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Returning 7 results for 'despite impulses are banners'.
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Monsters
Lorwyn: First Light
condition. Success: Half damage only.The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only a
, incarnations of nature often embody positive, exhilarating emotions. In Shadowmoor, they often manifest dour, violent impulses.
An incarnation of nature that wanders from Lorwyn to Shadowmoor or vice versa
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
this battle, adherents of Lolth have joined Camlash’s forces, despite the usual animosity between driders and people. All fight together in Lolth’s name.
Camlash doesn’t enjoy fighting in Pandesmos
. The wind muffles shouted commands and shreds war-banners, and troops exposed to the wind for too long become slow and erratic.
Without the tower’s protection, Camlash’s forces are exposed to assault
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
three or more creatures. In Lorwyn, incarnations of nature often embody positive, exhilarating emotions. In Shadowmoor, they often manifest dour, violent impulses. An incarnation of nature that wanders
eclipsed realm Incarnation of Transience The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
impulses, but is able to control the demon whose essence is trapped within the object. Destroying the object frees the demon, which immediately seeks revenge against its binder. Demonic Possession. No matter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gate, while a third tower looms behind it. Fiery orange banners hang from the towers’ parapets, rippling in the plumes of heat that rise off the river of lava.
The banners are 20 feet long and
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hidden there. Eastward along the Chultan peninsula lie the remains of Thindol and Samarach. Despite the apparent fall of both civilizations, Thindol remains infested with yuan-ti, while the illusions
nation’s borders. The Moonsea. The shores of the Moonsea have long been home to cities that rise swiftly, relying on vigorous trade and gathering powerful mercenaries to their banners, only to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners






