against the damage of spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
                                                
                                            
                                                
                                                     initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     light activity, such as reading your Book of Shadows and keeping watch. Cloak of Flies Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing
                                                
                                            
                                                
                                                     flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action. The aura grants you advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs
                                                
                                            
                                                
                                                     under the dragon’s control and shares the dragon’s Initiative count but acts immediately after the dragon.
 Bonus Actions
 Shadow Stealth. While in Dim Light or Darkness, the dragon takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying  Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
                                                
                                            
                                                
                                                     affected. Improved Flare Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. Potent Spellcasting
                                                
                                            
                                        





