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Returning 6 results for 'destiny inhabited are buttons'.
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destroy inhabited are buttons
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
determine the path of the Prophecy, and player characters may be pawns in this great game. As one of the heroes of the age, you surely have a role in the Draconic Prophecy. Will you be a tool of one of these ancient forces, or will you master the game and determine your own destiny?
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
the mace and waits for another character to come into contact with it. The mummy is friendly toward any character inhabited by Wongo’s spirit, treating that character as an ally.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
gray slime found in puddles throughout this level. Advice from the Spirits Any characters inhabited by the spirits of Papazotl, Unkh, or Wongo receive advice when entering this area: Shrewd Papazotl
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that inhabited the city captured a unique medusa — Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
, as a scepter and orb held by a statue noble, and so forth. Looking around, the legends appear almost true: here is a city inhabited entirely by folk of glass, and whose every possession is glass as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must






