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                        Returning 19 results for 'destroy immersed are blows'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn). Gunvald deals an extra 6 (1d12);{"diceNotation":"1d12","rollType":"roll
                                                
                                            
                                                
                                                    ","rollAction":"Menacing Blows"} damage when he hits a target with a weapon attack. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the start of Gunvald's next
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
                                                
                                            
                                                
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Once used, this property of the bident canât be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     innate swimming speed. Once used, this property of the bident canât be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     from the dead and become immersed in negative energy, eventually becoming like ghosts. Thievesâ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
                                                
                                            
                                                
                                                     throws, for your vitality is enhanced by the life essence within the object. When you deal Sneak Attack damage on your turn, you can destroy one of your soul trinkets thatâs on your person and then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     appear in the countryside. When he is wrathful, stars vanish in molten rain, and his hammer blows annihilate whole mountaintops. Purphorosâs Goals Purphoros acts not because of grand plans or high ideals
                                                
                                            
                                                
                                                    . Imbued as she is with the malleable, quenching power of water, she knows that he can neither destroy her waves nor reforge them. Because she has no fear of him, she treats him as a friend. Purphoros
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and gives them the opportunity to flatter his singing. After these pleasantries, he offers the characters a quest: destroy the lich Ezzat on level 20 and give the lichâs phylactery to Ichthyglug. The
                                                
                                            
                                                
                                                     swarms of quippers in combat. If the characters destroy Ezzat but give the lichâs phylactery to JarĂ»k the dao in area 11b, Ichthyglug knows this. Furious, he attacks the characters the next time he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad has advantage on saving throws
                                                
                                            
                                                
                                                     refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     him destroy the chardalyn berserkers who have turned against their own. Gunvald has had three wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed
                                                
                                            
                                                
                                                    
 Senses passive Perception 10
 Languages Common
 Challenge 5 (1,800 XP)
 Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
 Menacing Blows (1/Turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giantâs bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
                                                
                                            
                                                
                                                     and destroy her. She normally occupies the room to the west but lurches toward the larger room to greet the characters as they arrive. The characters have no chance of surprising her. It takes almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
 The north end of the tunnel forms the bottom of a widening shaft that
                                                
                                            
                                                
                                                    , ending the effect on a success. The sloping passage to the south leads to area N12. N10. Stalagmite Garden Wind blows through this weird stalagmite garden. The rock formations are smooth and contorted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order.  Fighter  d6 I became a fighter because ⊠  1 I wanted to hone my combat skills
                                                
                                            
                                                
                                                     descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. 4 I joined the army and learned how to fight as part of a group. 5 I grew up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
                                                
                                            
                                                
                                                     C6. They try to convince intruders to free them by slaying the monster there. In truth, they want to trick the characters onto the rope bridge so they can destroy it, dropping the characters into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters who offend or threaten her. Any such creature that enters the pool or starts its turn immersed in it takes 11 (2d10) acid damage. Cyrena knows the hags and their minions for what they truly
                                                
                                            
                                                
                                                     are. Because the water of the pool is harmful to them, they have been forced to leave the naiad alone, even as they plot to destroy her. Cyrena doesnât know what happened to Sylvarie, but even after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     unleashed. I must mount an expedition to the sunken hulk and make sure all is well.
 âą
 A fell wind blows this evening. I fear the wards on the rift have been broken. I must set out first thing in the
                                                
                                            
                                                
                                                     the undead are still following the orders they were under when Tammeraut was sunk. They intend to seize the hermitage and destroy its last defenders, then use the island as a staging ground for attacks against the settlements of the coast.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     them. Mycelial Threats. Three of Xanthoriaâs fungal servants lurk in this room, each indistinguishable from one of the mushroom stalks. The fungal servants try to destroy intruders. For one fungal
                                                
                                            
                                                
                                                     for the other two. Attacking the Mycelium. If the party is inclined to destroy the mycelium, treat it as a Huge object with AC 16, 300 hit points, a damage threshold of 10, and immunity to acid and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Polluted Water. At the end of every hour spent immersed in the coveâs water, a creature that isnât a hag must succeed on a Constitution saving throw or become poisoned for 1 hour. The DC for this
                                                
                                            
                                                
                                                     pearls in one hour or I will destroy Saltmarsh!â If the characters donât find Ogrorloâs remains (see area C4) and his pearls (see area C7), Elkahraal sends the water elemental to terrorize Saltmarsh. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhannaâs vault is âhidden in the tower pool beyond the bathroom,â then nods toward
                                                
                                            
                                                
                                                     throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. No more than once per day, while Zorhanna is immersed in the pool, she can use it to contact the Prince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     detect magic spell reveals an aura of transmutation magic emanating from the sludge, which comes from the Abyss. Any Humanoid that starts its turn wholly or partly immersed in the sludge must make a DC
                                                
                                            
                                                
                                                     the characters around, defending them when needed, and can easily be persuaded to use his flame tongue sword to destroy Iggwilvâs Cauldron. Neither Kelek nor Zargash will threaten or harm the
                                                
                                            
                                        






