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Returning 35 results for 'deserved intent are beyond'.
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deserved invent are beyond
deserved intend are beyond
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deserved intense are beyond
Monsters
Eberron: Rising from the Last War
dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
âA red hat approaches with ill intent. Be wary.â
2
âA ship comes on a sea of bones, but treasure
the golden key.â
6
âBeware the black horse.â
7
âThe fish is your friend.â
8
âThe stairs downward lead to that which you seek.â
9
âLook for two crossed swords. There your goal lies.â
10
âIf you see two crows, turn back. Beyond is death.â
Monsters
Fizban's Treasury of Dragons
understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on destroying the homes of all
Monsters
Fizban's Treasury of Dragons
protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on
Monsters
Fizban's Treasury of Dragons
other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath.
Connected
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
.
8
A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragonâs territory, and desperate locals seek to find out whatâs behind the dragonâs wrath
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
relative seclusion.â Garâs intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Banrionâs Lair The rocky plateau beyond the chasm holds the crumbled shell of an ancient castle. Banrion the unicorn makes her home here, along with a number of goodly fey who shelter in a network of
have peaceful intent (most likely because they saw through the dryad-hagsâ ruse, or they simply want to assess Banrionâs nature themselves), they can approach unarmed and announcing themselves. With
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an orderâs intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages understands the languages of its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet.â The term refers to the persistent urge to wander beyond the boundaries of the community â activity that is in the purview of Brandobaris, who is said to have âthe fanciest feet of all.â Each
the adventurer-to-be is regaled by tales of other âfancy-footedâ heroes of halfling history. Halflings have a reputation as thieves. It is well deserved.
Legends in the Making Halflings who take up
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the golem), Hamukai felt sure of the scrollâs safety. Zikzokrishka returned with an army, intent on ripping the sapphire from the princeâs head. She scattered the populace and reduced the princeâs
of years, far beyond her draconic life span. In her thirst for power, she sought and achieved transformation into a dracolich, willing to wait an eternity to outlast the spell that held Hamukai near
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of Arvandor or be able to fully define the longing, but they canât escape it. Getting to Arvandor, on the other hand, is extraordinarily difficult for most mortal elves, requiring magic far beyond
, the greatest elf wizards of Toril summoned into the world a piece of Arvandor and bound it there. Their intent was to craft a new homeland for the elves, a place protected from the outside world and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
share with unsuspecting sleepers. Dusk Hag Prophecies d10 Prophecy 1 âA red hat approaches with ill intent. Be wary.â 2 âA ship comes on a sea of bones, but treasure waits behind a silver skull
black horse.â 7 âThe fish is your friend.â 8 âThe stairs downward lead to that which you seek.â 9 âLook for two crossed swords. There your goal lies.â 10 âIf you see two crows, turn back. Beyond is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that no enemy can gain a foothold against the godsâ cause through defilement or violence within these sites. If an enemy with such intent sets foot inside a warded location, the eidolon plunges into a
god might reward such a follower with everlasting service in the protection of a holy site. An eidolon has no purpose beyond guarding the place it was assigned to and never leaves. Animated Statues. An
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
, the characters see Blagothkusâs flying castle hovering nearby, its towers casting long shadows over the village. What happens if the characters decide to pursue Blagothkus is beyond the scope of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
cavalry commander. Its stable is the most famous source of fast, durable warhorses across the breadth of the Flanaess, drawing shrewd shoppers from Greyhawk and beyond. The manor house is surrounded
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
. Beyond such base hunger, the gnome squidlings donât know what they want. They have the reasoning and emotional control of toddlers blended with the guile of bored housecats. Rin, Rix, and Zglarrd make
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggleâs antics might cause distress and unintentional harm, mischief â not mayhem â is usually its intent. If
. Twisting Space. A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
opposite walls because there are no protuberances to hold onto. The steeply inclined passage beyond is full of cobwebs and leads eventually to area 48. Each section of the diorama in this room has a
, either unwittingly or with the intent of exploring, apply the effects described below according to the areas they enter. Unless otherwise noted, creatures can leave an area whenever they desire, by either
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. In the Free City of Greyhawk stands the Green Dragon Inn, which has been the starting point for some of the most successful expeditions to Castle Greyhawk and beyond. The place is crowded and smoke
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
comfortable for you, keep these things in mind:
Describe your characterâs emotions and attitude.
Focus on your characterâs intent and how others might perceive it.
Provide as much embellishment as
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.â
Russell: âAnd why there?â
Jared: âThe town lies beyond the view of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear intent on destroying Ezzat, the lich accuses them of being the unwitting tools of the Mad Mage. He uses all the magic at his disposal to get rid of them. See areas 16 and 17 for more information
that Jhesiyra is beyond the reach of any mortal magic.) Treasure Ezzat wears an amulet of proof against detection and location and carries an ebony wand (25 gp) that he uses as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
open, the domain is still not easy to escape from. The area within the Mists remains heavily obscured, but the Mists donât cause creatures to gain levels of exhaustion. Characters intent on passing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
delights beyond imagination. Noble genies cultivate the jealousy and envy of other genies, asserting their superiority at every opportunity. Other genies respect the influence of the noble genies, knowing
it. The genie can then cast the wish spell on the creatureâs behalf to bring about the effect. Depending on the genieâs nature, the genie might try to pervert the intent of the wish by exploiting the wishâs poor wording. The perversion of the wording is usually crafted to be to the genieâs benefit.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hiding a baby in an attic. Although a boggleâs antics might cause distress and unintentional harm, mischiefânot mayhemâis usually the intent. If threatened, a boggle flees rather than stand and fight
. A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent to a space
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Death-at-Sunsetâs old lair (see âDeath-at-Sunsetâs Lairâ), and he suspects the wyrmling is to blame for the forestâs corruption. If the characters havenât already expressed their intent to kill the
welcome. The other council members are happy beyond words to have their companion back, and a joyous celebration ensues that night in the village green. If the characters donât attend, they receive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
falls to the ground below, taking 14 (4d6) bludgeoning damage in either event. When the characters reach the bottom, they see an open archway at the base of the stairs. Beyond this archway lies area H2
destroyed. Opening the Door. Generations of the havenâs scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
precious or dangerousâare showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
ground. The Harmonium shows its strength within the quad through drills, marches, and other ceremonial displays. Beyond the grounds lie classrooms and living quarters, along with the factionâs archives
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eight schools of magic. Opening any of the eight doors reveals utter darkness beyond. A creature that has darkvision canât see into or through this magical darkness, but a warlock with Devilâs Sight can
learn the apprenticesâ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a comfortable room beyond with a fireplace. Wooden statuettes of elven deities stand in cubbyholes along one wall. A tapestry of a forest hangs on the opposite wall. Kasimir confesses that he is
many sins, and he yearns not only to free her but also to restore her to life. If the characters seem intent on destroying Strahd, Kasimir tells them about the Amber Temple. Without divulging too much
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Playroom Sansuri has twin children who play here unsupervised during the day. Characters who listen at the door can hear the childrenâs laughter beyond. The boy is named Kaaltar, the girl Alastrah
conch in her tower bedchamber (area 33), though he doesnât know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
aid to those in true need and without selfish intent. When such a creature requests help in this area, the cavern can offer answers or intervene by duplicating any spell of 8th level or lower (your
quarry is just beyond the crystal cave (area C6). The caveâs oracular power is similar to a Divination spell. A creature that makes a selfish or destructive request causes thunderous reprimands to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is performed by scribes in the House of the Binder. The entire text must be replicated, since the Avowed insist on maintaining the scholarly intent and integrity of the original author. Nonmagical
mistaken notions seekers might have about passing through the Emerald Door and exploring the Great Library beyond. The Inner Ward is off limits to seekers without special dispensation, which must come
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hieroglyphs read as follows: âBeyond these doors lies the great Nafik, once second only to the pharaohânow second only to the gods.â
P56: Gauntlet of the True Way The well-lit hall before you is vast
the southernmost alcoves. Each shadow is a wispy duplicate of a character intent on killing its original. If the characters entered from the south, or if they donât try to ascend the stairs, Nafik can






