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Returning 35 results for 'destroy inhabit are banished'.
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Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
mortal's associates find familiar tools and a heap of ashes.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Bigby Presents: Glory of the Giants
existence of gargantuas. One tale connects their origin to an ancient enclaveâs pact with an entity from the Far Realm. Another claims that Karontor, âthe banished sonâ of Annam
, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to destroy them.Force, PsychicBaleful Hex
Monsters
Princes of the Apocalypse
tremors are strong enough to destroy flimsy structures. After 10 days, they are strong enough to destroy ordinary wooden buildings. After 20 days, they can seriously damage or destroy reinforced or
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30 feet of it, magically
them to fulfill the dragonâs designs.
A draconic shard is difficult to destroy. Destroying the shardâs spectral form or an object the shard inhabits forces the spirit into the form of a
Backgrounds
Baldurâs Gate: Descent into Avernus
. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the
temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
help Syndra must travel to Chult, a land of jungles and monsters, to find the Soulmonger and destroy it. Unknown to Syndra and her allies, the Soulmonger is trapping the souls of the dead and depriving
, has sent operatives to Chult to steal the Soulmonger or, failing that, destroy it. Leading the Thayan expedition is Szass Tamâs devoted lieutenant, Valindra Shadowmantle. Valindra has been warned that
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
birthright. He seized control of my fatherâs navy, banished me from court, and left me in the clutches of his sycophants. He orchestrated the attack on your world, bombarding it with astral seeds
only way to save the charactersâ world is to destroy Xaryxis, the star at the heart of Xaryxispace. If the star dies, the crystal vines on the charactersâ world die as well. (True) A member of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the cult consists of three people who range from fanatical to deluded in serving the Demon Prince of Undeath. Talking to Cultists Three non-Undead cultists inhabit the temple, serving as
latent power. Orcusâs Orders The cultists are perplexed by the orders issuing from the demon lordâs statue, which include the following: Topple and destroy all the ghoul statues in the temple, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Once they are brought together, they will try to destroy each other. But though the demon lords might destroy each otherâs physical manifestations here in our world, their essence cannot be
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
âThe ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
the revenant. If the characters approach it, it says, âGo away.â If they donât leave immediately, read: The creatureâs grip on the greatsword tightens. âIf you have come to destroy me, know this: I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen the whole. We must destroy undead and ensure that the cycle continues. We, the Gatekeepers, protect the natural world from the forces that come from outside it, from those beings that slither in
, consider whether you have ties to one of these traditions, and what led you to leave your order. Are you on a mission? Are you exploring the world? Have you been banished, with good reason or otherwise?
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
banished back into the Abyss. The task of the adventurers is to be close at hand but not get caught up in the battle until one demon lord is left standing, weakened and spent from the conflict. That
becomes the adventurersâ cue to attack and destroy the last demon lord, banishing it to the Abyss if they succeed. OPTION: THE LESSER OF TWO EVILS
If you want to pose a moral dilemma for the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leaders note that fighting all the oozes might not be necessary. If the adventurers can get to the Pudding King and destroy him, the oozes might be reduced to their typically mindless and disorganized
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and OgrĂ©mochâs Bane is banished, the Stoneheart Enclave
Compendium
- Sources->Dungeons & Dragons->Monster Manual
displacer beasts begin stalking prey, they canât be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
. These restless hunters can destroy a landâs natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats. Displacer Beast Large
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
methodically locate and destroy every mine, quarry, town, or fortification in the area. Itâs not that he needs the wealth, but the principle of the thing â extracting treasure from the earth â is
, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the tremors are strong enough to destroy flimsy structures. After 10 days, they
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor, âthe banished sonâ of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to
destroy them. Gargantua Gargantuan Aberration, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 388 (21d20 + 168)
Speed 60 ft.
STR
27 (+8)
DEX
10 (+0)
CON
26 (+8
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hagâs body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
sorrow, than to destroy it outright. HAG METAMORPHOSIS
Itâs commonly believed that five kinds of hags exist in the world (and beyond it). Whatâs not so widely known is that some hags can change from one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.â They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them. Struggle for Survival. Ixitxachitl emerge from eggs as tiny creatures little more than a hand
will): guidance, thaumaturgy
1st Level (4 slots): charm person, create or destroy water
2nd Level (3 slots): hold person, silence
3rd Level (2 slots): dispel magic, tongues
Vampiric
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and
using Charisma as the spellcasting ability (spell save DC 16):
At Will: Create or Destroy Water, Detect Evil and Good, Detect Magic, Purify Food and Drink
1/Day Each: Control Water, Gaseous Form
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subterranean civilization. Whatever she demands, the drow do.
Drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
(see chapter 6) seeks to destroy all Underworld crossings so the dead can freely enter the mortal world.
2 A conquering general captures a number of Underworld cerberi (see chapter 6), plotting to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 Iâm determined to destroy the adventurers who slew my parentâand everyone connected to them.
7 Iâm obsessed
with attracting the attention of another dragon.
8 I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat).
9 I am trying to collect an extremely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
so. Of course, characters who choose to wait will be subject to the possibility of random encounters. Once the water is finally gone, the wall of force will disappear. If the characters destroy the
accustomed to live food, and will ignore dead meat or other nonliving sustenance. They consider any living creature that enters their domain as food, and will attempt to eat it. No creatures inhabit the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
clouds of fog and mist from the vapor in the air. It can even transform itself into mist, or use water as a weapon to bludgeon its foes. Marid Homes. Marids are rare on the Material Plane. They inhabit
components:
At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
3/day each: tongues, water breathing, water walk
1/day each: conjure elemental
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
accompanying adventurers in the guise of an intelligent magic item and steering them to fulfill the dragonâs designs. A draconic shard is difficult to destroy. Destroying the shardâs spectral form or an object
. or range 120 ft., one target. Hit: 15 (2d8 + 6) force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doll and the character keeps the other. To void such a contract, each doll must be destroyed within 1 minute of the other. Failure to destroy the second doll in the allotted time causes the first doll to
carved into the poor wretchâs skin. To enter the contract, the devil and the character who made the deal carves their names into the wretch, who is then promptly banished. Use the commoner stat block to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
assault the Feywild. Just as the fomorians were banished into the Underdark, so too did Annam banish Karontor to a subterranean prison. Priests and Rites. Few dare to worship Karontor, even in secret
sometimes refer to him as âthe banished son,â âthe forgotten one,â or âthe king that crawls.â A few cults revere him, beseeching him for sinister magical secrets or to consume their enemies. Memnor When
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
whatever monsters have taken up residence in the ruins in the centuries since the giants abandoned them. In Xenâdrik, living giants still inhabit some of their ancient ruins, though they have fallen
. 6 After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereignâs settlement. The site becomes a festering sinkhole of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundreds of years ago on the Purple Rocks. The humans who inhabit these islands cast their young into the sea as part of a ritual to appease Slarkrethel. These sacrificed offspring resurface and return
activities befitting their evil nature. Slarkrethel was old when the giants and dragons waged war against each other forty thousand years ago, and the kraken aims to rekindle that war and destroy the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
solvent. However, one can simply destroy the medallion to get at the dial underneath. Removing or destroying the medallion exposes the dial and its eight hieroglyphs. Once the medallion is out of the way
Nine Gods (but see "Lost Treasures"). Iâjinâs Spirit. The spirit of Iâjin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When Iâjinâs spirit manifests
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
different world where whimsical tales unfoldâor perhaps some version of the modern world. Gamma World. The characters inhabit a post-apocalyptic wasteland that is largely medieval in feel, but isolated
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the creatureâs chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem attacks any creature that enters the chamber. The golem fights to the death and pursues trespassers
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
exploit the settlementâs smaller inhabitants. 4 Bring gifts to a powerful dragonâand convince it not to destroy the settlement of giants. 5 Suppress (or secretly aid) an underground rebellion among the
that inhabit a remote valley, island, or cavern. 2 Explore the effects of a planar nexus on spellcasting, creatures, and magic items. 3 Delve into an ancient ruin to discover the nature of the plague
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creatureâs chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants






