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                        Returning 23 results for 'destroy inherently are badly'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Lorinda’s Torment Lorinda endures various miseries, the following chief among them: Lorinda desires to have a family, but her inherently controlling, murderous nature leads her to destroy whatever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , and the death knight out to destroy the kingdom. The Monster Manual contains stat blocks you can use to represent NPCs in your game. You can add details to make them distinctive and memorable. For
                                                
                                            
                                                
                                                     example, your players will have no trouble remembering the no-nonsense blacksmith with the tattoo of the black rose on her right shoulder or the badly dressed musician with the broken nose. NPCs in your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Ebony, onyx, and similar dark-hued valuables bring shadow dragons no particular joy, but they aren’t as inherently repellent as silver, platinum, and diamonds. Beauty fills shadow dragons with contempt
                                                
                                            
                                                
                                                     shadow dragon both difficult and dangerous. Shadow Dragon Art Objects    d10 Object 
     1  An ornate scepter marred by soot and grime 
   2  A priceless painting badly in need of restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     to terms with Captain Grimzod Gargenhale, who confesses that Xaryxian vessels have all but destroyed his fleet. His badly damaged flagship, the Last Breath, is all that remains after multiple
                                                
                                            
                                                
                                                     engagements with the astral elves. The vampirate captain nevertheless still vows to destroy the Xaryxian Empire, but unbeknownst to him, his crew is on the verge of mutiny after their latest defeat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
 Charred Furnishings. The charred remains of
                                                
                                            
                                                
                                                     three padded chairs and three coffee tables lie atop badly burned rugs in the middle of the floor.
 16b. Laboratory A workbench along the west wall of this area is covered with tools, components, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
                                                
                                            
                                                
                                                     difficulty for its master’s associates. It might follow its master even after being told to stay put, destroy its master’s house, burrow holes in the side of a ship, kill horses, attack when it feels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoy’s hands, it’s in no position to object. Otherwise, it opposes becoming a
                                                
                                            
                                                
                                                     battlefield out of a sense of self-preservation. Unleashing the demons within Araumycos does considerable damage to the fungal colony, but doesn’t destroy it. Neverlight Grove If the characters inform the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . If the arcanaloth persuades the characters to destroy the devil in exchange for safe passage through Dweomercore, it waits patiently for them in area 46b while they confront the fiend in these chambers
                                                
                                            
                                                
                                                     these rooms by scratching away the silver glyphs that ward the exits, the devil pursues a mutually beneficial arrangement while exploiting a badly worded agreement to its advantage. Once it escapes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ’ harrowing exploits in the tomb thus far. (Choose memorable moments in which one or more party members were badly wounded or killed.) The undead artists have the statistics of zombies, with these
                                                
                                            
                                                
                                                     worth 0 XP. If the characters turn or destroy any of the artists, a tyrannosaurus zombie (see appendix D) bursts up from a cavity beneath the floor and attacks, leaving a 20-foot diameter hole and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     he tries to pin the theft of the spellbook on the adventurers once they’re gone. If the characters turn down Spite’s deal, he teams up with Nylas Jowd and Skrianna Shadowdusk (see below) to destroy
                                                
                                            
                                                
                                                     conquer Skullport for his family. Like most drow, he is predictably treacherous. His silken words are pleasant enough, but any alliance forged with him is doomed to end badly — and most likely in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     civilizations of the small folk and leave them alone, if he could not countenance forming alliances with them. Hekaton, inherently distrustful of the small folk, wanted nothing to do with them, but he
                                                
                                            
                                                
                                                     have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .”
 Lulu’s memory was badly damaged by events she can’t remember, but a summary of those events is presented here for your benefit. Lulu was more than Zariel’s traveling companion. She was the angel’s
                                                
                                            
                                                
                                                    , took the sword and plunged it into a rock. I called on every ounce of goodness in my heart to raise a shield around it — a fortress against evil.” 
   3  “The demon lord Yeenoghu wants to destroy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
                                                
                                            
                                                
                                                     Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     others. (The puzzle’s answer isn’t included in the journal.) Marthungrim planned to destroy the restless ghosts that haunt the crypt so they could rest in peace. Badly wounded by a creature he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
                                                
                                            
                                                
                                                     sculpture has been badly damaged — two of the merfolk are missing their arms, and the third is missing her head. Hallways lead north, south, and east from this chamber. A glimmer of torchlight comes from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to some terrible experiment. It hurt badly, but she managed to escape somehow. She flitted about in the darkness until reaching the cave mouth. She’s been sitting here feeling sad and missing Bunny
                                                
                                            
                                                
                                                     them. Mycelial Threats. Three of Xanthoria’s fungal servants lurk in this room, each indistinguishable from one of the mushroom stalks. The fungal servants try to destroy intruders. For one fungal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the lava and destroy it, rather than let it fall into the hands of his enemies. 7. Torture Chamber At the midpoint of the east–west corridor, steps lead down to the south, ending at a cluttered room
                                                
                                            
                                                
                                                     protection from poison or lesser restoration, can remove the poison from the empyrean’s system. Otherwise, he recovers naturally in 12 hours. If awakened, he helps any party destroy the inhabitants of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the first time on a turn takes 3 (1d6) fire damage. Eggs. Clusters of eggs make this area difficult terrain. None of the eggs is close to hatching. One person with a weapon could destroy all the eggs in
                                                
                                            
                                                
                                                    . If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     plants. Ruined walls and hollow towers protrude from the briars.
 Creatures. Four goblins sort the specimens for Belak. They are hostile to intruders. If things go badly for them, they cry out in
                                                
                                            
                                                
                                                    . Sir Braford uses Shatterspike (see appendix A) to destroy his foe’s weapon, if possible. Belak casts barkskin on himself, possibly before melee occurs. He also makes early use of his wand of entangle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     stands to the south near the door. Near the table, on the floor, is an unconscious dwarf who looks badly beaten.
 King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through
                                                
                                            
                                                
                                                     knows the location of the mine. Then the doppelganger intends to kill the dwarf and destroy the map. If the villains have been warned that an attack is imminent, Vyerith hides behind the door to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character to pet. If the characters treat the aurumvoraxes badly, the creatures retreat to their burrows. S50: Crew Room (Green) Off-duty crew relaxed in this break room, which features comfortable
                                                
                                            
                                                
                                                     destroy the shambling mounds in area S56d in exchange for two concussion grenades the thri-kreen have accumulated. The thri-kreen cryptically warn the characters they’ll need the explosives to cross the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
                                                
                                            
                                                
                                                     Saltmarsh decades ago when his sealed coffin was brought to town by a trader and opened. A cleric of St. Cuthbert confronted him, but she wasn’t able to destroy him. Instead, she trapped him here by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     for colluding with a dragon. Each feigns innocence while blaming the other for conspiring with Iymrith to murder their mother and dispose of their father. If things go badly and the sisters have
                                                
                                            
                                                
                                                    , Serissa is convinced that they are assassins who have been sent to finish off the royal family. She commands Uthor to marshal all of Maelstrom’s defenses and destroy the adventurers. Serissa also
                                                
                                            
                                        





