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                        Returning 24 results for 'despite ignore are below'.
                    
                
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
                                                
                                            
                                                
                                                    
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
                                                
                                            
                                                
                                                     ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
                                                
                                            
                                                
                                                     follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     presence and doesn’t ignore social obligations so much as get distracted easily. Larine is a member of the Intramural Water-Dancing Club, where she performs underwater balletic movements effortlessly
                                                
                                            
                                                
                                                    . Despite her swimming ability, her tendency to lose focus means learning group choreography takes her more time and effort. Larine has a natural affinity with animals, especially aquatic species, and she’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     or recreating someone they lost. Despite the Darklord’s perceived care and tutelage, the object of their attention never satisfies their expectations. Last Gasp. An impending threat is on the cusp of
                                                
                                            
                                                
                                                     present and obvious, but still unattainable. This instills hope in the Darklord that they are unable to deny, resist, or ignore. Furthermore, they are overcome by their desire’s presence, spurring them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
                                                
                                            
                                                
                                                    . Visitors to Amphail often get a polite admonishment to “mind the high born” or “ware silver saddles” from the locals, but those who ignore such warnings should expect no help if they get into trouble with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     arrows in the back. He remained astride his mount despite his wounds, but Varyas expired moments before his horse crashed in front of the characters. His pursuers don’t know that, though. These
                                                
                                            
                                                
                                                     riders attack the mortals closest to the body, trying to ensure that no witnesses escape. “Get away from the heretic, bleeder,” one Returned snarls as she strides into battle. Both ignore any mortals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     example, in a campaign inspired by film noir, characters could have an additional flaw: “I can’t resist helping a person I find alluring despite warnings that he or she is nothing but trouble.” If the
                                                
                                            
                                                
                                                     others feel that heroism, roleplaying, and other parts of the game are their own rewards that don’t need incentives like inspiration. If you choose to ignore inspiration, you’re telling the players that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Characters who have the Stonecunning trait can confirm that the tunnel is not in danger of collapsing, despite the crumbled walls. The tunnel ends in a rockfall that would take days to clear. The entrance
                                                
                                            
                                                
                                                     mother, Zihaya—are holed up in an alcove to the west. They have blocked the alcove entrance with crates and mining gear. The aurumvoraxes ignore them while they remain out of sight. Each survivor uses the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
                                                
                                            
                                                
                                                    . The goblins cower and beg for their lives when faced with possible harm. Despite their pitiable appearance, they can’t be trusted and will do anything to survive, including betraying and eating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
                                                
                                            
                                                
                                                     worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     this information or ignore it. If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The
                                                
                                            
                                                
                                                     (Spelljammer Training Officer)
 Human Spelljammer
 Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which they hail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Characters who enter this area feel tranquility despite the gargoyles. If a player expresses doubt about the impression, that player’s character can make a DC 15 Wisdom (Insight) check. On a successful
                                                
                                            
                                                
                                                     can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     go on its dinner break (despite being a skeleton). Slot Machines. One side of the gambling pit features banks of strange clockwork machines, each with a large red lever and a slot for tokens. These
                                                
                                            
                                                
                                                     fare looks particularly unhealthy, featuring questionable meats, past-their-prime vegetables, and copious amounts of lard. Skeletons come and go to pick up food and drop off dishes. They ignore any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the room’s difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
                                                
                                            
                                                
                                                    . Several individuals in gray robes slumber here peacefully despite the flickering torchlight.
 Seven cultists sleep in these two chambers. Each cultist wears a hooded gray robe that has a desiccated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
                                                
                                            
                                                
                                                     Contents  d4 Description   1 Two worker robots attempt to corner a three-eyed giant toad in this room. All three creatures ignore the effects of radiation. If the characters capture or slay the toad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     garden. They ignore characters in boats, attack anyone in the water, and won’t climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isn’t particularly strong
                                                
                                            
                                                
                                                     stands atop a circular dais. Reclining on the divan is a woman dressed in a flowing robe made from parrot feathers in stunning colors. Despite the heat, her arms, head, and face are covered in feathery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     bandits joyride on riding horses stolen from a corral 
   4  2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes 
   5  1d4 patriars (human nobles) and 2d8 guards 
   6  1d4
                                                
                                            
                                                
                                                     conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     supplies. Only if the characters ignore the cooks’ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters can’t justify their presence
                                                
                                            
                                                
                                                     worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 3 1d4 bandits joyride on riding horses stolen from a corral 4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious
                                                
                                            
                                                
                                                     intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls — named Gorgebelly, Marrowsucker, and Ninetooth — ignore goings-on in the dungeon around them
                                                
                                            
                                                
                                                     call themselves the Blackmaws. These creatures have degenerated into savagery despite their use of human-style arms and armor. The carcasses by the brazier include the remains of a fire cultist spy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
                                                
                                            
                                                
                                                     padlock. Just beyond the gate, worn stone steps descend and turn left. This is no mine tunnel — the stonework is near-perfect despite its evident age. To the right, a short passage leads to a big door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
 Scattered about the room are hundreds of rotting severed feet from countless types of humanoids. All the feet are bare. Despite the horrid wounds that severed the feet, you see no blood anywhere.
 Creatures
                                                
                                            
                                                
                                                     breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
                                                
                                            
                                        





