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                        Returning 35 results for 'destined insight are body'.
                    
                
                        
                            
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                                        destiny insight are body
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                                
                                                    , which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                                
                                                     leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct
                                                
                                            
                                                
                                                     comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     annihilates its body and leaves behind a spectral being composed of fragments from the victim’s psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.Bite
                                                
                                            
                                                
                                                     container.A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. It
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
                                                
                                            
                                                
                                                    ’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a response to a verbal question posed to the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
                                                
                                            
                                                
                                                     ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     telepathic bond.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight
                                                
                                            
                                                
                                                     opening a container.A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                                
                                                    
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                     power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
                                                
                                            
                                                
                                                     apart. The elder brain can form psychic links with up to ten creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target’s emotional state and foremost thoughts (including worries, loves, and hates).
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
                                                
                                            
                                                
                                                     Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreos  God of Passage All mortals are destined to face Athreos, the River Guide, when their lives come to an end. The god of passage ferries the dead across the Tartyx River, conveying each mortal
                                                
                                            
                                                
                                                     robes and a collection of golden masks. What little can be seen of his body is unsettling, its gray flesh stretched thin over a barely human skeleton. The River Guide is never without his ancient staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     born under the Sage are destined to solve a particularly obstinate problem or unravel a confounding mystery. This leads many Sages to an adventuring life, but they also find plenty of puzzles to
                                                
                                            
                                                
                                                     hand. The child’s smile suggests benign curiosity. As this illustration suggests, the Key is often associated with great power in humble (or even hapless) hands. Omen of Insight. Those born to the Key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -aligned characters. XANDALA’S TRAITS
 Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
 Bond. “The Ring of Winter will bring me power and immortality
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  18 (+4)
 
  WIS
  16 (+3)
 
  CHA
  18 (+4)
Saving Throws Int +7, Wis +6
 Skills Arcana +7, Deception +10, History +7, Insight +6, Survival +6
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
                                                
                                            
                                                
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
                                                
                                            
                                                
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +4 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  16  +3  +3 
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons
                                                
                                            
                                                
                                                     rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
 Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
                                                
                                            
                                                
                                                     their release. 
   20  Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
                                                
                                            
                                                
                                                     holding other victims or hostages (a giant spider with a still-living victim wrapped up in its web, or troglodytes holding prisoners destined for their larder, for example). Once the monsters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
 The
                                                
                                            
                                                
                                                     character who makes a successful DC 17 Wisdom (Insight) check sees through her ruse and realizes she is not human. If the characters approach to assist the woman or attack the harpies, they witness the harpy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     body of a Humanoid, but he’s swiftly pulled back if caught beyond its walls without a host.  Left to Right: Caradoc the Spirit, Caradoc the Soldier, Caradoc the Knight Caradoc
 Medium Undead
                                                
                                            
                                                
                                                    ) 
 
  CHA
  19 (+4)
Saving Throws Int +5, Wis +4
 Skills Deception +7, Insight +4, Perception +4
 Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     encounter. Examining the Slaad If the characters examine the slaad’s body, they see superficial claw wounds all over its skin. A successful DC 16 Wisdom (Medicine or Perception) check reveals the
                                                
                                            
                                                
                                                     character can make a DC 16 Intelligence (Investigation) or Wisdom (Insight) check. If the check succeeds, the character logically concludes that one or more chitinous creatures goaded the slaad into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
                                                
                                            
                                                
                                                    
 Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
 Senses darkvision 120 ft., passive Perception 11
 Languages Aquan, Common, thieves’ cant
 Challenge 3 (700 XP)
 Shapechanger. The deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +4  +7 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  14  +2  +5 
  Cha  14  +2  +5 
   
 Skills Deception +5, Insight +5, Perception +8
 Resistances Cold
 Immunities Fire
                                                
                                            
                                                
                                                     each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
 Diabolical Restoration. If the devil dies outside the Nine Hells, its body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  INT
 16(+3)
 
  WIS
 16(+3)
 
  CHA
 18(+4)
Saving Throws Con +9, Int +8, Wis +8
 Skills Insight +8, Intimidation +9, Perception +8
 Senses passive Perception 18
 Languages Gith
                                                
                                            
                                                
                                                    ) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
 Immunities Charmed
                                                
                                            
                                                
                                                     thoughts, creature type, or alignment.
 Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     unexpected encounters requires a successful DC 12 Wisdom (Insight) check. Have each player note their character’s Exam results—how many Student Dice they gained and what skills they used during the test—on
                                                
                                            
                                                
                                                     can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Leucrotta A leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor
                                                
                                            
                                                
                                                     leucrotta can mimic the delightful squeals of a suffering victim. A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
                                                
                                            
                                                
                                                    . The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
 Rampage. When the leucrotta
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     from a space in that area. Any attempt to do so is wasted. Disciple of the Nine Hells. When the creature dies, its body disgorges a Hostile Imp in the same space. Disintegration. When the creature dies
                                                
                                            
                                                
                                                    , its body and nonmagical possessions turn to dust. Any magic items it possessed are left behind in its space. Emissary of Juiblex. When the creature dies, its body disgorges a Hostile Ochre Jelly in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Paladin: Oath of Glory Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their
                                                
                                            
                                                
                                                     known by glorious deeds, not words. Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you. Hone the Body. Like raw stone, your body must be worked so its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
 Magic Resistance. The nalfeshnee has Advantage on saving throws against spells
                                                
                                            
                                                
                                                     
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5, Stealth +5
 Resistances Cold, Fire
 Immunities Charmed
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages
                                                
                                            
                                        






