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Returning 21 results for 'designed interests are binding'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
celebrated by their local communities. When members gather, they discuss shared interests, especially in history and archaeology. Aurum members often take an interest in a particular civilization or era
by binding the current barons and monarchs to their will or by tearing down the current systems and creating something new. In stories driven by action, the Aurum can fund expeditions to exotic lands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as you’re
investigator sending stories of your adventures back to the Korranberg Chronicle. Family is important to the Zil, and you could be pursuing your family’s interests. You could even be working for the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Family is very important to the Zil, and you could be pursuing the interests of your family… or seeking to interfere with the plans of a rival family. You could even be working for the mysterious Trust
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
players to take on the challenges in this chapter in whatever order they wish — let their interests drive the story. If you want to pace the adventure, the Temple of Howling Hatred suits a 6th-level
party; the Temple of the Crushing Wave is appropriate for a 7th-level party; the Temple of Black Earth is designed for an 8th-level group; and the Temple of Eternal Flame works best for a party of 9th
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Structure Waterdeep: Dragon Heist consists of an introductory adventure designed to familiarize player characters with the city of Waterdeep and provide them with a base of operations
weeks later, allowing characters time to adjust to city life and pursue their own interests. An explosion tears through Trollskull Alley, prompting an investigation that hurls the characters into conflict
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regalia of the Cyran crown. Two of the dragonmarked houses, Orien and Cannith, also have vested interests in investigating the Mournland’s ruins and often hire adventurers to pursue those interests
her deathbed, the visionary artist who designed the lightning rail station at Metrol reveals that she hid a treasure map within a lamp in her old office. 4 A wealthy eccentric asks the party to go
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
specialized stables for travelers leaving their dinosaurs behind. On a larger scale, the station at Passage, which is the seat of power for House Orien, is a multistoried structure designed as a monument to the majesty and storied history of the house.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interests in the city of Stormreach, in Xen’drik. Small, temporary field offices are sometimes established to coordinate missions outside Breland; these offices double as safe houses for agents in trouble
, and they are designed to be wiped clean at a moment’s notice if discovered by local authorities. The Sharn office of the King’s Citadel is in Andith Tower in the Ambassador Towers district. Though a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
twisted experiments of the daelkyr, sheds light on the process of elemental binding, and touches on other types of magic present in the world. Player’s Guide to Eberron (3.5E): An overview of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
five Towers of High Sorcery, centers of learning to advance the craft of magic and the interests of the orders. Three of the towers were destroyed during the Cataclysm, and a fourth—the once unsurpassed
would misuse magic. Every test is designed so failure means death. There is no judge, no score, and little chance of surviving a failed test. Magical Acumen. A mage must wield magic with competence
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Characters The Dungeon Master’s Guide includes a series of tables and guidelines designed to help you craft NPCs. This section presents alternatives to those tables, helping you transform a
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
7 I’m obsessed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
illusion, or the odd, galloping horse of lightning speeding by. Several businesses designed to attract travelers stand in Longsaddle, if for no other reason than travel along the well-named Long Road can
the latter creatures may be the descendants of one of the Harpells). The major ranching interests often hire adventurers not only to further their own aims or provide for defense, but to secretly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tomes. The copying and binding of a typical book in Candlekeep’s library generally costs 100 gp or so (double for a translated version), though large books incur an additional charge. The manufacture of
when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
designed for shorter people and two chairs built for human-sized folk. Lying on the table is a small piece of paper.
The paper is Stonky’s task list, which reads as follows in Gnomish: Seven Steps
, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing. Trobriand’s Machinations, Vol. X. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
alert. The watch posts were designed to warn Goldenfields of approaching armies and dragons. Even though the watch posts and the wall patrols provide a great measure of security, a small group of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
of the organization to spread civilization throughout the North and hires adventurers to help protect the city and its interests. Still, his main concern is to rebuild Neverwinter and its economy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, cutting off access to the stairs down to area K15 but leaving characters free to climb up the collapsed staircase to area K17. (The magical floor was designed to prevent a berserk golem from reaching the
character can detect the shelf and discern how to open it with a successful DC 15 Wisdom (Perception) check. Tugging on the book causes the compartment to pop open, revealing Duhlark’s wand of binding hidden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high
Underdark. The tunnel leads beyond the scope of this adventure, but it could be a route to a site you have designed. Creatures. If they have not come forth as reinforcements, three kobolds camp here, serving






