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Returning 21 results for 'destroy interact are barriers'.
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Monsters
Candlekeep Mysteries
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Others are transformed as punishment, forced to endure endless contemplation with no way to interact with the world. Brain in a Jar
Medium undead, any alignment
Armor Class 11 (natural armor
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
level. Care to renew our agreement?”
The supercomputer asks the characters to complete the following two tasks on this level: Android Audit. Aphelion asks the characters to find and interact with
Hedges. Invasive plants have spread to this level. Aphelion asks the characters to destroy the growths near three of the drop tubes (see area S38). For each task the characters complete, Aphelion rewards
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ghosts of Saltmarsh The adventures in this book are meant to interact with Saltmarsh. They were designed as stand-alone adventures but can be adapted to reflect the ambitions of the town’s factions
want the town to remain safe, and the Scarlet Brotherhood deems the sea devils a threat to their plans. If the characters accomplish their mission and enable the alliance to destroy the sahuagin, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see “Joining the Ball” below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their worship is reserved for Tiamat. They look forward to the Dragon Queen’s return, believing that she will destroy mortal civilization and usher in a glorious reign of dragons—and of those who
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle
Severin
These four Wearers of Purple are the keepers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their worship is reserved for Tiamat. They look forward to the Dragon Queen’s return, believing that she will destroy mortal civilization and usher in a glorious reign of dragons—and of those who helped
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle These four Wearers of Purple are the keepers of the dragon masks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and they like it that way. When a solitary beholder dreams another beholder into existence, the creatures’ basic nature often means that the first thing they do is try to destroy one another. A
fear that any creature not under its direct control is working for an enemy. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. For an example of an eye
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
their worship is reserved for Tiamat. They look forward to the Dragon Queen’s return, believing that she will destroy mortal civilization and usher in a glorious reign of dragons—and of those who
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle
Severin
These four Wearers of Purple are the keepers of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
destroy that kingdom and was bound into The Scrivener’s Tale by a powerful ritual created by Zyrian. The ghost can’t open the sealed door into the great library (area H8), but Zyrian can explain how the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
constantly being refined for greater authenticity. Within “Alterdeep,” the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
People of Phandalin After the characters arrive in town and get involved in the mayoral debate (or don’t), they can take the opportunity to interact with the townsfolk. With the destruction of
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
area’s eyestalks and speak from the depths. Gzemnid encourages creatures to leap into its mouth or to destroy the modron bridge and send it toppling into its maw. Any creature that falls into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters as the keep’s new owners. If the characters approach the golem, it frees itself from its plinth with a deep cracking sound and attacks until destroyed. However, if the characters destroy
can destroy ghosts. Patrin tells the characters that if they defeat the phase spiders, they can get the book and use it to break Gremorly’s ritual, releasing the ghosts trapped in Harrowhall. 11
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which it was used to slay her. Not willing to destroy the weapon for fear of thwarting the first vision, she has kept the hilt hidden in an attempt to keep the second vision from coming to pass. Each
gladiator and turned her into a canopic golem (see the accompanying stat block). Valin controls Okuzor and uses her to interact with the characters. The oracle speaks through the golem, greeting the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
deceit before being permitted to take the oaths of the order. The monks’ first priority is the defense of the library’s knowledge against those who would steal or destroy it, but also against natural
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cash flow was poor. When the lizardfolk began to balk at this arrangement, Rasqel threatened to send mercenaries to their home deep in the Mere of Dead Men, promising to destroy the tribe unless the
attacks or attempts to interact with them. A closer investigation then reveals that they have been propped up and tied into their positions. Creatures. The two dead horses are warhorse skeletons whose
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
unless they attack her. She is willing to provide a piece of lore about the Phylactery Vault in the hope that the characters might destroy Tarul Var for good, freeing her to escape the Doomvault
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see “Destroy the Lair”). X14
with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from






