Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'desert instant are broken'.
Other Suggestions:
detect instantly are broken
defeat instance are broken
defeat intent are broken
defeat instant are broken
deceit instance are broken
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
for 6th-level characters. Pharaoh Pharaoh is the first adventure in the three-part Desert of Desolation series and was published in 1982. In this adventure, the ghost of a long-dead pharaoh beseeches
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
conjuration spell, your concentration canât be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soulâs passing. A bald, stern wizard clad in blue
shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dune. At first, he seems to shimmer in the heat and desert haze, but as he walks closer, it becomes apparent that heâs a ghost.
This is the ghost of Amun Sa, former pharaoh of Bakar. He walks in a
from my tomb: my magic staff and the star-gem of Mo-Pelar. Only then will the curse be lifted, freeing my soul and healing this broken land.
âMany have tried, and none have succeeded. If you undo my
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the desert heat. Each also holds a torch.
Two siblings, Atfez and Pachi (neutral good, human bandit captains), stand guard outside the pyramidâs entrance, keeping watch for creatures that might
Atfez and Pachi notice the characters, theyâre surprised to see other people in the desert, especially at night. Atfez, the more assertive sibling, interrogates the characters about their presence
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrithâs Lair The Doom of the Desert has claimed an enormous, abandoned amphitheater in the desert as her lair (shown on map 12.1). Beneath the amphitheater lie chambers where the blue dragon sleeps
and hides her treasure. When the characters approach Iymrithâs lair for the first time, read or paraphrase the following boxed text aloud to the players. Your long journey ends here, in the desert. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, sensing your presence.
The tiny creatures are desert-dwelling chwingas (see their stat block at the end of the adventure) that live in tiny caves built up on the shell of a giant dragon tortoise. If
bind Ogruhl can be broken with a successful dispel magic spell (DC 19). If commanded to do so, the golem uses its sapphire heart to cast dispel magic with a flash of blue light. If the players donât
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. Serpents of the Sands Two rows of sandstone pillars support the ceiling of this vast chamber. Before Iymrith claimed it as her own, this room was once a secret temple belonging to a sect of desert
Dendar the Night Serpent). Standing around the edge of the hole are three yuan-ti purebloods wearing desert robes and six yuan-ti malisons. Two of the malisons are type 1 (human body with a snake head
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesnât require food, drink, or sleep
target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Innate Spellcasting. The archonâs innate spellcasting ability is Wisdom
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
multicolored gas. An intense, flickering light emanates from the moonâs core, creating a sort of celestial beacon. Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurran (see
have tried to harvest the crystal, only to find that it canât be chipped or broken by any magic or force known to them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
jagged rocks amid a sea of gravel. Anaurochâs most southerly part is the Sword â a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Masterâs Guide to inspire encounter ideas
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynneâs snowy owl familiar, if itâs present, senses the mephitâs cruel intent. Söpo and the owl have an instant dislike for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, returned from a nearly two-thousand-year-long excursion in the Shadowfell, to hover above the Anauroch desert. The shadow-touched nobles of the city almost immediately began hunting for ancient Netherese
the waters rose to the east in early 1486, the tide turned against the orcs in the North, and by the end of the year their armies were broken and scattered. Also during that year, the elves of Myth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 5 The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose. 6 The characters find a fallen warforged colossus (described later in this section). Creatures of the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This long corridor has a wooden door at each end. Ancient, rotting black drapes hang loosely over the entrances to four small rooms on each side of the hall.
The cells contain only dirt and broken cots
desert with a group of adventurers on a quest for a magic amulet. To their surprise, Uma and her companions were approached by the spirit of Amun Sa. They heeded his plea and entered this pyramid
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the wardâs perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
-oâ-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack
of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harmâs reach as it waits to attack again. Desert Predators. Though they sometimes eat cacti and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
greenery on the edge of the Anauroch desert. Woodcutters from Parnast warn adventurers not to enter too deeply into Weathercote Forest, as ancient elven magic has a way of making people disappear forever
following changes: Orok is chaotic neutral. He doesnât have darkvision. He speaks Bothii (the Uthgardt language) and broken Common. He lacks the koboldâs Sunlight Sensitivity feature (but retains the pack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daernâs instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
Two nothics occupy the room, hiding behind the broken columns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Athletics) check. The altar can be broken in half to get at the ground underneath; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Uthgarâs early followers
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lock (see âCrown Locksâ earlier in the chapter). Broken oil burners, grimy glassware, and jars of pickled fungus clutter this ruined laboratory. A beanstalk as long and thick as a constrictor snake
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Skulls, bones, rusted armor, and broken weapons are all that remain of those killed by orc axes and the dragonâs icy breath. Suggested Encounter Eight Zhentarim thugs (LE male and female humans of
chased out of the northern Anauroch desert by Iymrith and her brood (see the âAnaurochâ section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
Grandfather Tree. This branch grew into a towering oak tree, which today is surrounded by a raised inner ring of cairns and a broken outer ring of mounds with more cairns atop them. Beneath these






