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                        Returning 35 results for 'despite interests are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mother's foil in almost every way — including his goal of wanting to mainstream some of the family's rumored criminal interests. Pendragon has, in fact, attempted to kill his mother — and been killed
                                                
                                            
                                                
                                                     himself in the process. Despite his having been resurrected at Rosie's request, things remain cool between the two.
Pendragon was kicked out of wizarding school as a result of the dark rumors following
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     interests before their own.
Ravengard rose to grand duke on a platform largely backed by idealistic commoners and enemies of the other established dukes. While he won election handily, Ravengard has
                                                
                                            
                                                
                                                     struggled in performing his duties, finding his hands tied at every turn by both overt and invisible bureaucracy. Despite this, he's been a voice of reason and common sense on the Council of Four — if
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
                                                
                                            
                                                
                                                     for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite food is giant
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
                                                
                                            
                                                
                                                     dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Amphibious. Serissa can breathe air and water.
Equipment. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne.Multiattack. Serissa makes
                                                
                                            
                                                
                                                     despite their size, they are capable of great feats of heroism. But Iymrith and Uthor have advised Serissa to steer clear of them. Uthor believes (incorrectly) that an alliance with the small folk
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     interests at Mammon’s court, which leaves him free to pursue his battle lust.
Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and
                                                
                                            
                                                
                                                     malicious toys are skilled deceivers and, despite some having existed for generations, often affect unsettlingly childlike personalities. Among the most notorious of these terrors is the carrionette Maligno, Darklord of the domain of Odaire (detailed in chapter 3).Poison, Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
                                                
                                            
                                                
                                                     gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
                                                
                                            
                                                
                                                     diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
                                                
                                            
                                                
                                                     crumbling structures and diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz
                                                
                                            
                                        
                                                     Species
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
                                                
                                            
                                                
                                                     with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of
                                                
                                            
                                                
                                                    .
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Know Your Players While your players’ role is to create characters (the protagonists of the campaign), breathe life into them, and steer the campaign through their actions, your role as Dungeon
                                                
                                            
                                                
                                                     match their preferences. At best, a group of players is a lot like their characters, in that having different interests and capabilities enables them to handle a broad range of challenges.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , clearing the way for new growth and construction. Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite
                                                
                                            
                                                
                                                     don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
                                                
                                            
                                                
                                                     tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Despite their influence within the city, factions have been erased from the city in the past, and current factions tread carefully to avoid that fate for themselves. They actively recruit new members
                                                
                                            
                                                
                                                     aspects of civic governance. Within these areas, both geographical and influential, dedicated midranking faction members called factotums act as officers, furthering the interests of their factions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Chapter 2: Icewind Dale Katabatic winds sweep down from the Reghed Glacier, ceaselessly battering anything that dares to grow or breathe in Icewind Dale. Without fail, these winds find their way
                                                
                                            
                                                
                                                     fierce tundra yeti. Despite the unnatural cold and other dangers, people still brave the journey to reach this harsh winterscape, searching for opportunity and adventure. The goblin fortress of Karkolohk perches atop a rocky spur in the foothills of the Spine of the World
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rumored criminal interests. Pendragon has, in fact, attempted to kill his mother — and been killed himself in the process. Despite his having been resurrected at Rosie’s request, things remain cool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
                                                
                                            
                                                
                                                    , Survival +4
 Senses darkvision 60 ft., passive Perception 14
 Languages Common
 Challenge 1 (200 XP)
 Amphibious. The aldani can breathe air and water.
 Actions
 Multiattack. The aldani makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
                                                
                                            
                                                
                                                     legal commodities using the guild’s resources, and any prices tip in your favor by 10 percent. Training. The guild retains knowledgeable tutors in subjects pertinent to its interests. When you undertake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
                                                
                                            
                                                
                                                     their own interests. All this effort to please Lolth is a wise precaution. Though she resides in the Abyss, the Spider Queen isn’t a distant god. She sometimes tests her most faithful by drawing their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
                                                
                                            
                                                
                                                     with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan’s
                                                
                                            
                                                
                                                     Commander, Iyanna is idealistic and honorable. She fights for the good of the common people. If the adventurers need an honest ally in the Watch, Iyanna is perhaps their best hope. Despite her father’s best
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and morality, their lives centered on living fully each day and worrying little about the future and nothing at all about the past. Despite the communal nature of their existence, they are individuals
                                                
                                            
                                                
                                                     with their own unique interests and distinct personalities. They gravitate toward simple, shared joys, living by the wisdom and insight their melding provides. Because of their naive and sharing ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Hidden Helm A 10-foot-square, 1-foot-thick secret door conceals this room. Despite its size, the door swings open easily. Beyond the secret door is a circular room with a 20-foot-high, domed
                                                
                                            
                                                
                                                     underwater). This envelope extends out from the edges of the hull in all directions for a distance equal in length to the vessel’s beam, so that creatures aboard and near the ship can breathe normally in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in a favor to get minor criminal charges dismissed. Enemies. Despite the Boromar Clan’s position of strength in Sharn, it has many foes, and their unrelenting assaults have put the syndicate in what
                                                
                                            
                                                
                                                     might be its most precarious position ever. Currently, the following groups pose the greatest threats to Boromar interests: Daask. The monstrous criminal guild called Daask, a pawn of the leaders of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     location of the Frostmaiden’s island and, despite some close encounters with Auril’s roc, is willing to travel there. Angajuk’s boat can hold up to eight Medium creatures and their gear, and up to 1,000
                                                
                                            
                                                
                                                     around the boat, enabling its passengers to breathe comfortably underwater. Creatures in the boat can exit the bubble whenever they want, but nothing can pass through the bubble from outside it. The bubble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a child, and as a teen earned both a doctorate and an appointment as a preeminent researcher at a local university. Despite her genius, though, the young Dr. Mordenheim lacked empathy, compassion, and
                                                
                                            
                                                
                                                     more than create life—she could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Carrionette Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t
                                                
                                            
                                                
                                                     poppets, murderous jewelry box ballerinas, and so forth might be carrionettes. These malicious toys are skilled deceivers and, despite some having existed for generations, often affect unsettlingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     enough—originating from hidden troves or ancient vaults—that no trader questions their value. Languages By impossible coincidence, all domains share a language despite their profoundly different
                                                
                                            
                                                
                                                     of true faith. Ultimately, any deity from the Player’s Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . An outcast noble favored by your patron works with you to uphold their family’s interests despite their exile. 6 Outsider Inside. A mysterious entity manipulates a noble family’s fortunes. Through
                                                
                                            
                                                
                                                     isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     lightning
 Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
 Languages Draconic
 Challenge 2 Proficiency Bonus +2
 Amphibious. The dragon can breathe air and water.
 Actions
 Bite
                                                
                                            
                                                
                                                     feet away from the dragon.
  Runara Despite her innocuous disguise and her commitment to peace, the leader of Dragon’s Rest is an adult bronze dragon—a fearsome opponent or a powerful ally. Her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     interaction with each organization over the course of the campaign. Gaining Renown A character earns renown by completing missions or quests that serve an organization’s interests or involve the
                                                
                                            
                                                
                                                     organization directly. You award renown at your discretion as characters complete these missions or quests, typically at the same time you award experience points. Advancing an organization’s interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     supplies from coastal travelers, or raid dryfolk poleis for riches. Despite the tensions between tritons and the peoples of the surface, some tritons make their lives on land. Enchanted by the feeling
                                                
                                            
                                                
                                                     in pounds = 90 + (2d4 × your size modifier) Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
                                                
                                            
                                                
                                                     interests in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn; and most coin and business eventually passes through the hands one of those houses or its intermediaries. When Amphail joined the
                                                
                                            
                                        






