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Returning 6 results for 'designed involve are being'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Survivors Terror doesn’t come just for the brave and prepared—often quite the opposite. Some of the most harrowing horror stories involve the least likely heroes, individuals who find their simple
provides guidance for using survivors, characters designed for one- to three-session adventures focused on survival rather than saving the day. Using survivors helps create horror experiences focused on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
, and often don’t involve physical harm. Instead, offenders are forced to submit to the mind-numbing sameness of performing one task interminably — a fate that, for some, might feel worse than death
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
encounter with a dragon needs to involve combat, let alone an all-out fight to the death. Maybe the characters are trying to help a kobold Keeper of Dragons retrieve a wyrmling kidnapped by a gang of
, adult and ancient dragons are designed to be challenging encounters all on their own, but even a younger dragon can be a handful as a solo enemy. On the other hand, adding minions to a dragon encounter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Intelligence (History) checks concerning events that involve alcohol as a significant element. Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or
enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction. Persuasion. Folk tend to trust a person in uniform. If you disguise yourself
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
.
The Arcane Acropolis is Karsus’s home, sanctum, and ruling palace. It is designed to awe and intimidate, to showcase his mastery of magic and serve his every whim as he develops ever more powerful
witness or partake in the battles staged here, which often reenact elements of Netherese history or mythology and always involve heavy amounts of showy magic. Additionally, the coliseum is where public
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
first attack is made with a light melee weapon. Shoving a creature is a special melee attack that does not involve the use of a weapon. If a creature is grappled, can it still attack and use its
designed for the Battle Master archetype, but anyone can try to disarm a foe. The Disarm action option (DMG , "Disarm") provides one way a DM might adjudicate the activity. Are natural weapons considered






