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                        Returning 13 results for 'destroy immersed are bleed'.
                    
                
                        
                            
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                                        destroy immersed are blade
                                    
                                
                                    
                                        destroy immense are blood
                                    
                                
                                    
                                        destroy immense are blade
                                    
                                
                                    
                                        destroy immense are blessed
                                    
                                
                                    
                                        destroys immersed are blade
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
                                                
                                            
                                                
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Once used, this property of the bident canât be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     innate swimming speed. Once used, this property of the bident canât be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     from the dead and become immersed in negative energy, eventually becoming like ghosts. Thievesâ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
                                                
                                            
                                                
                                                     throws, for your vitality is enhanced by the life essence within the object. When you deal Sneak Attack damage on your turn, you can destroy one of your soul trinkets thatâs on your person and then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and gives them the opportunity to flatter his singing. After these pleasantries, he offers the characters a quest: destroy the lich Ezzat on level 20 and give the lichâs phylactery to Ichthyglug. The
                                                
                                            
                                                
                                                     swarms of quippers in combat. If the characters destroy Ezzat but give the lichâs phylactery to JarĂ»k the dao in area 11b, Ichthyglug knows this. Furious, he attacks the characters the next time he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad has advantage on saving throws
                                                
                                            
                                                
                                                     refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.â
 When the characters next set foot in Elturel, Tiamat bursts
                                                
                                            
                                                
                                                    , 88 lightning damage, 72 cold damage, and 91 fire damage â more than enough to destroy the chainâs links. Once all eight chains are destroyed, Tiamat roars in triumph and departs. Tiamat
 Gargantuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order.  Fighter  d6 I became a fighter because ⊠  1 I wanted to hone my combat skills
                                                
                                            
                                                
                                                     descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. 4 I joined the army and learned how to fight as part of a group. 5 I grew up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters who offend or threaten her. Any such creature that enters the pool or starts its turn immersed in it takes 11 (2d10) acid damage. Cyrena knows the hags and their minions for what they truly
                                                
                                            
                                                
                                                     are. Because the water of the pool is harmful to them, they have been forced to leave the naiad alone, even as they plot to destroy her. Cyrena doesnât know what happened to Sylvarie, but even after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Polluted Water. At the end of every hour spent immersed in the coveâs water, a creature that isnât a hag must succeed on a Constitution saving throw or become poisoned for 1 hour. The DC for this
                                                
                                            
                                                
                                                     pearls in one hour or I will destroy Saltmarsh!â If the characters donât find Ogrorloâs remains (see area C4) and his pearls (see area C7), Elkahraal sends the water elemental to terrorize Saltmarsh. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhannaâs vault is âhidden in the tower pool beyond the bathroom,â then nods toward
                                                
                                            
                                                
                                                     throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. No more than once per day, while Zorhanna is immersed in the pool, she can use it to contact the Prince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     succeed on a DC 14 Intelligence saving throw or spend their turn loudly trying to destroy these objects. 91â95 Glaring eyes, which weep viscid tears, appear on inanimate objects throughout the region
                                                
                                            
                                                
                                                     silverfish destroy one random book or other paper item that isnât magical. 81â85 One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     detect magic spell reveals an aura of transmutation magic emanating from the sludge, which comes from the Abyss. Any Humanoid that starts its turn wholly or partly immersed in the sludge must make a DC
                                                
                                            
                                                
                                                     the characters around, defending them when needed, and can easily be persuaded to use his flame tongue sword to destroy Iggwilvâs Cauldron. Neither Kelek nor Zargash will threaten or harm the
                                                
                                            
                                        






