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                        Returning 6 results for 'destroyed inherited are bred'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
                                                
                                            
                                                
                                                     GNOME FEAT
 If your DM allows the use of feats, your deep gnome character has the option of taking the following feat.
 Svirfneblin Magic
 Prerequisite: Gnome (deep gnome)
 You have inherited the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
                                                
                                            
                                                
                                                    . The surface of the cube facing the secret door bears Halaster’s fleshy, grimacing visage. Disturbing the cube causes it to sprout spindly arms, legs, and wings. It then fights until destroyed. It has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     peaceful realm. Cultists worship and protect this weapon, which must be seized and destroyed to end the threat. Forgotten Dynasty. The long-lost seat of a forgotten dynasty rises from the sea or the
                                                
                                            
                                                
                                                     hidden chambers. Swashbuckling Conflicts. Conflicts like these highlight the themes of a swashbuckling campaign: Inherited Antagonists. A character inherits a magic item from a deceased relative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere. In
                                                
                                            
                                                
                                                     one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
                                                
                                            
                                                
                                                     ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     “inherited” the tavern after the previous owner fled in the wake of a scandal and has done the minimum amount of work necessary to keep it operational. Kaelen has dreams of turning the Troll into a theater
                                                
                                            
                                                
                                                     animates for 1d4 rounds, after which it clatters to the floor. The effect repeats if the bones are touched again, unless the skeleton is reduced to 0 hit points or the bones are destroyed, in which case
                                                
                                            
                                        





