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                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
                                                
                                            
                                                
                                                     additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
                                                
                                            
                                                
                                                     points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    âs lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
                                                
                                            
                                                
                                                     pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
                                                
                                            
                                                
                                                     damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     designed to assist with household duties. It vaguely resembles whatever species its creator used as inspiration. An activated domestic wonderuses the Domestic Wonder stat block. The wonder is an ally to you
                                                
                                            
                                                
                                                     hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.
Bonus Actions
Chime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Character Advancement The Levels of Undermountain table lists the dungeonâs levels and the character levels for which theyâre designed. Itâs okay for characters to enter a dungeon level thatâs
                                                
                                            
                                                
                                                     designed for a higher-level party; the encounters there will be more dangerous and taxing, but characters can retreat if things get too rough. Characters can also leave Undermountain, adventure elsewhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Action-Oriented Creatures The solo and leader creatures presented in this book are designed to be bosses: enemies who can take on an entire party by themselves or with a handful of underlings. Rather
                                                
                                            
                                                
                                                     opportunities to act and move when itâs not their turn. Thus, each action-oriented creature has at least one special bonus action and reaction, as well as a special section with villain actions that let them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Combat Robot Combat robots are designed for security or military action. They make able sentries and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots
                                                
                                            
                                                
                                                     are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Minions A minion is a weak foe, designed to allow GMs to create dramatic combat encounters with hordes of enemies without overwhelming the characters. In fact, an encounter with minions makes
                                                
                                            
                                                
                                                     uncomplicated. Minions act quickly. They donât multiattack, roll for damage, or take unique bonus actions or reactions, so their turns arenât long. Minions die fast. A character can kill several minions with a
                                                
                                            
                                        
                                                     Weapon Property
                                                    
                                                    
                                                
                                            
                                                    An Armor-Piercing weapon is a Melee weapon designed to punch through armor or thick hide. When you make an attack roll using an Armor-Piercing weapon, you gain a +1 bonus to the attack roll if your target is wearing armor or has an Armor Class of 18 or higher.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    ), ignoring the classâs Hit Die progression. The monsterâs proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak
                                                
                                            
                                                
                                                     recalculate its challenge rating as though you had designed the monster from scratch. Depending on the monster and the number of class levels you add to it, its challenge rating might change very
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.  Random Properties. A docent has the following properties: Languages
                                                
                                            
                                                
                                                     senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you. Random Properties. A docent has the following properties: Languages
                                                
                                            
                                                
                                                     senses. Skills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The docent knows one of the following spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Statistics Retainers are designed to be easy to run so their player (who is already managing a complex character) doesnât get overwhelmed with even more details. Each retainer has a simple stat block
                                                
                                            
                                                
                                                     increase (see âHit Points and Hit Diceâ) and they gain combat features (see âFeaturesâ). Additionally, a few of their statistics increase when their mentorâs proficiency bonus does, including attack bonuses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     bonus, and you regain all expended uses when you finish a long rest. Healing Machine. If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to
                                                
                                            
                                                
                                                     the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally donât affect Constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
                                                
                                            
                                                
                                                     (Investigation) check to uncover or decipher clues. Insightful Fighting At 3rd level, you gain the ability to decipher an opponentâs tactics and develop a counter to them. As a bonus action, you can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     end your turn with 0 hit points, the Docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the Docent stabilizes you. Random Properties. A Docent has the following
                                                
                                            
                                                
                                                     language through your senses. Skills. The Docent has a +7 bonus to ability checks using one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature. Spells. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     security purposes. A worker robotâs voice is often utilitarian, programmed to use simple phrases without embellishment. Worker robots designed to be in public viewâsuch as units that carry out deliveries
                                                
                                            
                                                
                                                    ., passive Perception 11
 Languages Common plus the languages spoken by its creator
 Challenge 3 (700 XP) Proficiency Bonus +2
 Lightning Overload. When the robot takes lightning damage, it must succeed on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     surgical amputation. Each set of flensing claws is designed for a specific creature and canât be used by anyone else. A creature equipped with flensing claws can use its action to make one melee weapon
                                                
                                            
                                                
                                                     attack with the claws. The claws deal slashing damage based on the creatureâs size: Small, 1d8; Medium, 1d10; Large, 1d12; or Huge, 2d8. The creature adds its proficiency bonus and Strength modifier to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
                                                
                                            
                                                
                                                     for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly realities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
                                                
                                            
                                                
                                                     riding any aquatic or flying mount. Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
                                                
                                            
                                                
                                                    ., passive Perception 12
 Languages Common, Goblin
 Challenge 2 (450 XP) Proficiency Bonus +2
 Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Android Androids are synthetic humanoids built to assist their creators with highly specialized tasks. They are designed to be compliant and typically have friendly demeanors. Every android has one
                                                
                                            
                                                
                                                     Perception 17
 Languages Common plus the languages spoken by its creator
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Design Specialization. When the android is created, it gains one of six possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to resemble an oversized jack-in-the-box.
 The staircase ends after 20 feet at a landing outside area L8. Each small house is designed to hold one of Granny Nightshadeâs tin soldiers. When the
                                                
                                            
                                                
                                                     drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
                                                
                                            
                                                
                                                    , contain, or drive off any creature unfortunate enough to trigger them. A trapâs description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
                                                
                                            
                                                
                                                    , or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     at an angle. Sprouting from her misshapen shoulders are two pairs of arms â her original limbs above those of her brother. She wears a poorly stitched robe made from other garments and designed to fit
                                                
                                            
                                                
                                                     instead of banishment. As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared. The grells serve as Berlainâs valets, and she communicates with them in their own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.  Barding. Barding is armor designed to protect an animalâs
                                                
                                            
                                                
                                                     required for riding any aquatic or flying mount.
 Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it was designed for. No two autognomes are necessarily made of the same
                                                
                                            
                                                
                                                    
 Condition Immunities paralyzed, petrified, poisoned
 Senses darkvision 60 ft., passive Perception 10
 Languages Common, Gnomish
 Challenge 2 (450 XP) Proficiency Bonus +2
 Malfunction. Whenever the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Animated Coffin Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest. They waddle the Mortuaryâs halls unbothered, scooping up corpses and carrying them to the
                                                
                                            
                                                
                                                     Bonus +2
 False Appearance. If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the coffin move or act, that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . 
   6  You donât understand the concept of âtruth.â To you, everything is a story and itâs all about how you tell it. 
   7  You are annoyed by buildings and tools designed without consideration for
                                                
                                            
                                                
                                                     be knocked prone. If the target is prone, the clawfoot can make one bite attack against it as a bonus action.
 Actions
 Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     first turn ends (remember that being unable to take an action also means you canât take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
                                                
                                            
                                                
                                                     have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an areaâs occupants of
                                                
                                            
                                                
                                                     intruders. It might cause a bell or a gong to sound. This type of trap rarely involves a saving throw, because the alarm canât be avoided when the trap goes off. Delay. Some traps are designed to slow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
                                                
                                            
                                                
                                                     feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemistâs Fire (50 GP) When you take the Attack
                                                
                                            
                                                
                                                     throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
                                                
                                            
                                        






