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Returning 27 results for 'destroy interact are burden'.
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Magic Items
Mythic Odysseys of Theros
randomly determined minor detrimental propertyâa burden Erebos imposes to test his faithful.
Piety 25+. The whip has 1 randomly determined major beneficial property.
Piety 50+. The whip has 1
dusk.
Destroying the Whip. To destroy the whip, it must be taken to the heights of Mount Hiastos in Nyx, unraveled by a Returned, and left to bask in continual daylight for one month.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
level. Care to renew our agreement?â
The supercomputer asks the characters to complete the following two tasks on this level: Android Audit. Aphelion asks the characters to find and interact with
Hedges. Invasive plants have spread to this level. Aphelion asks the characters to destroy the growths near three of the drop tubes (see area S38). For each task the characters complete, Aphelion rewards
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aberrant Dragonmarks âYour sigil creates, child of Cannith. Mine holds the power to destroy.â
â Rotting Bal, Tarkanan Enforcer
The twelve dragonmarks are tied to specific bloodlines and passed
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way â a burden
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranosâs wrath. Keranosâs Divine Schemes Keranos doesnât interact much with the rest of
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ghosts of Saltmarsh The adventures in this book are meant to interact with Saltmarsh. They were designed as stand-alone adventures but can be adapted to reflect the ambitions of the townâs factions
want the town to remain safe, and the Scarlet Brotherhood deems the sea devils a threat to their plans. If the characters accomplish their mission and enable the alliance to destroy the sahuagin, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewrightâs remains find
erase all knowledge of itself from that characterâs mind (see the itemâs description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
been). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage. However
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see âJoining the Ballâ below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, took the sword and plunged it into a rock. I called on every ounce of goodness in my heart to raise a shield around it â a fortress against evil.â
3 âThe demon lord Yeenoghu wants to destroy
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evilâs butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their worship is reserved for Tiamat. They look forward to the Dragon Queenâs return, believing that she will destroy mortal civilization and usher in a glorious reign of dragonsâand of those who
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle
Severin
These four Wearers of Purple are the keepers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their worship is reserved for Tiamat. They look forward to the Dragon Queenâs return, believing that she will destroy mortal civilization and usher in a glorious reign of dragonsâand of those who helped
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle These four Wearers of Purple are the keepers of the dragon masks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and they like it that way. When a solitary beholder dreams another beholder into existence, the creaturesâ basic nature often means that the first thing they do is try to destroy one another. A
fear that any creature not under its direct control is working for an enemy. Most known beholders who choose to interact with humanoid society in any way are eye tyrants. For an example of an eye
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
their worship is reserved for Tiamat. They look forward to the Dragon Queenâs return, believing that she will destroy mortal civilization and usher in a glorious reign of dragonsâand of those who
stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle
Severin
These four Wearers of Purple are the keepers of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
destroy that kingdom and was bound into The Scrivenerâs Tale by a powerful ritual created by Zyrian. The ghost canât open the sealed door into the great library (area H8), but Zyrian can explain how the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
constantly being refined for greater authenticity. Within âAlterdeep,â the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
People of Phandalin After the characters arrive in town and get involved in the mayoral debate (or donât), they can take the opportunity to interact with the townsfolk. With the destruction of
âRecent Events in Phandalinâ section can guide the NPCsâ responses to the charactersâ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters as the keepâs new owners. If the characters approach the golem, it frees itself from its plinth with a deep cracking sound and attacks until destroyed. However, if the characters destroy
can destroy ghosts. Patrin tells the characters that if they defeat the phase spiders, they can get the book and use it to break Gremorlyâs ritual, releasing the ghosts trapped in Harrowhall. 11
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which it was used to slay her. Not willing to destroy the weapon for fear of thwarting the first vision, she has kept the hilt hidden in an attempt to keep the second vision from coming to pass. Each
gladiator and turned her into a canopic golem (see the accompanying stat block). Valin controls Okuzor and uses her to interact with the characters. The oracle speaks through the golem, greeting the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burdenâperhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappingsâmarkings, brands, harnesses, collars
) seeking surface-world creatures or structures to destroy
8 1 medusa (attitude: 1d10) anxiously planning its next move
9 1d3 earth elementals (attitude: 1d6 + 2) examining a crystal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
court-facing towers in the north wall, called the ânecessariumsâ by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
deceit before being permitted to take the oaths of the order. The monksâ first priority is the defense of the libraryâs knowledge against those who would steal or destroy it, but also against natural
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cash flow was poor. When the lizardfolk began to balk at this arrangement, Rasqel threatened to send mercenaries to their home deep in the Mere of Dead Men, promising to destroy the tribe unless the
attacks or attempts to interact with them. A closer investigation then reveals that they have been propped up and tied into their positions. Creatures. The two dead horses are warhorse skeletons whose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
areaâs eyestalks and speak from the depths. Gzemnid encourages creatures to leap into its mouth or to destroy the modron bridge and send it toppling into its maw. Any creature that falls into
and the paralyzed condition. X01 can be interacted with only if it is separated from its septon bearers and moved away from the marching modrons. If the characters move X01 away and attempt to repair or otherwise interact with it, see the following section.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see âDestroy the Lairâ). X14
with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
feet to an unoccupied space it can see.
Demons are painfully difficult to summon and control. It is not a burden for the weak of heart or the weak of spirit.
â From the DEMONOMICON OF IGGWILV
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lordsâ Alliance
past few weeks helping farmers and other locals flee the vale. She doesnât know why the normally reclusive giants are suddenly out to destroy everything. If the characters ask Silixia where the stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragonâs lair serves as the seat of its power and a vault for its






