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Returning 35 results for 'desire inn are blue'.
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decide inn are blade
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallaki’s main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
Monsters
Baldur’s Gate: Descent into Avernus
been. A redcap’s desire to slay is rooted in its will to survive.
VARIANT: MADCAPS
A madcap is a redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the
, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
identify images of places where its prey expects their needs and desires to be met, such as an inn or a temple offering healing. It then warps reality around itself, hiding itself and remaking its
desire most. The sensation grows stronger the closer the creatures come to the balhannoth’s lair.
If the balhannoth dies, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Night Revelers The characters are free to wander Djaynai while they prepare for their mission. At a point of your choosing, whether the characters are exploring the streets or resting at the inn
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. “The People’s Stewards have lost their way,” she whispers. “Many
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
wooden supports and adorned with pilasters dominates the skyline.
A porter cowled in flowing damask-and-linen fabric greets the characters and offers to escort them to their inn: Anadoua’s Rest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Evereska I would be remiss if I didn’t mention Evereska, but I will be brief for I have no desire to publish all its secrets. I shall endeavor to describe my own homeland in as unbiased a way as I
discuss the meeting-ground that is the closest most outsiders will ever get to fair Evereska: the Halfway Inn. The Halfway Inn Evereska lies hidden in the Greycloaks. Our paths to it are secret, cloaked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Watchful Knight inn, spoke with the delegation leaders and learned they planned to head south on the Dessarin Road. They intended to visit Summit Hall next, returning the body of a knight slain
group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. If the characters didn’t stay at the inn, the guards find them on the street and hasten them to the ship. Read or paraphrase the following description as the characters reach the docks
: Beneath the pink dawn sky, a swift-looking, double-masted vessel floats in the aquamarine water. Two wiry figures wearing green-blue armor and matching silk cloaks stand on the deck. One looks dour
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Wine Delivery After restoring the Martikovs to their rightful positions, the characters might ask them to deliver wine to the Blue Water Inn (chapter 5, area N2), the Vistani in the camp outside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there.
5 The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
be taxed if they are confronted in any building, be it an inn or an outhouse. So if you’re out and around on the last day of the month, you’ll no doubt experience “taxing traffic” as the streets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed
, but surely a sight that must be seen, is the Moon Sphere. This isn’t a structure but an event that occurs during every full moon, when a glowing, spherical field of blue light appears in the square
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Mysterious Mourner A particularly somber guest—a blue-skinned Silvanesti elf named Leedara—keeps to the fringes of the reception. No one in town knows anything about her except her name, that she
sings a heartbreakingly beautiful Silvanesti song in Elvish. Soon after, Leedara leaves the reception, retiring to her room in the inn. Leedara has a role to play later in the adventure (see chapters 4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia) “BW” (the Blue Water Inn in the town of Vallaki) “K” (Krezk) “VISTANI” Characters who check the oldest records also find entries for “S” (Strahd). The wooden chest is locked, and the key is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
destitute drunkard. He’s desperate to catch some fish and trade them for wine at the Blue Water Inn. After he was unable to catch a single fish for a week, he kidnapped Arabelle, believing that Vistani
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, swoops down from the direction of the tower. His skin is cadaver-blue, and his face is frozen in a scream. Rigorath holds a kettle of steaming water in one hand. Before speaking, he pours the boiling
a nearby slime-filled chasm (see “Pit of Shummrath”). If the characters fulfill their side of the bargain, Rigorath grants them rare knowledge: a secret they desire and a permanent +1 increase to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have Iarno captured and transported to Neverwinter to face the judgment of a higher authority. Regardless of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
girallons flank him, each of them also missing an eye and hand.
The priest smiles and gestures for you to enter the chapel and take a seat. And the chanting fills your mind with a desire to obey
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s tower and built an inn over the well he had used to descend into Undermountain, and call it the Yawning Portal. Durnan owns and operates the inn and tavern to this day, serving patrons and
exhibit a subconscious desire to remain in or near the dungeon. Halaster and several of his apprentices fell prey to this obsession, as did many Melairkyn dwarves and Durnan, the proprietor of the Yawning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide. The chest weighs 500 pounds and has an arcane lock spell cast on it. Way Inn Southeast of Daggerford, the Trade Way runs right through the middle of Way Inn, a small village
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
least one crime scene, read or paraphrase the following: A cheery voice calls out to you, and you see a dwarven woman clad in blue robes waving to your group. Her forearms are marked with numerous
help in directing her to the Stonehill Inn. CoupleOfKooks Gwyn Oresong Gwyn Oresong Gwyn is a neutral good, dwarf acolyte who hails from the city of Neverwinter. She’s visiting Phandalin for a few
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
in a blue ribbon and sets it on the table. “This is all we know about the caverns. You’re needed to strike out into the mountains, locate the caverns, and recover whatever treasure the archmage left
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vallaki Lore In addition to the information known to all Barovians (see “Barovian Lore” in chapter 2), Vallakians know the following bits of local lore: The Blue Water Inn (area N2) offers food, wine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Mark of Detection across an eye, while another has it in the palm of the hand. Dragonmarks appear with vivid shades of blue and purple and shimmer or even move slightly. When used, they grow warm
strongholds for the house families. A city may also have any number of businesses tied to the house — a Ghallanda inn, a Cannith smith, a Sivis message station — but these are simply providing services and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
band together over a shared hatred of something, such as music, creatures with curly hair, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magic once enabled these ships to float on water, but that magic has long since faded. Suggested Encounter The ancient blue dragon Iymrith claims Ascore as part of her domain. Though she’s not here to
watch over it, two of her offspring have made separate lairs for themselves inside a couple of the great stone ships. These adult blue dragons, Anaxaster and Chezzaran, frequently accost each other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spent. Blue Dragons. Blue dragons are the least likely of their kind to tangle with dwarves, since their lairs are always far from where dwarves typically settle, and a blue dragon almost never gives
particularly sapphires. Green Dragons. Dwarves and green dragons don’t often interact, and when they do, the dragon doesn’t usually threaten them directly. A typical green dragon has no burning desire
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
streets and obliterating homes. It takes 8 hours, but the dragon destroys half the town’s structures, including most of its docks. The White Lady Inn partially collapses when the dragon flies through it
survives. Everyone living outside the castle is killed, either by the dragon or by the six duergar lurking in Dinev’s Rest. When the dragon attacks, the duergar emerge from the dilapidated inn, enlarge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Sword Coast. Lionshield Coster The Lionshield Coster is a trading post and competitor to the Phandalin Miners’ Exchange. A weathered sign hanging above the front door depicts a blue lion painted
truth or are just the ramblings of a would-be ironworker who wants Maza’s job is up to you. Stonehill Inn The Stonehill Inn is one of the largest buildings in town. The business is run by Trilena and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Player Version Stonehill Inn This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a short, friendly
male human named Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Phandalin to prospect, but soon realized that he knew a lot more about running an inn than he did
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence






