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Returning 17 results for 'desert instant are bond'.
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Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges).
Monsters
Fizban's Treasury of Dragons
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Monsters
Fizban's Treasury of Dragons
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Monsters
Fizban's Treasury of Dragons
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
Backgrounds
Sword Coast Adventurer's Guide
about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern FaerĂ»
because you have made too many enemies among the desert communities of your home.
Sossal. Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
much about the ancient history of Netheril.â Ideal. âI want to know what my ancestors knew.â Bond. âMy grandson, Pesh, is my life.â Flaw. âI think magic is a road that leads to ruin.â Golem in the Desert
The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
for 6th-level characters. Pharaoh Pharaoh is the first adventure in the three-part Desert of Desolation series and was published in 1982. In this adventure, the ghost of a long-dead pharaoh beseeches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soulâs passing. A bald, stern wizard clad in blue
shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmijâs instant summons, eyebite, flesh to stone, Ottoâs irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
anything you are wearing. If there isnât enough room for you to increase your size, your size doesnât change. Elemental Cleaver 6th-Level Path of the Giant Feature Your bond with the elemental might of
hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
.â Bond. âSan CitlĂĄn is my home, and no one will ever drive me out of my own home.â Flaw. âI donât care who I endanger to further our cause.â Palomaâs Request Paloma explains to the characters that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the desert heat. Each also holds a torch.
Two siblings, Atfez and Pachi (neutral good, human bandit captains), stand guard outside the pyramidâs entrance, keeping watch for creatures that might
Atfez and Pachi notice the characters, theyâre surprised to see other people in the desert, especially at night. Atfez, the more assertive sibling, interrogates the characters about their presence
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
beauty with a stern expression and blank white eyes. Eternal Riders. The bond between an archon and its winged felidar mount is so close that the two are sometimes considered a single being, acting
with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesnât require food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Abjuration M Raryâs Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion â Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment â Telekinesis
Conjuration C Chain Lightning Evocation â Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation â Drawmijâs Instant Summons Conjuration R, M
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the darkness that shrouds it.â Ideal. âGood and evil are as plain as day and night.â Bond. âIt is my duty to protect Akharin Sangar according to Atashâs law.â Flaw. âI am incapable of telling a lie
merchants in the Ruz Bazaar. The merchants said the Ashen Heirs were seeking a magic jar recently unearthed in the nearby desert. The timely appearance of the Brightguard drove the Ashen Heirs away
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynneâs snowy owl familiar, if itâs present, senses the mephitâs cruel intent. Söpo and the owl have an instant dislike for
when its creator dies, but Zelennor has somehow formed a bond with Nassâs spectral undead form. If Nassâs ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig






