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                        Returning 35 results for 'destined insight are blades'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two
                                                
                                            
                                                
                                                     on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    ;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
                                                
                                            
                                                
                                                     Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined. Blade Lieutenant Medium
                                                
                                            
                                                
                                                    )
 CHA
 17 (+3)
 
 Saving Throws Int +6, Cha +7
 Skills Insight +6, Intimidation +7, Perception +6
 Damage Resistances poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     born under the Sage are destined to solve a particularly obstinate problem or unravel a confounding mystery. This leads many Sages to an adventuring life, but they also find plenty of puzzles to
                                                
                                            
                                                
                                                     hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -aligned characters. XANDALA’S TRAITS
 Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
 Bond. “The Ring of Winter will bring me power and immortality
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  18 (+4)
 
  WIS
  16 (+3)
 
  CHA
  18 (+4)
Saving Throws Int +7, Wis +6
 Skills Arcana +7, Deception +10, History +7, Insight +6, Survival +6
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                                
                                                    
 12 (+1)
 CON
 19 (+4)
 INT
 25 (+7)
 WIS
 22 (+6)
 CHA
 18 (+4)
 
 Saving Throws Int +13, Wis +12, Cha +10
 Skills History +13, Insight +12, Perception +12
 Damage Resistances thunder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     from its shoulder blades. Deva
 Medium celestial, lawful good
 Armor Class 17 (natural armor)
 Hit Points 136 (16d8 + 64)
 Speed 30 ft., fly 90 ft.
   STR
  18 (+4)
 
  DEX
  18 (+4
                                                
                                            
                                                
                                                    )
 
  CON
  18 (+4)
 
  INT
  17 (+3)
 
  WIS
  20 (+5)
 
  CHA
  20 (+5)
Saving Throws Wis +9, Cha +9
 Skills Insight +9, Perception +9
 Damage Resistances radiant; bludgeoning, piercing, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
                                                
                                            
                                                
                                                     65 (10d8 + 20)
 Speed 40 ft.
  STR
 18 (+4)
 DEX
 12 (+1)
 CON
 15 (+2)
 INT
 11 (+0)
 WIS
 14 (+2)
 CHA
 15 (+2)
 
 Saving Throws Int +2, Wis +4
 Skills Insight +4, Perception +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Whispers Features  Bard Level Feature   3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore  Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
                                                
                                            
                                                
                                                     through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
                                                
                                            
                                                
                                                     captain) and 2d6 operatives (bandits)   Table F: Lower City Threats  d10 Threat   1 1d4 swarms of rats 2 1d4 invisible imps 3 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    
 23 (+6)
 CON
 18 (+4)
 INT
 12 (+1)
 WIS
 20 (+5)
 CHA
 19 (+4)
 
 Saving Throws Dex +14, Con +12, Wis +13
 Skills Deception +12, Insight +13, Perception +13, Stealth +14
 Damage
                                                
                                            
                                                
                                                     encounter with this champion. All of a sudden, everything around me went painfully silent. The ringing of blades, the rustle of clothing, the hum of magic—all gone. It was like I was stuck, observing the world through a frosted pane of glass.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ever match me in the Art is Gromph Baenre. I think we knew from the moment we met that we were destined to be rivals. But where I sought only to master the Art, Gromph was also an astute political
                                                
                                            
                                                
                                                     The characters can learn the following information from Vizeran by asking the right questions; he doles out information sparingly, but a successful DC 20 Wisdom (Insight) check might yield additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint
                                                
                                            
                                                
                                                     of subdued madness in them with a successful DC 15 Wisdom (Insight) check. (The obelisk was created by Halaster and sounds just like him.) The obelisk’s “vision” refers to the secret passage at area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    : Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
                                                
                                            
                                                
                                                     for every contingency. Leave nothing to chance! 
   2  Every copper wants to be a silver. Each bet is an opportunity. 
   3  I’m one of Lady Luck’s favored. Anything I try is destined to succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
 Creatures of Darkness. The drow have lived underground
                                                
                                            
                                                
                                                     plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
 Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
                                                
                                            
                                                
                                                     fire giants place little worth on such frivolousness, they sometimes keep serfs at court who are versed in such skills. Serfs not destined for court or the fields (especially dwarves) are taken to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     destined to hatch into a goose or a giant goose (also described in that book). Goose Mother Huge Fey, Unaligned
 Armor Class 12
 Hit Points 114 (12d12 + 36)
 Speed 40 ft., fly 40 ft.
  STR
 17 (+3
                                                
                                            
                                                
                                                    )
 DEX
 15 (+2)
 CON
 17 (+3)
 INT
 12 (+1)
 WIS
 18 (+4)
 CHA
 15 (+2)
 
 Saving Throws Str +6, Int +4
 Skills Insight +7, Investigation +4, Perception +10
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so
                                                
                                            
                                                
                                                     possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Maybe Elder Runara can help you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , Deception +9, Insight +5, Perception +5, Stealth +6
 Damage Resistances poison
 Damage Immunities psychic
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 15
 Languages Common
                                                
                                            
                                                
                                                     her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    , Deception +9, Insight +5, Perception +5, Stealth +6
 Damage Resistances poison
 Damage Immunities psychic
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 15
 Languages Common
                                                
                                            
                                                
                                                     her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Welcome to the City of Blades  Entering the city is the first major hurdle the characters must surmount in Gracklstugh. Unless they heed Buppido’s advice to arrive by way of the Darklake (or come up
                                                
                                            
                                                
                                                     are so blatantly corrupt as Gorglak seems to be. A successful DC 12 Wisdom (Insight) check lets a character notice that Gorglak is eying the adventurers’ weapons (especially any drow weapons or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     (+2)
 CON
 12 (+1)
 INT
 13 (+1)
 WIS
 17 (+3)
 CHA
 18 (+4)
 
 Skills Insight +5, Perception +5, Survival +5
 Senses passive Perception 15
 Languages Common, Sylvan
 Challenge 2 (450 XP
                                                
                                            
                                                
                                                     combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
 Armor Class 14 (leather armor)
 Hit Points 22 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
                                                
                                            
                                                
                                                     black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestes’s death, his tomb was consecrated as a holy site by Phenax’s followers, in part due to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    -given omens and demonic insight to guide the gnolls toward weak prey ripe for slaughter. Unlike other humanoid leaders that might skulk behind their minions, a flind leads the charge in battle. Its flail
                                                
                                            
                                                
                                                     use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
                                                
                                            
                                                
                                                    , Insight +3, Intimidation +4
 Senses darkvision 60 ft., passive Perception 13
 Languages Common, Orc
 Challenge 4 (1,100 XP)
 Aggressive. As a bonus action, the orc can move up to its speed toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (+7)
 
  WIS
 26 (+8)
 
  CHA
 28 (+9)
Saving Throws Con +9, Wis +12
 Skills Deception +13, Insight +12, Intimidation +13, Perception +16
 Damage Vulnerabilities radiant
 Damage Immunities
                                                
                                            
                                                
                                                    . Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles. In this form, Auril creates weapons of ice with which to combat foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     drivers and organizers of Ogrémoch’s cult. They are the true believers, seeing Ogrémoch as a divine force, and they have developed a twisted dogma to explain how the evil of elemental earth is destined to
                                                
                                            
                                                
                                                     (12d8 + 24)
 Speed 50 ft.
   STR
  13 (+1)
 
  DEX
  18 (+4)
 
  CON
  14 (+2)
 
  INT
  10 (+0)
 
  WIS
  15 (+2)
 
  CHA
  13 (+1)
Skills Acrobatics +7, Athletics +4, Insight +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 
  INT
 15(+2)
 
  WIS
 16(+3)
 
  CHA
 17(+3)
Saving Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
 Senses passive Perception 17
                                                
                                            
                                                
                                                     giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
 Medium humanoid
                                                
                                            
                                                
                                                    )
 
  WIS
  10 (+0)
 
  CHA
  17 (+3)
Skills Arcana +4, Deception +5, Insight +2, Persuasion +5
 Damage Resistances acid
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
                                                
                                            
                                                
                                                     set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
                                                
                                            
                                                
                                                     poorly, for how could she know that Hekaton has been abducted? If the players fail to pick up on her self-incriminating words, have Serissa and all characters present make a DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
                                                
                                            
                                                
                                                     of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
                                                
                                            
                                                
                                                     warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs (hunting dogs) that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     14 Intelligence (Investigation) check. The trap activates when more than 10 pounds of pressure is placed on the grate. Poisoned blades extend from grooves in the grate, dealing 14 (4d6) slashing
                                                
                                            
                                                
                                                     character who interacts with Sarcelle and succeeds on a DC 14 Wisdom (Insight) check realizes that something is bothering the sorcerer. If asked about what’s upsetting her, Sarcelle shares her vision
                                                
                                            
                                        





