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Returning 12 results for 'destroy insist are being'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
presence of bright light—or to destroy their foes.
Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is equivalent to natural sunlight
energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar and forced it to divulge the location of their mountain stronghold. Therein you will find a duergar warlord named Xardorok Sunblight. He aims to conquer Icewind Dale and destroy us all. For the
good of Ten-Towns, will you penetrate the duergar fortress, slay this evil warlord, and destroy his terrible weapon?”
If the characters accept this quest, the speaker provides them with a map of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
await the fall of night, Janore and the others insist on remaining in the bolt-hole — it’s been safe so far and they’re not eager to risk compromising their sanctuary. None of the survivors know exactly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
maxims include: “No matter how much wealth and power you have, it’s never enough.” “The fight never ends. Take what you deserve and destroy all who stand in your way.” “Let no emotion rule you
duergar, and the yugoloths try to impose these principles on all who claim to serve Fazrian. If the characters haven’t encountered Fazrian, Aximus and Exekarus insist on taking them to meet the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures that suffer in the presence of bright light—or to destroy their foes. Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is
the ability to project radiant energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Billowing Patrol knows, and if there’s information the characters need, he can provide it. The two High Court members eventually insist the characters choose who they—and, by extension, Djaynai—will
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
render assistance with no strings attached, serving as a wilderness guide until it feels like the characters can get by on their own. If the characters insist on repaying its kindness, the werebear
urges them to seek out and destroy the chardalyn berserkers in their lair (see “Cave of the Berserkers”). The werebear understands how chardalyn can become corrupted by demonic magic and sees the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rule all the affairs of giantkind. Among mortal giants, the same accusation is often leveled against his priests. But giants who revere him for his charisma and intellect insist he has the welfare of all
Surtur is often tinged with the expectation of a coming battle that will destroy worlds, slay many gods, and upend the ordning, leaving fire giants as the undisputed masters of all creation. Surtur’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhanna’s vault is “hidden in the tower pool beyond the bathroom,” then nods toward
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
enclave, a group of goblins discovered the shrine and destroyed it. If any of the goblins are asked why they destroyed the shrine, they emphatically insist that they loathe the shrine’s presence, but
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Curse. A crew member named Incindorita (CN tiefling acolyte) claims that the ship has been cursed. They insist that one of the newcomers to the ship must offer up a prayer to calm the storm. There is no
captain, so they can work more effectively against the horde. Once they rally, the pirates and the captain working together destroy one zombie per round. The characters have advantage on attack rolls and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and they grudgingly answer any summons for help. Characters disguised as water cultists, or characters who insist they are doing the cult’s business, can easily convince the trolls to stay here and do
destroy any intruders seeking to use the stairs. To determine whether someone is an intruder, the mezzoloth asks three questions: What do you serve? The answer should be “Olhydra,” “the Princess of






