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                        Returning 9 results for 'designate intend are blade'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the
                                                
                                            
                                                
                                                     ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
                                                
                                            
                                                
                                                     aura.Multiattack. The Zhentilar makes three attacks, using Dooming Blade or Oppressive Ray in any combination. It can replace one attack with a use of Spellcasting.
Dooming Blade. Melee Attack Roll: +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters travel from one location to another, roll 2d4 to determine the number of hours it takes the party to reach their destination. Have the players designate one party member to make a DC 15
                                                
                                            
                                                
                                                     food to forage in the Mournland, and monsters are everywhere. If the party lingers too long between locations, introduce random encounters with creatures such as blazebears (see appendix A) or blade scouting parties (see the “Blade Scouting Party” section later in this chapter).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
 At some point after the
                                                
                                            
                                                
                                                     destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
                                                
                                            
                                                
                                                     Waterdavians. Folk assume that you wouldn’t bother lugging around such equipment unless you either intend violence or expect that it might soon be visited upon you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragon’s orders) is up to them. The power of the Keepers of the Flame derives in equal
                                                
                                            
                                                
                                                     to cause the disturbance. The Keepers have identified a Gray Ghost agent — a derro called Droki, who carries messages and supplies for the thieves’ guild (see “Droki” in the “Blade Bazaar” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
                                                
                                            
                                                
                                                     bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the omens are right. Meanwhile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
                                                
                                            
                                                
                                                     retribution from the bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
                                                
                                            
                                                
                                                    : +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is
                                                
                                            
                                        





