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                        Returning 33 results for 'destiny increase are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
                                                
                                            
                                                
                                                    , the hydra has the prone condition, its speed is 0 and can’t increase, its heads can’t die, it has disadvantage on Dexterity saving throws, and it can’t take any other actions or
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Card
Card Title
A ♦️
Chancellor*
K ♦️
Day
Q ♦️
Night
J ♦️
Dawn
2 ♦️
Dusk*
A ♥️
Destiny*
K ♥️
Crown
                                                
                                            
                                                
                                                    
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    Amphibious. Whymsee can breathe air and water.Innate Spellcasting. Whymsee's spellcasting ability is Wisdom (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Amphibious
                                                
                                            
                                                
                                                     and can't increase, she has disadvantage on Dexterity saving throws, it can't take reactions, and the only action she can take is a bonus action to emerge.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     consume food by osmosis, the way an amoeba does, and excrete waste through tiny pores. They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to
                                                
                                            
                                                
                                                     presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     you aren’t incapacitated. Champion of Destiny Piety 50+ Klothys trait You can increase your Strength or Wisdom score by 2 and also increase your maximum for that score by 2.
                                                
                                            
                                                
                                                     Most champions of Klothys believe it is their destiny to fulfill a particular role or seek answers to omens they struggle to understand. They are passionate about punishing those who violate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     10 feet (unless their walking speed is slower), and they gain a swimming speed of 30 feet. Torso. The target’s torso becomes the body of a fish with gills. They can only breathe water and can hold
                                                
                                            
                                                
                                                     their breath for 1 hour. If the target isn’t underwater when this transformation takes effect, they begin suffocating. Increased Order. When you manifest this power, you can increase its order by 2 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1. Age. Tritons reach maturity around
                                                
                                            
                                                
                                                     speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mortal would be an act of generosity, and he expects to be compensated for it. Those who rise to the ranks of true champions of Erebos, though, embrace death and their inescapable destiny in the
                                                
                                            
                                                
                                                     accepting their destiny. (Good) 
   4  Acceptance. Whatever my fate, I will embrace it with Erebos’s blessing. (Neutral) 
   5  Wealth. Death is forever, so I’m going to get rich while I still can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
                                                
                                            
                                                
                                                    , light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     nature.
 Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
 Age. Locathah mature to adulthood by the age of 10 but have been known to live up to 80
                                                
                                            
                                                
                                                    . You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
 Limited Amphibiousness. You can breathe air and water, but you need to be
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of truth spell.
Whenever you would speak falsely, you cannot speak at all.
33
You gain a sense of destiny that directs you toward an important goal, as determined by the DM.
Your head is filled
                                                
                                            
                                                
                                                     forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     succeeds. Xopal believes it’s his destiny to transform into a much more powerful form of yuan-ti — a metamorphosis that will occur when he develops a poison so virulent that even innate immunity to poison
                                                
                                            
                                                
                                                     damage on a failed save. Creatures are affected even if they hold their breath or don’t need to breathe. Among the poisons is a stoppered bronze jug used for fermenting jungle roots into soporific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
 Senses passive Perception 15
 Languages Aquan, Common
 Challenge 5 (1,800 XP)
 Amphibious. Whymsee can breathe air
                                                
                                            
                                                
                                                     prone, her speed is 0 and can’t increase, she has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action she can take is a bonus action to emerge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     —
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Amphibious. The hydra can breathe air and water.
 Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn
                                                
                                            
                                                
                                                     and has advantage on Strength and Constitution saving throws. While in its shell, the hydra has the prone condition, its speed is 0 and can’t increase, its heads can’t die, it has disadvantage on Dexterity saving throws, and it can’t take any other actions or reactions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
                                                
                                            
                                                
                                                     poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , Galaukus, Galiton, Kenessos, Odexes, Palamon, Pontreus, Rheteus, Thrasios (JACK WANG) Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Strength
                                                
                                            
                                                
                                                    , Constitution, and Charisma scores each increase by 1. Age. Tritons reach maturity around age 15 and can live up to 200 years. Size. Tritons are slightly shorter than humans, averaging about 5 feet tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    , which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
                                                
                                            
                                                
                                                     rocky ride. Characters could also survive the boiling lake with a combination of immunity to fire damage and the ability to breathe water.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
                                                
                                            
                                                
                                                     and add the number rolled to the check’s total. Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert
                                                
                                            
                                                
                                                     a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     allow her son’s misfortune to dictate his destiny. She crafted a dagger of blindsight, which young Azrok used to defend himself and perceive his surroundings. The dagger allowed Azrok to become the
                                                
                                            
                                                
                                                     exchange for the dagger, Lurkana is prepared to pay 1,000 gp delivered in a locked chest along with the key. If the characters demand more, she is willing to increase the payment to 1,500 gp and throw in two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
                                                
                                            
                                                
                                                     the task might instead increase each character’s renown by 2, showing the adventurers as effective allies. Meanwhile, the party’s rogue might have looted a box of rare poisons from the dragon’s hoard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Dungeon Ecology An inhabited dungeon has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep, just as creatures in the wilderness do. Predators need to be able to
                                                
                                            
                                                
                                                     repeatedly encounter manage to survive. Encounter Difficulty You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at
                                                
                                            
                                                
                                                     being worn or carried by anyone else and set it on fire. Sea. You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet. Tundra. You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
                                                
                                            
                                                
                                                    . Underwater Adaptation. You can breathe air and water, and you have a swimming speed equal to your walking speed. At 5th level, your body evolves further, developing new characteristics. Choose one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     slaughter because of the circumstances of their creation. Perhaps most importantly, minotaurs aren’t an offshoot of humanity but a people in their own right, and neither their nature nor their destiny
                                                
                                            
                                                
                                                     Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Minotaurs mature and age at about the same rate as humans.  Alignment. Minotaurs who leave the walls of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
                                                
                                            
                                                
                                                     began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis's
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     tales of their greatest heroes, they often speak of centaurs who found their heroic destiny on a protoporos. Pheres Raiders The Pheres roam the wild lands between Setessa and Akros in small raiding
                                                
                                            
                                                
                                                    , Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
                                                
                                            
                                                
                                                     pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence
                                                
                                            
                                                
                                                     ft., passive Perception 21
 Languages Common, Draconic
 Challenge 14 (11,500 XP)
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
                                                
                                            
                                                
                                                     increase his challenge rating to 2 (450 XP): He has 45 (7d8 + 14) hit points. His Intelligence is 14 (+2). He has an additional trait: Spellcasting. Snurrevin is a 3rd-level spellcaster. His spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
                                                
                                            
                                                
                                                    .
 Creatures. Twelve unarmed humanoid skeletons wander the area, harvesting plant material in large baskets. As they tear off growths, a crackling sound accompanies an increase in the glow of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
                                                
                                            
                                                
                                                     squashed insects’ foul smell. Creatures that don’t need to breathe automatically succeed on this saving throw. 71–75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     completely submerges itself must succeed on a DC 15 Strength saving throw or become trapped under the water’s surface. Unless the creature can breathe underwater, it begins to suffocate when it runs
                                                
                                            
                                                
                                                    , intelligence or wisdom? Are we at the mercy of fate, or do we create our own destiny? Which has more power, the sword or the quill? The door enthusiastically debates either side of each point. There are no
                                                
                                            
                                        






