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                        Returning 35 results for 'destroyed insight are being'.
                    
                
                        
                            
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                                        destroy insight are being
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    : plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
                                                
                                            
                                                
                                                     of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20.
Regional
                                                
                                            
                                                
                                                    ) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have advantage.
Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     condition (escape DC 15) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage.
Traps. Traps
                                                
                                            
                                                
                                                     on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     (escape DC 15) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage.
Traps. Traps target up to
                                                
                                            
                                                
                                                     Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage.
Traps. Traps target up to two creatures the villain can see in the lair. Each target must
                                                
                                            
                                                
                                                     lair, creatures that aren’t members of the villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     must succeed on a DC 15 Strength saving throw or have the grappled condition (escape DC 15) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10
                                                
                                            
                                                
                                                     villain’s organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
Potent Toxins. When members of the villain’s organization deal poison
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                                
                                                     destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    ;Insight, PersuasionLanguages: Two of your choiceEquipment: A set of fine clothes and a pouch containing 5 gp
 
FEATURE: COURT FUNCTIONARY
Your knowledge of how bureaucracies function lets you
                                                
                                            
                                                
                                                     guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
                                                
                                            
                                                
                                                     glass is a remnant of a destroyed Orb of Dragonkind (detailed in the Dungeon Master’s Guide). The shattered, incomplete artifact has no properties in its current state. Dalamar recognizes the shard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     days on foot, during which time Grin says very little. Any character who succeeds on a DC 15 Wisdom (Insight) check can tell that the drow mage is troubled by something, although he refuses to share his
                                                
                                            
                                                
                                                     affection for the matron mothers and priestesses that govern Menzoberranzan, Grin has no wish to see his birthplace — and its people — destroyed. If Grin sees firsthand the destruction wrought by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Kianna’s Story After the soul shaker is destroyed, Kianna collapses into unconsciousness. A character who examines her and succeeds on a successful DC 14 Wisdom (Medicine) check can tell Kianna is
                                                
                                            
                                                
                                                     character who succeeds on a DC 18 Wisdom (Insight or Medicine) check recognizes Kianna is no longer suffering any supernatural effects, but the character also suspects her experiences might have affected her more deeply than she realizes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     hidden monastery in Sharn. Did the master of your order send you out on a mission? Or are you the lone survivor of an attack that destroyed your monastery? 
   3  You were the lone survivor of an airship
                                                
                                            
                                                
                                                     crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     can take a Search action to make a DC 19 Wisdom (Insight) check. A character who recalls Corlie telling them that she doesn’t have any squires makes this check with Advantage. On a success, a character
                                                
                                            
                                                
                                                    . It’s immediately clear that they are destroying the siege weapon rather than taking it apart, which should alert the characters that something is wrong. Once the siege weapon is destroyed, or if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    )
 INT
 17 (+3)
 WIS
 10 (+0)
 CHA
 16 (+3)
 
 Saving Throws Int +7, Wis +4
 Skills Arcana +7, Insight +4
 Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from
                                                
                                            
                                                
                                                     weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage.
 The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
 Instinctive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
 Skills Insight +7, Religion +6
 Damage Vulnerabilities radiant
 Damage Resistances bludgeoning, piercing, and slashing
                                                
                                            
                                                
                                                     destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.
 Actions
 Multiattack. Gideon attacks twice with his fists.
 Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     this way can be brought back to life only by a True Resurrection or Wish spell. If the lich is destroyed or moves its lair elsewhere, these effects end immediately. These effects resume if the lich
                                                
                                            
                                                
                                                      +0 
  Dex  16  +3  +10 
  Con  16  +3  +10 
      Ability Score Mod Save 
    Int  21  +5  +12 
  Wis  14  +2  +9 
  Cha  16  +3  +3 
   
 Skills Arcana +19, History +12, Insight +9, Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
                                                
                                            
                                                
                                                     civilization and anything urban. However, understanding that civilization was the source of the evil that destroyed her people, she makes the city her home now. She embraces her role as the “C” Team’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     destroyed alongside mortals. New Creation. After the destruction of the world, a new creation will take its place, and the elect will inhabit a perfect paradise. Harbinger of Doom. A huge comet will
                                                
                                            
                                                
                                                    . Divinatory readings using cards modeled after the original Deck of Many Things are an important way to gain insight into the future and the fate that awaits the world. Arcana Those who undergo a rite of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     alone carry. The northwest corner of the inn (pantry included) was destroyed by a falling rock. Most of the kitchen, however, was undamaged. Set into the north wall is a stone fireplace, and the floor is
                                                
                                            
                                                
                                                     furnishings in Morak’s room were destroyed when a rock flattened the northwest corner of the inn. Hanging on the east wall is a tapestry depicting a mountain landscape, and tucked under the window in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5, Stealth +5
 Resistances Cold, Fire
 Immunities Charmed
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages
                                                
                                            
                                                
                                                     Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
 Actions
 Multiattack. The hag makes two Claw attacks.
 Claw. Melee Attack Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (Perception) check, a character notes that a great amount of that detritus appears to be shredded parchments and bound books — all works destroyed by Raah in various fits of pique. Either before or
                                                
                                            
                                                
                                                     after the ancient deep crow awakes, any character can draw close enough to the pile to investigate the destroyed works. These bear such titles as Twenty Ways to Gain Your Lover; Crazy Little Thing Called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20. Regional Effects The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the
                                                
                                            
                                                
                                                     following effects: Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , friends, or descendants. Like devils, rakshasas killed in the Nine Hells are forever destroyed. Rakshasa
 Medium fiend, lawful evil
 Armor Class 16 (natural armor)
 Hit Points 110 (13d8 + 52)
 Speed
                                                
                                            
                                                
                                                     40 ft.
   STR
  14 (+2)
 
  DEX
  17 (+3)
 
  CON
  18 (+4)
 
  INT
  13 (+1)
 
  WIS
  16 (+3)
 
  CHA
  20 (+5)
Skills Deception +10, Insight +8
 Damage Vulnerabilities piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 16 (+3)
 INT
 19 (+4)
 WIS
 14 (+2)
 CHA
 16 (+3)
 
 Saving Throws Con +8, Int +9, Wis +7
 Skills Arcana +9, History +9, Insight +7, Perception +7
 Damage Resistances cold, lightning
                                                
                                            
                                                
                                                     be broken as a result of taking damage.
 Legendary Resistance (3/Day). If Var fails a saving throw, he can choose to succeed instead.
 Rejuvenation. If Var is destroyed but his phylactery remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     demonic plots and turning mortals against one another. Most yochlols serve Lolth. The Demon Queen of Spiders claims all yochlols as minions and orders any yochlols that disagree destroyed. In rare
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  13  +1  +5 
  Wis  15  +2  +6 
  Cha  17  +3  +7 
   
 Skills Deception +11, Insight +6
 Resistances Cold, Fire, Lightning
 Immunities Poison; Poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
                                                
                                            
                                                
                                                     this cavern, but the Stonecloaks destroyed them.)
 Arch. A ramp hugs the south wall and climbs to a 20-foot-high ledge. A stone arch is embedded in the wall at the west end of the ledge.
 The arch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     writhe, brains pulse, and jaws gnash. This movement ceases if the infected elder brain is destroyed. Illumination Illithinoch was originally lightless, but pinpricks of eerie green light from the Far
                                                
                                            
                                                
                                                     inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     destroyed her birth village and killed her parents, neighbors took her in and moved to Etizalan. There she learned a sense of community and acquired a strong desire to help others. As a youth, her
                                                
                                            
                                                
                                                     region around Etizalan is suffering a spate of earthquakes and incursions from fiery monsters. Three days ago, Ameyali sent four of the town’s best warriors to seek insight from the Watchers of the Ashes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  15  +2  +2 
  Cha  16  +3  +3 
   
 Skills Deception +7, Insight +4, Stealth +5
 Senses Darkvision 60 ft.; Passive Perception 12
                                                
                                            
                                                
                                                      +3  +3 
   
 Skills Arcana +19, History +12, Insight +9, Perception +9
 Resistances Cold, Lightning
 Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
 Gear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +4  +4 
  Dex  15  +2  +2 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  14  +2  +2 
  Cha  16  +3  +3 
   
 Skills Deception +6, Insight +5, Perception +5
                                                
                                            
                                                
                                                     Nightmare Haunting action.
 The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     unless the monsters’ tunnels are cleared out and their eggs destroyed. Ankheg tunnels are roughly cylindrical and are often littered with the remains of ankhegs’ meals and subterranean treasures
                                                
                                            
                                                
                                                     +5 Con 14 +2 +6     Ability Score Mod Save   Int 20 +5 +9 Wis 16 +3 +7 Cha 17 +3 +3   
 Skills Arcana +9, Deception +7, Insight +7, Perception +7
 Resistances Cold, Fire, Lightning
 Immunities Acid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     front. A character who doubts the sentry can take the Search action and make a DC 13 Wisdom (Insight) check; a successful check discerns the lie. As an Influence action, a character can try to pacify
                                                
                                            
                                                
                                                     once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  DEX
 16(+3)
 
  CON
 9(-1)
 
  INT
 17(+3)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Saving Throws Dex +5, Int +5
 Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
                                                
                                            
                                                
                                                     master’s desires.
 Limited Immortality. A boneclaw can’t be destroyed while its master lives. No matter what happens to a boneclaw’s body, it re-forms within hours and returns to whatever duty its
                                                
                                            
                                        





