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                        Returning 18 results for 'destroy insects are blinked'.
                    
                
                        
                            
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                                        destroys insect are blinked
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     suitable only to become nupperibos. These pitiful creatures shuffle across the landscape, driven to purposeful action only when the clouds of swarming vermin that surround them find them prey to destroy or
                                                
                                            
                                                
                                                     when a greater fiendish power commands it.
Individually, nupperibos are weak, but they’re rarely alone and can be dangerous when gathered into packs. Clouds of stinging insects, stirge;stirges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     nupperibos. These pitiful creatures shuffle across the landscape, driven to purposeful action only when the clouds of swarming vermin that surround them find them prey to destroy or when a greater
                                                
                                            
                                                
                                                     fiendish power commands it. Individually, nupperibos are weak, but they’re rarely alone and can be dangerous when gathered into packs. Clouds of stinging insects, stirges (see the Monster Manual), and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     forest of fungi, including barrelstalks, timmasks, tongues of madness, and trillimacs (see “Fungi”).
 Giant Insects. Six giant centipedes and four giant fire beetles are meandering among the fungi
                                                
                                            
                                                
                                                     in return, but if the characters are of a mind to reciprocate, the sovereign urges them to destroy any “rock demons” (gargoyles) they encounter, for the good of the myconid colony. Treasure. Floot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
                                                
                                            
                                                
                                                     adamantine head, which is lighter than it appears (5 pounds). A detect magic spell or similar effect reveals an aura of transmutation magic around the scepter, which can be used to destroy the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    ) check hears distant chittering. Light. None. The sunken floor of this huge hall is covered in dead insects, their dried shells shifting and whispering in a faint breeze. Dozens of demonic faces are
                                                
                                            
                                                
                                                     filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     succeed on a DC 14 Intelligence saving throw or spend their turn loudly trying to destroy these objects. 91–95 Glaring eyes, which weep viscid tears, appear on inanimate objects throughout the region
                                                
                                            
                                                
                                                    , writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
                                                
                                            
                                                
                                                     debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
                                                
                                            
                                                
                                                     recruit the characters to destroy Cyrena, the naiad who is bound to the baths (area T5), claiming that a “capricious elemental spirit” has been attacking guests and trying to claim the bathhouse as its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the drow destroy the creature immediately. Lolth’s Chosen. Choldriths are born with a
                                                
                                            
                                                
                                                     more like social insects such as ants. Chitines are divided into worker and warrior castes, and choldriths occupy the top levels of a colony’s hierarchy. Each chitine has a social position that comes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     the creature’s chest.
 The figure is a clay golem created by Iggwilv to destroy intruders. The golem attacks any creature that enters the chamber. The golem fights to the death and pursues trespassers
                                                
                                            
                                                
                                                     glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
 Three ghost-white cave crickets (use the giant frog stat block) nibble at the glowing mushrooms in this cave, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
 The figure is a clay golem created by Iggwilv to destroy intruders. The golem
                                                
                                            
                                                
                                                     six feet, fill this moist cavern. The caps of the mushrooms sprouting from the floor and walls glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
 Three ghost-white cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     into a fortified base far more capable of withstanding attack than Camp Righteous ever was. That’s not to say the camp is a hale and healthy place. Unwholesome vapors and clouds of insects descend on it
                                                
                                            
                                                
                                                     soldiers (consisting of four guards and four tribal warriors) on a two-week patrol back in the direction they came from; their orders are to destroy any undead they encounter. If either request is refused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     counter near the wall.
 Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
                                                
                                            
                                                
                                                     destroy the shambling mounds in area S56d in exchange for two concussion grenades the thri-kreen have accumulated. The thri-kreen cryptically warn the characters they’ll need the explosives to cross the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     them. Mycelial Threats. Three of Xanthoria’s fungal servants lurk in this room, each indistinguishable from one of the mushroom stalks. The fungal servants try to destroy intruders. For one fungal
                                                
                                            
                                                
                                                     for the other two. Attacking the Mycelium. If the party is inclined to destroy the mycelium, treat it as a Huge object with AC 16, 300 hit points, a damage threshold of 10, and immunity to acid and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     into four hostile swarms of insects. Replace the swarms’ climbing speed with a flying speed of 30 feet. 
 Map 4.1: Side View of the Scab View Player Version S8. Hag’s Lair The tunnel leading to this
                                                
                                            
                                                
                                                     the characters, she recognizes that the statue is a crude likeness of Yeenoghu and encourages the characters to destroy it. The statue is a Large object with AC 17, 60 hit points, and immunity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     and cleaning dishes, mostly). If the characters tell Asharra of their plan to visit Omu and destroy the Soulmonger, she offers to perform a ritual called the Dance of the Seven Winds, bestowing on the
                                                
                                            
                                                
                                                     plants and insects, and launching complex flying toys made of wood and folded paper out the window of his room and watching them glide lazily across the jungle. Na would laugh, and then be aghast, if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     buzzing insects. They wheel wagonfuls of bodies to Death’s Door, a metal chute supervised by joyless undertakers, who pay collectors a pittance for each corpse they round up. The Mortuary’s uninviting halls
                                                
                                            
                                                
                                                    , transforming him into a living portal to the Elemental Plane of Fire. Since then, he’s become a fiery mascot for the bar he attempted to destroy, suspended above its torrid taproom. If doused with a decanter of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
   Precognitive Mage
 Medium humanoid (any race), lawful neutral
 Armor
                                                
                                            
                                                
                                                     predecessor, Zdenia. Izoni is known for her ability to control insects and spiders, and she is never encountered without the company of one or more swarms of insects crawling over and around her
                                                
                                            
                                        





